These are full-blown essays, papers, and articles.
Slideshows and presentation materials from conferences.
Interviews and Panels
Reprints of non-game-specific interviews, and transcripts of panels and roundtables.
Excerpts from blog, newsgroup, and forum posts.
The "Laws of Online World Design" in various forms.
A timeline of developments in online worlds.
A Theory of Fun for Game Design
My book on why games matter and what fun is.
A book I started and never finished outlining the basics of online world design.
Links to resources on online world design.
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Forms of PLAY:
This largely comes btw from Bruno Bettelheim's writings on child psychology. He also contended that this tends to be a gender division in children as well--female children like make-believe more than male, and when males engage in it, it is often solo versus group activity, etc.
On the MUD-Dev list, the habit is to refer to the "game" side of this equation as the GoP side, or "goal-oriented players."