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By N2H
欢迎拉夫乌韦科斯特的个人网站: MMOs ,游戏,写作,艺术,音乐,书籍。

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A Theory of Fun 理论的乐趣
for Game Design 为游戏设计

书籍封面的理论趣味的游戏设计,由拉夫乌韦科斯特

Press 新闻
Excerpts 节录

从亚马逊购买

After the Flood 在洪水

在洪水CD封面

Available on CD 可在光盘
$14.99 14.99美元


More stuff to buy 更多的东西买

电力游戏T恤

Power Gamer 电力玩家
Ash Grey T-Shirt 灰灰色T恤
$16.99 一十六点九九美元


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"The world the way they thought it was..." “世界的方式,他们认为这是... ”


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AGDC08: The better EULA panel and MP TOS feedback AGDC08 :较好的EULA的面板和MP服务条款的反馈意见

September 22nd, 2008 2008年9月22号

There was a fair amount of coverage of this panel, despite the relatively small attendance.有相当数量的覆盖面这个小组,尽管相对较小出席了会议。 This was the one where we announced the Metaplace TOS.这是一个在我们宣布Metaplace服务条款。 Some of the coverage:一些覆盖范围:

The discussion has been quite lively, and many excellent points were raised for possible revisions, many posted right here on the site in the discussion thread .的讨论相当热烈,许多优秀的要点提出了可能的修改,许多在这里张贴在该网站上的讨论线程。 I plan to reconvene with the lawyers and this feedback and present another draft for the Internet to argue over.我打算重新与律师和反馈意见,提出的另一项决议草案互联网争论。 : )

Posted in Game talk , Gamemaking | No Comments »张贴在游戏交谈, Gamemaking |没有评论»

Declaring the Rights of Metaplace Users 宣告权利Metaplace用户

September 15th, 2008 2008年9月15号

As has already been mentioned online, today at the Austin Game Conference Metaplace announced that its Terms of Service will be modeled on my 2000 article “ Declaring the Rights of Players .” What does that mean?正如已经提到的在线,今天在奥斯汀游戏大会Metaplace宣布,该公司的服务条款将仿照我国2000年的文章“ 宣告权利的球员。 ”这是什么意思?

It means, in a nutshell, that we are signing up for the following:这意味着,概括地说,我们签署了以下内容:

Rights of creators 创作者权利

  • Freedom of expression言论自由
  • Ownership, including earning money & running their own world所有权,包括赚钱和运行自己的世界
  • Privacy隐私
  • Develop their own TOS开发自己的服务条款

Rights of users 用户权利

  • Freedom of speech & assembly, privacy言论自由和集会,隐私
  • Rule of “law” and due process法治的“法”和正当程序
  • Ownership of their IP居者有其IP

Responsibilities of creators and users 责任的创造者和使用者

  • Don’t break the law不要触犯法律

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Posted in Game talk , Gamemaking | 85 Comments »张贴在游戏交谈, Gamemaking | 85条评论»

Brief notes: IGE, Shanda, SmallWorlds 简要说明:专家组,盛大, SmallWorlds

May 21st, 2008 08年5月21日
  • The Hernandez case in Florida, where IGE is being sued for damaging the WoW gameplay experience , is trying seeking class certification. This was always their intent, so I suppose really, I am just pointing out that the slow gears continue to grind on.案件的埃尔南德斯在佛罗里达州在那里专家组正在控告破坏了魔兽世界游戏体验,正试图寻求一流的认证。这是他们的意图始终,所以我猜想真的,我只是指出,缓慢的齿轮继续磨的。
  • In other legal news, a Legend of Mir 2 player is suing Shanda , trying to get monetary damages for the value of the in-game items that they lost due to some sort of technical glitch.在其他法律的新闻一个传奇球员的第2起诉盛大 ,试图获得赔偿金的价值的游戏项目,他们由于失去了某种技术故障。 In other words, a “virtual property” case.换言之,一个“虚拟财产”的案件。 The player had been buying these items, and Massively did the math, working out that the guy had spent almost $30,000 .该播放器已经购买这些物品,并没有大规模的数学,工作了的人花费了将近$ 30000 。
  • SmallWorlds is about to launch — basically, it lets you make isometric multiplayer apartments and embed them on pages and link them. 是关于SmallWorlds推出 -基本上,它可以让用户等距多人公寓和嵌入他们的网页和链接。 They are apparently planning on lots of Hollywood tie-ins.他们显然正在规划大量的好莱坞搭售。 It will be interesting to see how this goes, given the similarities to Whirled , which has not set the world on fire yet despite being very cool.这将是很有意思,看看这种做法,因为相似的旋转 ,这还没有确定世界上还没有火,尽管十分很酷。 Using the “open big” estimation method and eyeballing their curve using the numbers they report on the site, they look to be on track to peak around 20-30,000 users unless they manage to crack another market or go viral.以“大开放”的估算方法和eyeballing其曲线的数字,他们的报告在网站上,他们期待将走上峰周围20-30000用户,除非他们管理,打击另一种市场或进入病毒。 Naturally, we’re watching all this kind of closely since Metaplace bears some similarities to both of these.当然,我们正在观看所有的这种密切以来Metaplace承担一些相似之处这两项。
Posted in Game talk | 8 Comments »张贴在游戏交谈 | 8 评论»

