Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

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A Theory of Fun for Game Design
My book on why games matter and what fun is.

Insubstantial Pageants
A book I started and never finished outlining the basics of online world design.

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May 12th, 1998

A Community Cookbook

or, How to Make Your Guild/Town/Roleplay Group/Tavern Stronger

In all the talk of what a virtual world administrator or designer can do or cannot do in terms of setting the tone and enforcing etiquette within a virtual community, we've sort of left behind the community itself. So today, let's talk about things that you, your friends, your township, your roleplay buddies, or your guild can do in order to be become a stronger (and more fun!) virtual world community.

The first thing if of course communication. If your guild doesn't already have a web page, a bulletin board, and an email newsletter or mailing list, you are missing out on the most important factor in building community ties. A very good tactic is to choose the person who is always first with the gossip and put them in charge of running the newsletter. The great advantage to a newsletter or email list is that it isn't passive--it seeks out the community member and it draws them in.

Make a point of showcasing the contributions of members in whatever forum you have, be it web page or newsletter or in your in-game tavern. If you have a regular who is a good roleplayer, encourage them to put their stories in in-game books you keep laying around the tavern. If you have someone artistic, try to get a new character portrait on your township's web page every week. Song lyric recitals in the taverns or in the town square can be great events and you can also make them competitive, if you wish. Until such a day as UO supports compising music and drawing pictures within the game (which is indeed a design goal), you'll have to do this externally, but you can still provide pointers to web pages from in-game books and house signs.

If you're maintaining a web page, it's a great idea to build up more than just a roster. A roster in itself does not present your group to others very well. A roster wih character histories--be they RP histories or not--will create a shared history for the group, and help newcomers get into the context of the community. If you want to foster this, try giving out awards within your group for the best profile or best addition to the "group history" that week. So much of the great roleplay in UO is told only in ephemeral media such as the web boards, when it really needs to be building up and enriching the context of the world. (Hey you guys over on the Crossroads of Britannia Tales board--do you make a point of making an in-game version of each of your poems and stories?)

And of course, once there is a stronger sense of a group to belong to, some form of "tribal marker" helps a great deal. UO guilds picked up on this very early, with color-coordinated outfits. Now the guild system supports displaying guild abbreviations over the name as well. Make use of both of these as much as you can--even if it is just a single spot of color on one small piece of clothing--because they serve as instant identification of friends and foes alike. If you wish to go further, create ritual greetings, passwords, etc, the equivalent to "secret handshakes."

You definitely need to have functions of leadership within the group. But as UO groups differ significantly in organization and in type, I can't really describe too many specifics. One of the great joys of UO is seeing the different social structures that have developed. Whatever structure you end up with, however, it is important to somehow mark out the people who have leadership roles. The guild system allows for the use of titles, of course, but for those groups not suited to guilds, perhaps an item of clothing that only that one person usually wears could serve as an identifier. A great way to discover leadership potential is to ask people to help with the recruitment and mentoring of new members.

It's really important for your group to have a mission statement, a code of conduct, a reason for being, and a method for resolving conflicts. A lot of guilds fall apart because of unclear chains of command, differences over the core philosophy of the guild, and other such problems which can usually be avoied with a strong leadership structure and a strong group identity. You do however also need to make sure that your structure can evolve. Provide mechanisms for your members to change the rules.

Something that is extremely valuable, as those who run Fight Nights know, is periodic events. If you have a guild that plays regularly, or a tavern that is open every night, and you're not doing something like this, you are missing out on a great opportunity. Some of the perfect things to do:

Don't neglect the value of contests and competitions--the winners feel great, of course, and it gives you yet another face to put on your webpage and another name or story to put in your newsletter, which builds even more community ties. And of course, if a player comes to your group suggesting a possible event, work with them to try to make it happen!

Alongside this, rituals are very important. UO guilds have come up with some really great initiaion rituals in the past (staged lighting of candles in order in a dark room, inspection of uniforms, ritual speeches...). But there can be many more forums than just that. Consider the Beefeater rituals at the Tower of London, with keys presented at a certain time and so on. There are things like that that can be done for townships, and so on. Be sure to have a ritual to confirm the new mayoralty once an election is over! And if you are able to this far, try having crafting guild initiations in your town when a community member reaches some skill mastery goal that they had been working towards.

A very important ritual if of course holidays. Celebrate them! Don't feel that you should be limited to only the real world ones, either. There are some holidays defined in UO that show up as events on the calendar. But you are not limited to observing only those.

Nor should you, even if you are diehard roleplayers, only acknowledge in-game events. A birthday is an opportunity for a rite of passage too--throw a party when someone's player gets married, has an anniversary, or has a birthday. Give in-game gifts as well as your best wishes out-of-game. Any roleplayer worth his salt can come up with a fictional reason that can coincide with the real world date.

These are just some ideas for ways to make your particular group stronger. As your group, guild, town, tavern, or whatever grows, be sure to publicize its existence, and send in your events and major news to the news sites and to the official Events Calendar. The strength of virtual worlds lies in the interaction, and people need to know about you to interact with you in any meaningful way. Start up webrings of like-minded sites, and if you can, offer to host character pages for group members. And form ties with other groups both on your shard and elsewhere, as you may be able to share ideas and resources.

It takes some work, but you'll find that the ties you form are very real, and that the fun factor goes way, way up. Enjoy.

-Designer Dragon

A few literati wrote in to criticize me for my use of the Yeats poem a few essays back, rightly pointing out that the poem is not a particularly optimistic nor cheerful one, dealing as it does with the coming of Armageddon. However, I'd note that Yeats himself was quite aware of how good arises from bad, and they often make strange bedfellows! A fun illustration of this is in his series of poems about Crazy Jane, the most pertinent of which isn't quotable on a family website. :)

Child's Play


A Theory of Fun
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After the Flood

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Gratuitous Penguin 2006 Wall Calendar

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