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By N2H
欢迎拉夫乌韦科斯特的个人网站: MMOs ,游戏,写作,艺术,音乐,书籍。

Web in world or world in web? 在网络世界或网络世界?

May 21st, 2007 2007年5月21号

My commentary on MyMiniLife seems to have prompted a few responses on blogs.评MyMiniLife似乎已促使一些回应博客。 The question at hand, basically, is whether the virtual world of the future will be an immersive 3d environment which includes web content on surfaces within the world, or whether it will be new capabilities for the Web, displaying worlds within web browsers.这个问题在手,基本上是虚拟世界的未来将是一个身临其境的三维环境,其中包括网页内容的表面全世界范围内,或是否将新功能的网站,展示世界内的网页浏览器。

I think it’s safe to say that the former is more the classic view of the Metaverse — more like Snow Crash , more like the vision that folks like Linden Lab are working towards.我想这肯定地说,前者是更典型的认为虚拟实-更象雪碰撞,更像远见,人们像林登实验室正在努力。 Indeed, with acquisitions like Windward Mark , we see Linden continuing to emphasize their vision of being an immersive simulation environment.事实上, 收购马克像风中,我们看到林登继续强调他们的设想是一个逼真的模拟环境。 They’re not alone; over at Delzo’s Avatarian , we see this case being made:他们不是单独的在Delzo的Avatarian ,我们看到这种情况正在取得:

I, however, believe that while Flash clients may be where the internet is heading next , it will not stop there.但我认为,尽管闪存的客户可在互联网走向未来 ,它不会停止。 When you look at computing history, you see games evolving from Spade Invaders in 2D, to Half Life in 3D.当你看到计算的历史,你会看到不断变化的游戏从铲入侵者在二维,以半条命三维。 Windows went from 2D Windows such as Windows 3.1 to Vista which has now has 3D spinning windows.的Windows ,从二维的Windows ,如Windows 3.1到Vista现在已经有三维旋转窗口。

It’s just human nature to evolve our computing and entertainment tools to be more like real life.这只是人类的本性发展我们的计算和娱乐工具,更象真正的生活。 I don’t think it’s far off track to assume that the web itself will someday be presented in full, glorious 3D.我不认为这远远偏离了轨道承担这一网络本身也将有一天提交充分,光荣的3D 。

But 3d is a red herring here.但3D是一个红色的鲱鱼在这里。 The question isn’t really whether the interface will be 2d or 3d (I think it’s safe to say that there will be elements of both).现在的问题是没有真正的接口是否将二维或三维(我认为肯定地说,将有两个因素) 。 The question is actually whether it is the web that subsumes virtual worlds, or whether virtual worlds subsume the web.现在的问题是实际上无论是网上subsumes虚拟世界,还是虚拟世界归入网络。

At heart, this is a question of whether the virtual world, or the eventual metaverse, will be immersive or not.在心脏,这是一个问题:是否虚拟世界,或者最终虚拟,将身临其境与否。 And I have to say, as someone who enjoys roleplay, who has worked on building immersive worlds, who reads like crazy — immersion is losing .和我不得不说,因为有人喜欢角色扮演谁,谁努力建设身临其境的世界,谁读起来就像疯了-沉浸正在失去。 Most of the supposedly immersive worlds are not, and as VOIP usage continues to rise , we can expect these worlds to get even less immersive.大多数理应身临其境的世界是没有, 如VoIP使用率继续上升 ,我们可以预期这些世界上得到更逼真。

In practice, we’ve seen plenty of things that have made incursions into the supposed immersivity of virtual worlds, over the years.在实践中,我们看到很多东西,取得了侵入理应immersivity的虚拟世界,在过去几年。 A large part of this pressure has come from the fact that most virtual worlds were games, and therefore we have seen tons of external tools that violate the sanctity of the game’s illusion.很大一部分压力来自于一个事实,即大多数虚拟世界的游戏,因此,我们已经看到吨的外部工具,违反了神圣的游戏的错觉。

