Video game conditioning spills over into real life
It’s not my headline — it’s from the New Scientist, which reports something that seems obvious — if you condition users to associate certain movements, colors, actions, etc, with particular emotional stimuli, all in a game, the users will react to those things that way even when seeing them in different contexts.
Volunteers who played a simple cycling game learned to favour one team’s jersey and avoid another’s. Days later, most subjects subconsciously avoided the same jersey in a real-world test.
It’s the same logic used as when people use videogames to treat post-traumatic stress. Really, I think the researcher is a little disingenuous when he says
But no-one has shown that video games can train the kind of conditioned responses that underlie much of our behaviour, Fletcher notes.
I think it most certainly had been, and on many levels. I think here of stuff like the Stanford research on how we treat short avatars, for example. But whatever. More studies is good. 🙂
Of course, this will also go into the pot with the studies associated with raised levels of aggression, and someone will try to link the two… sigh.
