Sep 062007
 

Gamasutra has a good summary of this keynote.

It was downright shameful how few people were at this keynote compared to Mike Morhaime’s keynote about WoW yesterday (which was largely a rehash of things we have already heard, honestly). This was stuff that the crowd here needed to hear. I have heard far too many folks a bit baffled by the “webby” stuff and wondering what it is doing here. Well, this keynote was the answer.

Makes me wonder how they will react to the Nexon keynote tomorrow.

Latest stat: 7.5m uniques a month. And 80m registered (!).

  8 Responses to “AGDC07: Sulka Haro keynote on Habbo Hotel”

  1. to several attendees, Haro’s presentation attracted but a tiny audience, especially compared to a re-tread presentation on WoW, which was packed. “It was downright shameful how few people were at this keynote,” veteran game designer Raph Kostermoanson his blog. Koster has been the industry’s biggest advocate of merging 2.0 principles to games, but he’s still a largely solitary figure. “This was stuff that the crowd here needed to hear.” “Most of us are slow,” fellow MMO vet designer Scott “Lum

  2. Last year, I enjoyed nearly all of the sessions I attended. This year’s was hit-and-miss. Ironically, Sulka Haro’s session was one of the most interesting, though I only attended it when the writers session at that time was cancelled. I’ve got toagree with Raphthat it’s a shame more developers were not there to hear it. Anyway, the details will have to wait until tomorrow. Stay tuned.

  3. presentation attracted but a tiny audience, especially compared to a re-tread presentation on WoW, which was packed. �It was downright shameful how few people were at this keynote,� veteran game designer Raph Kostermoanson his blog. Koster has been the industry�s biggest advocate of merging 2.0 principles to games, but he�s still a largely solitary figure. �This was stuff that the crowd here needed to hear.�

  4. “”My personal favorite is ‘gameless game'”

    That’s now my personal favorite as well. It neatly captures my angst about Web 2.0 gaming.

  5. JuJutsu, I really don’t think that depth is going to go away. Depth is where passion comes from. The PHP strategy games are deep. Many of the web based MMOs are deep — Runescape is ridiculously so, really basically a hardcore worldy MMO.

    I completely get your concern, and I think it is valid. But I do think that the stuff you want will come given time.

  6. I’m not sure I’d call Runescape super deep. It’s got a TON of breadth but not a lot of depth that I’ve seen while playing it.

    –matt

  7. I attended Haro’s presentation only because the writers session at the time was cancelled, but I’m glad that happened. It might have been the most illuminating session I saw at the conference. I’m hoping to have some reflections up on my site soon.

    I’m glad I ran into you and got to say hi.

  8. […] downright shameful how few people were at this keynote,” veteran game designer Raph Koster moans on his blog. Koster has been the industry’s biggest advocate of merging 2.0 principles to […]

  9. […] was downright shameful how few people were at this keynote," veteran game designer Raph Koster moans on his blog. Koster has been the industry's biggest advocate of merging 2.0 principles to […]

  10. […] was downright shameful how few people were at this keynote,” veteran game designer Raph Koster moans on his blog. Koster has been the industry’s biggest advocate of merging 2.0 principles to games, […]

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