Production Pipeline - Asset Creation
Software Development Environment
•Modular design (Separate Engine from Game Code)
•Develop server model
–Development Servers
–Test Servers
–Branching of code
•Develop client model
•Develop network layer
•Source control system
•Editing, debugging, profiling (Tools)
•Iterative Development as soon as possible (publishing/patching system)
–Beg, borrow, buy technology
–Don’t get into the “not invented here syndrome”
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