The flip side of this is to embrace the lack of immersion.的另一面,这是拥抱缺乏浸泡。 Stuff like Whirled and of course, all the other worlds that I jabber on about endlessly here lately, are embracing the web side, and not trying to be immersive-eat-your-desktop sorts of apps.像是旋转 ,当然,所有其他的世界,我叽里咕噜约无休止地在这里最近,拥护网络方面,而不是试图要身临其境,吃你的桌面上各式各样的应用程序。 Instead of the web being a window inside the world, the world is a window inside the web.相反的网页是一个窗口内的世界,世界是一个窗口内的网页。 This means you still have access to your iTunes, your Trillian, your email, and so on.这意味着你仍然有机会获得您的iTunes ,您的Trillian ,您的电子邮件,等等。 And of course, many platforms like this will likely have the web in a texture within the world (that is a window on the web).当然,许多这样的平台可能会在网上在纹理全世界范围内(即一个窗口在网页上) 。

For an example, check out the 3d engine demo over at Outsmart Labs , which shows a 3d chat room with avatars done in Flex, with the ability to put Flash and Flex on the walls.对于一个例子, 看看3D引擎演示了在智取实验室 ,这表明一个三维聊天室与化身所做的软硬度,有能力把Flash和Flex的墙壁上。 Over on their blog, they speak of “rich Internet experiences” and their goal is to release something called OSVirtualVillage, for use in business apps.在他们的博客,他们谈论的“丰富互联网经验”和他们的目标是释放所谓OSVirtualVillage ,用于业务应用程序。

When the pressure is on game developers to make sure that their apps run in windows rather than full-screen, I think it’s safe to say that users value having all the rest of the Internet available while they traverse their virtual worlds.当面临的压力是游戏开发商,以确保他们的应用程序运行在Windows ,而不是全屏幕,我想这肯定地说,用户的价值了所有其他的互联网可同时导线的虚拟世界。 The most natural way to do that is in the browser, without even a client install, or as little of a download as possible.最自然的方式是在浏览器中,甚至客户端安装,或作为不大的下载越好。 And I think that’sa huge part of what the lightweight Flash MMOs are tapping into (and a point that Kaneva , with its 180MB client download, missed).我认为这是一个很大一部分是轻巧闪存MMOs是利用(和这一点Kaneva ,其180MB客户端下载,错过了) 。

Mobil Avenue puts it well: 美孚大道提出得好:

As with many developments to come in the 21st century we are entering a yes and era leaving either or thinking rightfully where it belongs - firmly rooted in the past.与许多来的事态发展在21世纪我们正在进入一个与时代是离开或是思想理所当然属于地方-深深植根于过去。 Virtual World’s are no exception.虚拟世界也不例外。 It is healthy to see the growing competition that exists for attention between both camps.这是健康地看到日趋激烈的竞争存在注意两个阵营之间。 Each have a place and a role to play within the third wave of the web.每有一个位置和发挥作用的第三次浪潮的网页。

The wildcard in all this, of course, is mobile devices.该卡在所有这一切,当然,这是移动设备。 But that’sa post for another day.但是,这是个再一天。

*

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19 Responses to “Web in world or world in web?” 19日响应“网络世界或网络世界? ”

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  1. Clear Night Sky | Digital Marketing, Rational and Effective wrote on 清除夜空|数字化营销,合理和有效地写道

    Web in world or world in web. 在网络世界或世界的网页。 He brings up a good point about the 3D Web. 他带来了一个好点的三维网络。 We’re all concentrating on the idea that someday soon we’ll be staring into an immersive world, getting real work done, leaving behind all our of terrestrial Internet apps. 我们正在集中所有的想法是有一天我们会尽快加以凝视到身临其境的世界,让真正的工作,留下我们所有的地面因特网应用程序。 But the evidence suggests that 但是,有证据表明,

  2. ¥á¥¿¥Ð¡¼¥¹-metaverse information wrote on á日元日元日元¿影带名称¡¼¥¹-虚拟信息月22日

    (Feedster on: second life) 05/22 09:00 Exporting Jurisdictions - the Other Way (Feedster on: metaverse) 05/22 08:08 Channel 4 Radio Launches in Second Life (3pointD.com) 05/22 08:07 Web in world or world in web? ( Feedster上:第二次生命) 5月22日09:00导出司法-另一种方式( F eedster上:虚拟) 5月2 2日8点0 8分第4频道电台推出的第二生命( 3 pointD.com) 5月2 2日8点0 7网络在世界或世界的网页吗? (Feedster on: metaverse) 05/22 08:06 Evening Metaverse (Feedster on: metaverse) 05/22 06:39 In need of mentor/society/whatever (Feedster on: entropia universe) 05/22 06:32 SecondLife How To Make Money In Second Life ( Feedster上:虚拟) 5月22日晚上八时06虚拟实( Feedster上:虚拟) 5月22日6时39分在需要的导师/社会/什么(上Feedster :安特罗皮亚宇宙) 5月22日6时32 SecondLife如何赚钱的第二次生命

  3. Avatar OS wrote on 化身操作系统上写道

    [...] (via Raph) is where I think the operating system interface should go. [...] (通过拉夫乌韦)是我想的操作系统界面应该走人。 Mac OS X, Windows Vista, and the Beryl [...] Mac OS X的Windows Vista中,与绿柱石[...]

