Zynga has raised a bunch of money to keep going after their target of building a network of more casual games — a sort of Internet version of a publisher. Zynga提出了一大堆的钱继续下去后,他们的目标是建立一个网络,更多的休闲游戏-一种网络版的出版商。 In fact, ex-EA Chief Creative Officer Bing Gordon has joined their board.事实上,前电子艺界首席创意官冰戈登已加入其董事会。
Zynga CEO Mark Pincus says: Zynga CEO马克平卡斯说:
He is super-involved in product strategy, brings the gaming DNA to us, and is an amazing CEO coach. 他是超参与了产品策略,使游戏给我们的DNA ,并是一个了不起的教练兼首席执行官。 He’s already stopped us from doing stupid things. 他已经停止我们这样做愚蠢的事情。
Like what?什么样的事情?
Stupid things like build a PC downloadable MMO game that would cost anywhere from $5 million to $30 million, and would be free to play with virtual goods. 愚蠢的像PC机建立一个MMO游戏下载将价格从500万美元至3000万美元,并可以自由发挥与虚拟货物。
Meow.喵。
But hey, 1.6m daily users can’t be wrong.但是,嘿,每天都1.6米用户不能是错误的。 It’sa serious challenge to the status quo, an example of the mammals going after the dinosaurs.这是一个严重的挑战,现状,一个例子哺乳动物会后恐龙。 That said, Pincus also says that it’s likely that costs will rise and production values have to improve as more competition and richer experiences enter the arena.也就是说,华平还表示,很可能是成本上升和生产价值,已得到改善更多的竞争和更丰富的经验,进入舞台。
They also picked up Yoville , the Facebook MMO that gets 150,000 daily uniques (see a video ), with a 13% tie ratio (today’s stats) — just since May.他们还挑选了Yoville ,在Facebook的网络游戏是每天都得到150000独有(见视频 ) ,其中13 %的配合比(今天的统计资料) -5月以来只。 Those are stats that again, most of the “mainstream” MMOs would love to have.这些都是统计一次,大多数的“主流” MMOs会喜欢。

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