| September 1st, 2006 (Visited 3307 times) Tags: 2006年9月1日 (访问3307次)标签: |
Vivendi filed a investor slideshow with the SEC that gives some data on WoW and also their new Sierra Online Games division, which they recently pulled together.维旺迪提交了一份投资者幻灯片证券交易委员会的报告 ,使一些数据还魔兽世界和他们的新塞拉利昂在线游戏部门,他们最近集中起来。 Things that pop out:事情弹出:
WoW’s East/West customer breakdown.魔兽世界的东/西的客户细分。 I surmise that the North American本人猜测,北美 population is likely under 1.5m,人口很可能下1.5米, given an even split with Europe?鉴于甚至与欧洲分裂? - WoW has 6.5m as of June 2006魔兽世界已经六点五米截至2006年6月
- Product investment per title is over 50m Euros.产品名称投资额超过5000欧元。 Another data point on the “how much did WoW cost?” debate.另一个数据点上的“有多少没有魔兽的成本? ”的辩论。 At today’s exchange rates, that’s over $64,160,177.07.在今天的汇率,也就是超过六千四百十六万零一百七十七点零七美元。
- Their business model slide lists subscription and transaction for everything, including their MMORPGs.他们的商业模式幻灯片清单订阅和交易的一切,包括他们的游戏。 Microtransactions and upsells coming to WoW or future titles? Microtransactions和upsells来魔兽世界或未来的冠军?
- Over 1300 game masters. 1300游戏的主人。
- Virtual worlds always grow based on a typical curve.虚拟世界永远的基础上增加一个典型的曲线。 It “scallops” slightly with major publicity events such as expansion releases and Christmas, but other than that, it’s really a function of velocity.据“带子”略有大型宣传活动,如扩大新闻稿和圣诞节,但以外,这真是一个功能的速度。 Given that curve, we can see that WoW likely has not yet stopped growing.鉴于曲线,我们可以看到,魔兽可能尚未停止了生长。 It has a tremendous amount of headroom in Asia, and maybe another couple of quarters worth of growth in the West.它有一个庞大的余量在亚洲,也许另一几个季度的增长价值在西方。 It looks to me like WoW will crest around 3.5m in the West.看来,我将像魔兽世界各地350洪峰在西方。 Asia is anyone’s guess; the curve can be severely “kinked” by the appearance of a major competitor, and Asia is more likely to create one of those than the West, in my estimation.亚洲是任何人的猜测;曲线可以造成严重的“扭折”的出现,一个主要的竞争对手,亚洲更可能建立一个比那些西方国家,在我的估计。 But if the curve remains as it has, there’s every reason to believe that we will see WoW crest over 12m worldwide.但是,如果曲线仍然是因为它,有充分的理由相信,我们将看到魔兽洪峰全世界超过1200万。
- The picture on revenue per head is also much clearer, because of a slide that breaks it down by territory.图片上的人均收入也很清楚,因为幻灯片,打破它的领土。 A month of play in Korea is closer to $20 but it’s only $13.50 in Taiwan, and 60 hours of play (probably less than a month of playtime, given an average of 20 hrs per week) costs only $3.72 in China.一个月的比赛在韩国更接近20美元,但只有13.50美元在台湾, 60小时的播放(也许不到一个月的玩耍,由于平均为20小时每星期)的费用只有三点七二美元在中国。
- Trial editions, downloadable versions, pack-ins in other titles, and OEM versions seem to be in the plan.试用版,可下载版本,包装集在其他大满贯的冠军,而OEM版本似乎是在计划中。 So do new territories, languages, and TV ads.所以,新的领土,语言和电视广告。 And of course, there’sa slide pointing out that other Blizzard properties could move to MMO.当然,还有幻灯片指出,其他暴雪性能可能转向网络游戏。
Meanwhile, Sierra Online is intended to become a major player in the casual online games space.与此同时,塞拉利昂在线是打算成为一个主要的球员在休闲在线游戏的空间。 The segment is broken into “mid-length session” and “short session,” with games like FreeStyle (a rather nice online street basketball game) falling in the mid-length part of that.这部分分为“中长会议”和“短会” ,与游戏自由泳(一个相当不错的在线街头篮球游戏)属于中端长度的一部分。 Looks like they plan to leverage Vivendi IP such as Crash Bandicoot too.看起来,他们计划利用知识产权等威望迪作为古惑狼太多。

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.您可以按照任何反应,这个项目通过2.0饲料。答复目前正在关闭,但你可以引用从您自己的网站。
[...]评论[...]
[...]拉夫乌韦不SirBruce ,发现另一个投资者从维旺迪介绍。 [...]
[...] http://www.raphkoster.com/2006/09/01/vivendis-investor-presentation/新英格兰大学简介结算présentée零点美国证券交易委员会(有机体的调控américain )恩信息相关的几天河畔魔兽。 -法院都开发: 6 4M的美元(六千四百十六万零一百七十七点零七美元争取存在确切) - 13 00游戏的主人-9 00 0ser veurs_________________AC1资深大律师/ AC 2法郎:一个拉re t raite排卵/病毒: @Q u i ckette河畔自由魔兽阻燃:萨格拉斯-De os (猎人) -取消[ 。 .. ]
[...]魔兽仍在增长? Innsmouth提交的关于2006年9月2日-1 3时4 7分。 拉夫乌韦不SirBruce ,发现另一个投资者从维旺迪介绍。 [...]
[...]这里。 但无论如何,任何不尊重你肯德里克。 从拉夫乌韦科斯特的博客, Septermber 1 , 2006拉夫乌韦的网站»维旺迪的投资者介绍[...]