  4. Deep MMORPG discussions *begin rant* « Dark London wrote on 深*游戏开始讨论言论* «黑暗伦敦发表文章

    [...] back to my main point. [...]回到我的主要论点。 In this post Raph gets on to the subject of ‘immersion’ - yes, one of those academic terms that [...] 在这个职位上得到拉夫乌韦的主题'浸泡' -是的,其中的一个学术用语, [ ...]

  5. RAY YU .: Ray of Light » Blog Archive » Today’s Blogroll wrote on 射线余。 :光芒万丈» blog存档»今天的网志串连上写道

    [...] Raph’s Website: Web in world or world in web  [...] [...]拉夫乌韦的网站:网站在世界或世界的网页[...]

  6. Second Life | Clear Night Sky wrote on 第二人生|清除夜空上写道

    [...] 3D Web | Second Life | Technology I just finished reading an insightful post by Raph Koster titled Web in world or world in web. [...]三维网|第二人生|技术我读完后有见地的标题拉夫乌韦科斯特网络在世界或世界的网页。 He brings up a good point about the 3D Web. 他带来了一个好点的三维网络。 We're all concentrating on the idea that someday [...] 我们正在集中所有的想法是有朝一日[...]

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Reader Comments 读者评论
  1. nate_combs said on nate_combs说,

    I guess I’m inclined to believe that there will be a number of forks in the road ahead for virtual worlds.我猜我倾向于相信将有一些叉子在前进的道路的虚拟世界。 Some devs and players will choose to take one path, others another.一些离散事件系统和玩家将选择采取一个路径,其他另一个。 I suppose a challenge will be to decide which paths (and how far down them) still qualifies as, well, a virtual world.我猜想一个挑战将是决定哪些路径(和多远了他们)仍然资格,那么,一个虚拟世界。 The webby asynchronous (and as you also point out “windowed”) view of the v.world seems like it can’t help but be a path well taken.异步的威比(与您还指出, “窗口” )鉴于v.world好像它不能不是一个很好的路径。 I recently cited ‘Sword of the New World’ and the ‘multiple-concurrent-avatar’ thing smacks of an RTS bent that I think will be another path that some will go (and arguably many are already - multiboxing).最近,我引'之剑新大陆'和'多并行化身之类的东西带有弯曲的即时战略,我认为将是另一条路,有些会(而且可能很多人已经-m ultiboxing) 。

    I think there are going to be a lot of forks in the road.我认为,将有大量的叉子在路上。 Personally, I think this is all good stuff.就个人而言,我认为这是所有的好东西。 Why not be liberal minded and support all the interesting journeys?为什么不自由的头脑和支持一切有趣的行程?

  2. Delzo Delacroix said on Delzo德拉克洛瓦说,

    While I didn’t intend to dismiss Flash as a vehicle for virtual worlds outright, I did intend to point out that it’s simply that…a vehicle.虽然我并不打算取消闪光作为工具,虚拟世界彻底,我没有打算指出,这只是...一辆汽车。

    I also didn’t intend to throw out a “red herring” such as arguing 3D over 2D for virtual worlds.我也并不打算抛出了“红鲱鱼” ,如认为三维超过二维的虚拟世界。 I was simply exploring where we as humans have always taken our media to 3D.我很简单地探索,我们人类始终把我们的媒体到3D 。 It’s going there, and in some cases it already has.这是去那里,在某些情况下它已经。

    Right now, virtual worlds are on the web.现在,虚拟世界的网络上。 I subscribe to the idea that the web will eventually be in a virtual world.我赞成这样的设想,即网络最终将在一个虚拟世界。 Otherwise, you have to believe the browser itself will never evolve.否则,你必须相信自己的浏览器将永远不会变化。