SXSW: Human and Property Rights in Virtual Worlds SXSW :人类和财产权利的虚拟世界

March 10th, 2008 08年3月10日

I’m not at SXSW (we have way too much going on here at work!) but there’sa great liveblog of a panel I wish I had been at, on Virtual Worlds News, about “Human and Property Rights in Virtual Worlds” .我不是在SXSW (我们有太多的方式继续在这里工作! ) ,但有巨大的liveblog的一个小组我希望我一直在虚拟世界新闻,关于“人权和财产权利的虚拟世界”

Wu: Will games and virtual worlds eventually compete based not on art and storyline, but on who can offer the most rights to players?吴:请问游戏及虚拟世界最终竞争不是基于艺术和故事情节,但谁可以提供最权利的球员?

I hope the answer is “yes.” What’s more, I hope that at some point there’sa minimum standard accepted industrywide and enforced by an industry trade body.我希望答案是“是。 ”更重要的是,我希望在某个时候有一个最低标准,接受行业和强迫的产业内贸易的机构。 As in, companies join the trade body and as part of that they agree to uphold a base set of practices and policies as a condition of membership.如,企业加入贸易组织的一部分,他们同意将坚持一个基地的做法和政策的一个条件的成员。

Posted in Game talk | 10 Comments »张贴在游戏交谈 | 10评论»

Game design book stuff 游戏设计书的东西

January 3rd, 2006 2006年1月三日

I just got my contributor’s copy of The Game Design Reader : A Rules of Play Anthology , by Eric Zimmerman and Katie Salen; I also just got Game Development Essentials : An Introduction .我只是有我的贡献的副本的博弈设计阅读:一个游戏规则的诗集 ,由埃里克齐默尔曼和Katie萨伦;我也刚游戏开发要点:介绍

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Posted in Game talk , Reading | Comments Off张贴在游戏交谈, 阅读 |评论 关闭

A new year, a new millenium… whee! 一种新的一年,新的千年... whee !

January 7th, 2001 2001年1月7日

Let’s see, what’s up.让我们看看,有什么行动。

I’ll be speaking at the end of January at Entertainment in the Interactive Age .我会讲在1月底在娱乐的互动时代。 The official invite looks like this:官方邀请看起来像这样:

The University of Southern California’s南加州大学的

Annenberg Center for Communication伯格通信中心

&

The Interactive Digital Software Association互动数字软件协会

Present礼物

Entertainment in the Interactive Age娱乐互动时代

Join leading game designers, critics, researches and educators for a加入领先的游戏设计师,评论家,研究和教育工作者的

two-day exploration of the art and craft of interactive entertainment为期两天的探索艺术和手工艺的互动娱乐

and game design.和游戏设计。

For conference information and to register online, visit our web site会议信息,并在线注册,请访问我们的网站

at:在:

http://www.annenberg.edu/interactive-age

Some of the other folks who will be there include Geoff Zatkin, Warren Spector, Will Wright (keynote for him, of course!), Drs.一些其他人谁将有包括杰夫Zatkin ,华伦特,威尔赖特(基调,他当然! ) ,博士。 Greg & Ray from Bioware, Janet Murray of Hamlet on the Holodeck , Hal Barwood, Tim Schafer, and more.格雷格与射线从BioWare的,珍妮特哈姆雷特穆雷的Holodeck ,哈尔Barwood ,添谢弗,等等。 It should be a lot of fun, and it’ll be nice to see some of these guys at a place other than E3 or GDC!这应该是一个非常有趣,它会高兴看到一些球员在以外的地方E3展或圈! The project is going well, but I can’t talk about it.该项目是不错,但我不能谈论这件事。 But check out the official Star Wars Galaxies website for info.但是,退房官方星球大战网站的信息。 I have been posting there under the name Holocron .我一直在那里张贴的名义Holocron Yet another handle to add to the ever-lengthier list… *sigh* I have a bunch of updates to the Online World Timeline to do, but I didn’t get it done for this update.然而,另一个处理添加到不断延长清单... *叹*我有一大堆的更新, 在线世界时间做,但我没有做此更新。 I kinda want to rearrange how I did the timeline, since it seems to have turned into a somewhat more widely used resource than I expected.俺有点儿想要重新整理,我没有时间,因为它似乎已经变成了较为广泛使用的资源比我预想的。

Crossroads of WWII Online recently reprinted a little thing I wrote on monthly fees being necessary for online games as part of their FAQ. I hear it also made the news at Evil Avatar . 十字路口二战在线最近印制的小东西我写的每月费用是必要的在线游戏的一部分,他们的常见问题。我听到这也使新闻邪恶化身 Maybe I should add it to this site too.也许我应该加入到这个网站了。 : )

Got a note asking to use Declaring the Rights of Players as a debate topic in a debate society on Cybertown .说明了使用要求宣告权利运动员作为一个辩论话题进行了辩论,社会Cybertown That should be interesting, but I never heard about it again…这应该是有趣的,但我从来没有听说过一遍...

