Rules of the Game: Five Further Techniques from Rather Clever Designers

March 19, 2018 – March 23, 2018 all-day
Game Developers Conference
747 Howard St
San Francisco, CA 94103

Rules of the Game: Five Further Techniques from Rather Clever Designers

Pass Types: All Access, GDC Conference + Summits, GDC Conference Get your pass now!


Production & Team Management
Format: Lecture

How do you make your games work? There’s no sure-fire way to design great games, but over numerous successful projects the best designers develop techniques that help them craft compelling experiences. Returning for GDC 2018, the Rules of the Game session takes five renowned designers and asks them to go into detail about a rule they’ve used in their work. Each speaker has ten minutes to dive into their technique and provide detailed examples about how they have used the rule in past projects, honestly sharing the pluses and minuses including where their rule works well and where it may be less applicable. These are personal rules that you may not always agree with, but they’re guaranteed to provide interesting fodder for your own game design thoughts and help you build your own design rulebook.


Audience members will hear five very specific, practical, unique, and personal game design rules from veteran, respected game designers. Expect to leave with an interesting new set of design principles to try out on your own projects.

Intended Audience

This session is intended for intermediate to advanced game designers who are looking to expand their knowledge of game design craft and learn new ways to tackle challenges.

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