  3. Trevor F. Smith said on 特雷弗史密斯说,

    Perhaps the final shift away from a page display metaphor (and thus the web browser as we know it) will happen when we’re handed stylish mobile overlay displays, also known as enhanced reality systems.也许最后偏离网页显示的隐喻(因此,网络浏览器为我们所知道的)当我们正在移交时尚的移动覆盖显示器,也被称为增强现实系统。 When the main function of the web is to work in a three dimensional context then it makes sense to move the entire web browser to a mainly three dimensional metaphor.当主要功能的网络是工作范围内的三维然后才有意义,推动整个网络浏览器主要是三维的比喻。

    Until then, 3D views should take their place alongside the rest of the media in browsers by working well with the rest of the 2D page.在此之前,三维意见,应采取自己的位置与其他媒体在浏览器中的工作以及与其他二维网页。

  4. Benson C. Dooley said on 森角杜利说,

    The concept of living in an online universe has barely even been scratched by software developers.的概念,生活在一个网上的宇宙刚刚甚至被抓伤的软件开发商。 So often designers get caught up in improving old concepts, when there are potentially innumerous possibilities for improving our current way of participating in a 3D world.因此,设计者往往陷入改善旧观念,当有潜在的无数的可能性为改善我们目前的方式参加了一个三维世界。 Like most, I am always anxious to see what comes next out of this monolith of an industry.最喜欢,我一直渴望看到什么是未来的这个庞然大物的一个行业。 Maby one day, integration of different facets of life will be simplified by being incorperated into an online virtual application that lives and breaths just like our physical earth, changing with what environment people apply with a click of their mouse. Maby有一天,整合不同方面的生活将被简化为一个incorperated网上虚拟应用程序的生命和呼吸就像我们的身体地球,改变与环境的人申请了一下鼠标。

  5. joshlee said on joshlee说,

    There was a time not too long ago when “surfing the Internet” was considered a deeply immersive activity that was going to replace TV/radio/bowling/etc.曾经有一段时间不能太长前,当“网上冲浪”被认为是一个深深沉浸活动,要取代电视/电台/保龄球/等。 as the favorite pastime of civilized people everywhere.作为最喜爱的消遣的文明世界各地人民。 Things didn’t quite turn out that way.事情并没有完全反过来了这种方式。 Nowadays, the Web is less about full-immersion surfing, and more about being lightweight and flexible in order to fit into our busy lives: RSS readers, browsers on cell phones, GPS devices, etc.如今,网络是不太关心全浸泡冲浪,和更多的被轻巧和灵活,以便融入我们的生活忙碌: RSS阅读器,浏览器的手机, GPS装置等

    VWs will undergo a similar evolution, from full-screen apps that demand your whole attention, to lightweight windowed apps that negotiate for your attention, to multi-channel worlds that you can access from a browser, cell phone, kiosk, etc. whenever you feel the need. VWs将进行类似的演变,从全屏幕应用需求的全部注意力,以轻巧窗口应用,谈判的关注,以多渠道的世界,你可以从一个浏览器,手机,亭,等等只要您觉得有必要。 VWs will find their audiences by becoming more accessible, not more demanding. VWs将找到自己的观众,成为更容易获得,而不是更多的要求。

  6. count0 said on count0说,

    Thanks for the link to 3D flash.感谢链接三维闪光灯。

    Sigh, people invent the wheels of 3d soft renderer again and again,唉,人们发明了车轮三维软渲染一次又一次,
    if look back at the history of computer graphics, we can see people如果回顾一下历史上的计算机图形,我们可以看到人
    have done this in assemble language, Fortran, C/C , Java… It is这样做的汇编语言, Fortran语言,的C / C , Java小...这是
    normal while we are in stone age, but we have been in the age of GPU.正常的,而我们正处于石器时代,但我们一直在时代的显卡。

    It is a pity that Adobe/Macromedia didn’t add a 3D feature in AS3/Flash9,可惜的是, Adobe公司/ Macromedia公司没有新增一个3D功能AS3/Flash9 ,
    sounds near-sight to me.听起来几乎看不到我。

    What will happen if MS add the 3D render ability in SilverLight?会发生什么情况,如果质谱新增的3D渲染能力的银光?

