March 3, 2017 @ 1:30 pm – 2:30 pm
Game Developers Conference, Room 3001 West Hall
747 Howard St
San Francisco, CA 94103
Games are networking the world. Titles like ‘PokemonGO’ are showing the industry how the world can be an MMO. Hardware coming from major companies is promising goggles and lenses and magical graphical overlays. But… if gamers are living in an MMO, doesn’t that mean they’re suddenly also the NPCs? The avatars? How do they call customer service? And who’s community managing Earth? In this session, Raph talks about the social and ethical implications of turning the real world into a virtual world, and how the lessons of massively multiplayer virtual worlds are more relevant than ever.
Attendees will leave this session with a renewed appreciation for the history of virtual community design, with ethical guidelines in mind for the rising future of social AR and VR, and hopefully with a very real desire to implement those guidelines in their work.
Any developer who is interested in what’s coming with the convergence of mobile devices, augmented reality, virtual reality, and geotagging.