Posted in Game talk | 1 Comment »张贴在游戏交谈 | 1条评论»

Recent News 最新新闻

November 2nd, 2000 2000年十一月二日

As usual, I did the annual live storytelling thing on LegendMUD this year.像往常一样,我做的年度生活故事的事情LegendMUD今年。 Every year since 1994, I’ve gone to the graveyard there, and in front of an audience, improvised a spooky story on the spot.自1994年以来,我已经去了墓地,并在观众面前,简易1怪异的故事在现场。 This year the story was called Sugarheart , and I’ve posted it here under Stories/Live.今年的故事被称为Sugarheart ,我已经在这里张贴下的故事/现场。

If you like these stories, head on over to and check out the spooky story contest. Alice is one of my favorite online comic strips, and voting ends today–the prize is some original artwork from the strip, I believe.如果你喜欢这些故事,在头部和检查怪异故事比赛。 爱丽丝是我最喜欢的在线连环画,并参加投票今天结束,该奖项是一些原始艺术品的地带,我相信。

I got permission from the Rantings of Lum the Mad site to reprint the Roundtable on Fiction in MMORPGs so look for that under the Gaming/Talks section.我的许可, Rantings的卢姆疯网站转载的圆桌会议小说的游戏,以便寻找,根据博彩/会谈节。 I also reprinted the RPGVault interview I did a little over a month ago.我还重印了RPGVault采访我没有略高于一个月前。 You can find it under Gaming/Talks, as usual.您可以找到它的博彩/会谈,一如往常。

I’ve also updated the Online Worlds Timeline with a bunch of new info from folks like Daniel James (formerly of Avalon & Middle-Earth Online), David R. Woolley (long-time developer on PLATO), and a great set of dates for Ted Nelson’s Xanadu project supplide by KaVir aka Richard Woolcock.我也更新了在线世界时间与一群新的信息从人愿丹尼尔詹姆斯(前身为阿瓦隆&中土在线) ,戴维R伍利(长期开发柏拉图) ,和一个伟大的日期确定为特德尼尔森的世外桃源项目supplide的卡维尔又名理查德Woolcock 。 And more… so if you’re into the whole history bit like I am, you may want to check out the latest there.更多...因此,如果你把整个历史有点像我,您可能会想查看最新的存在。 There’s even one new law, named Dundee’s Law, since he spotted it fly by on Mud-Dev.甚至有一个新的法律,邓迪命名法,因为他发现它飞经的泥开发。

Lastly, today I found a UO emulator shard that is using the “Advice to Virtual World Admins” from the article on Declaring the Rights of Players as the basis of their code of conduct.最后,今天我发现了UO模拟器陶片是使用“咨询虚拟世界管理员”的文章宣布球员权利为基础的行为准则。 Yipes. Yipes 。

Posted in Game talk , Writing | 1 Comment »张贴在游戏交谈, 写作 | 1条评论»

Recent News 最新新闻

August 27th, 2000 2000年八月二十七日

Well, a major new essay is up.那么,一项新的重要论述是。 I hope I don’t get in too much trouble over it.我希望我不要在太麻烦权。 : ) We’ll see!我们拭目以待! You can find it under Gaming/Essays/Declaring the Rights of Players.您可以找到它的博彩/散文/宣告权利球员。

I have several big updates to do to the Online World Timeline; I just got in a bunch of new data on PLATO to incorporate.我有几个大的更新做在线世界时间;我只能在一大堆新的数据柏拉图把。

The machine the website is hosted on moved locations today, from Austin to Chicago.该机器在网站上托管地点搬到今天,来自芝加哥,奥斯汀。 The domain names should still work fine, but the IP address has changed.这两个域名的工作仍然应该罚款,但IP地址已经发生了变化。

There’s now a search facility on the main LegendMUD site which also spiders these pages, so if you need to search the site, you can do it from there.现在有一个搜索设备主要LegendMUD网站也蜘蛛这些网页,因此,如果您需要搜索的网站,您可以做到这一点从那里。

It’s time to submit talk proposals to the Game Developer’s Conference again.现在是时候谈论的建议提交给游戏开发者会议一次。 Any developers out there who have requests for topics to cover, post on the Guestbook and I’ll see if I can get it past Alan Yu!任何开发商有谁有要求的主题,以支付后的留言,我要看看我能找到它过去的格林斯潘于! : )

Posted in Game talk , Misc , Writing | 1 Comment »张贴在游戏交谈, 杂项 写作| 1条评论»