•In-Game and Technical Support
•Topics covered:
–Why Customer Service?
–Why do Game Developers and Publishers
Traditionally Fail in this
Area?
–How can we do better at delivering MMOG
Customer Service?
–Goals of Customer Service
–TOS, ROC, EULA, Policies
–Training and Monitoring
–Tools
–Challenges of 24x7 Operations
–Continuous Improvement
–Q&A
–