  7. Idlethought said on Idlethought说,

    Simplicity of interaction - 3D just happens to be simple for 3D oriented minds to deal with.简单的互动-三维恰好是简单的三维面向头脑来处理。 Although it could be argued that Expose beats Vistas spinning windows for simplicity of interaction.虽然可以认为暴露节拍前景纺纱窗口简单的互动。 Thats where full-3d desktop interaction falls down - currently the technology to translate the physical portion of interaction into the 3d environment sucks.多数民众赞成在全3D桌面互动瀑布下降-目前该技术把物理部分的互动进入3 D环境吸收。 It requires more than just technology to solve as well, we need ways of tricking the mind to reconcile conflicting 3d environments.它需要的不仅仅是技术来解决,以及,我们需要的方式诱骗到调和矛盾的三维环境。

    Web-page-worlds are simpler to interact with - there’s no theoretical limit to the complexity of the game, but loading a web page is simpler than loading, patching and directX - what?网页,世界上有简单的互动-没有理论极限的复杂的游戏,但装载一个网页是简单的装载,修补和D irectX-怎么办? I can’t surf as well as play?我不能上网冲浪以及发挥?

    On top of that its not a binary question.最重要的是它不是一个二进制的问题。 There are several parameters - immersion, content-type, art style, ease of interaction, requirement of time with a the population spread across them.有几个参数-浸泡,内容类型,艺术风格,方便的互动,要求的时间与人口遍布他们。 Some will resonate more with some people than others, so you will have a multiplicity of world types with varying populations.有些人可能会更多的共鸣,一些人比其他人,这样你将有多种世界不同类型的人口。

    Mobile devices are some of the most complex to interact with - primarily because of their limitations.移动设备的一些最复杂的互动-这主要是因为其局限性。 Once you learn texting isn’t so hard, but it’s not simple.一旦你了解短信并非如此艰苦,但它并不简单。 Which makes it much like a unix command line.这使得像在UNIX命令行。

  8. Andrew Johnson said on 安德鲁约翰逊说,

    This is a simple, the issue is being made way too complex.这是一个简单的问题正在取得的方式太复杂了。

    I remember back in the days of VRML and all of these predictions about 3D desktops and so on.我记得早在两天的VRML和所有这些预测的3D桌面等等。 Why isn’t this great 3D internet here?为什么没有这个伟大的三维互联网呢? Its all about usability.其所有的可用性。 I don’t need 3D to read and write e-mail.我不需要三维阅读和书写电子邮件。 I don’t need to walk down a hall and open a door to launch my web browser!我不需要走大厅和开放的大门发起我的网页浏览器!

    3D is great in games. 3D是伟大的比赛。 Games are about entertainment.游戏娱乐。 The 3D is the smoke and mirrors that tricks our minds into believing we are in a fantastic world when we are just really clicking over, and over, and over, again getting no where.三维是障眼法,这把戏我们的脑海中,以为我们正处在一个幻想世界当我们真的点击了,过去,过去,再次获得任何地方。

    Stop for just a moment and consider flash.只要停止片刻,并考虑闪光。 2D or 3D flash itself has serious problems.二维或三维闪光灯本身有严重的问题。 I build web sites and internet businesses for a living.我打造的网站和互联网企业的生活水平。 I don’t touch flash.我不触摸闪存。 Why not?为什么不呢? Its great glitz and glamor for high paid web designers but it does little to improve a visitors usability or quest for information.其伟大的浮华和魅力的高支付网站设计但它确实不大改善访问者的可用性或寻求信息。 Wild new user interfaces might be great for bmwusa.com, but would it contribute a single thing to google or yahoo?野生新的用户界面可能是伟大的bmwusa.com ,但它有助于一个单一的事情谷歌或雅虎呢?

    3D replicates the real world.三维复制现实世界。 If you don’t need to add an extra layer of time and effort into the digital world, why do it?如果你并不需要增加额外的层的时间和精力到数字世界,为什么这样做?

    3D world fantasies aside, 3D will remain critical for entertainment, gaming, and simulation.三维世界的幻想之外,三维将继续重要的娱乐,游戏和模拟。 Companies will increasingly promote their products in 3D, a “digital showroom.” However, the ideas some virtual reality futurists have predicted for decades are more than a bit short sighted and completely lacking any practicality.公司将越来越多地推广他们的产品在3D , “数字陈列室。 ”然而,一些想法虚拟现实技术未来学家预言几十年以上有点近视,完全没有任何实用性。

  9. Mike C said on 迈克ç说,

    web in VW or VW in web…does it really matter?网络在大众或大众网络...它真的重要吗?
    obviously the answer will change as time and technology evolve to meet the needs of the users.答案显然将改变随着时间的推移和技术的演变,以满足使用者的需要。
    I have for some time now been convinced that the real issue with 3D immersion (beyond the obvious HW/BW/interop issues) is I/O devices.我有一段时间以来一直相信,真正的问题三维浸泡(超出了明显的全心重/体重/ interop程序问题)是I / O设备。 when you think about the basic premise of 3D it really involves our brain’s ability to process things better in 3D (just like color vs BW) so eventually most everything we do to interact with information will benefit from moving to 3D spaces.当你想的基本前提,三维真的涉及到我们的大脑的能力,更好地处理事物的三维(就像彩色与生物武器) ,所以最终大多数我们所做的一切,以与信息交互将受益于移动的三维空间。 Continuing what others said here - the real change here would be devices that will enable true 3D output and input (eg haptic gloves and VR glasses and eventually brain implants).继续别人在这里说-真正的变化将在这里的设备,使真正的3 D输入与输出(如触觉手套和V R眼镜,并最终大脑植入) 。 Although some of these devices are approching critical performance barriers, they are still far from fully developed.虽然其中一些设备是approching关键性能的障碍,但仍远未得到充分开发。 All the “3D” that we use now is a mere projection and canot fully exploite the power of “real3D”.所有的“三维” ,我们利用现在仅仅是一种预测和剥削canot充分的权力“ real3D ” 。
    As per the old adage of “I dont need 3D for reading text or scheduling appointements…” - are you sure?按照旧的格言的“我不需要阅读的3D文字或调度appointements ... ” -您确定吗? are you REALLY REALY sure?你是真的很确定吗? Do you even know how a 10th generation 3D_MS_Outlook would be?你甚至不知道怎样十代3D_MS_Outlook将? could 3D ( the I/O i mentioned) be used to view and manage conflicts and or resources?可三维( 的I / O我提到)用来查看和管理冲突和或资源? and as for reading - that is probabaly the only true 2D information there is.至于读-这是p robabaly唯一真正的二维资料有。 It is such since, of all our visual skills it is the only one that is formally learned (unless you go into Chomskyian generative grammer…) so isnt really part of our hardwirin/firmware.正是这些,因为我们所有的视觉技能它是唯一一个正式的教训(除非你进入Chomskyian生成语法... ) ,所以并不是真正的一部分,我们hardwirin /固件。 So IMHO in a real 3D environment text could still effectively be projected on 2D surfaces (a la Minority Report).因此, IMHO在真实的3D环境的文字仍然可以有效地预测二维表面(一拉少数派报告) 。 That being said - did anyone try to develop a 3D based written laguage…话虽如此-没有任何人试图建立一个三维的书面语言. ..
    MC三菱商事

  10. Brode said on Brode说,

    Looks like the human-machine interface devices are enroute via the US DOD…看起来人机接口设备的途中通过美国国防部...
    “Darpa says it expects to have prototypes in the hands of soldiers in three years.” “ Darpa表示,预计将有原型手中的士兵在三年。 ”
    http://www.wired.com/gadgets/miscellaneous/news/2007/05/binoculars http://www.wired.com/gadgets/miscellaneous/news/2007/05/binoculars

    And the “intel inside” brain chips aren’t far behind…和“的Intel Inside ”大脑芯片是不是远远落后于...
    http://www.theaustralian.news.com.au/story/0,20867,20797780-12332,00.html http://www.theaustralian.news.com.au/story/0 ,20867,20797780 - 12332 , 00.html

    Granted, this tech is still in the shadowy realm of darpa,当然,这仍然是高科技的影子境界darpa ,
    but so was the internet once.但是,是互联网一次。

  11. Duncan Gough said on 邓肯高夫说,

    And then there’s Joost.然后有Joost的。 They have an encouraging amount of content but the app wants to take over your entire desktop at a time when watching tv on the web is increasing, and the idea that people watch tv to the exclusion of all the other distractions is waning.他们有一个令人鼓舞的内容,但应用程序要接管你的整个桌面时,看电视在网页上不断增加,这种想法,人们看电视,排斥所有其他分心正在减弱。

    I wouldn’t be surprised to see companies like Joost take note of web-games like Whirled, and start to allow that themselves to become part of the users continuous partial attention stream.我不会感到惊讶地看到Joost的公司注意到网络游戏如旋转,并开始允许该自己成为部分用户的部分注意不断流。

  12. Michael Chui said on 迈克尔翠说,

    /pizza /比萨饼

    And for those who don’t know the reference, see here .而对于那些谁也不知道的提法, 在这里看到

    Yay for immersion. Yay的浸泡。 Or not.与否。

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