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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

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A Theory of Fun
for Game Design

Book cover for A Theory of Fun for Game Design, by Raph Koster

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Top 100 Viewed Posts

1) 249015 Three more games leave Slamdance
2) 170968 Game design book stuff
3) 89634 40 ways to be a better (game) designer
4) 73461 What are the lessons of MMORPGs today?
5) 68322 Are single-player games doomed?
6) 51742 CopyBot
7) 48468 AGC: Rob Pardo’s keynote
8) 46202 A guild trademarks its name
9) 41595 The Healing Game
10) 41580 More PS3 stuff
11) 40518 Thoughts on the Metaverse Summit
12) 31526 Measuring MMOs
13) 29204 Announcing Areae
14) 29152 Webkinz & kin: yet more mammals
15) 28755 User created content
16) 26427 The game without treadmills
17) 26014 The lifecycles of a player
18) 24961 Do levels suck?
19) 24259 Tapping Guitar Hero
20) 24241 Guestbook Issues
21) 23495 ‘Flation
22) 23490 A bit on how I think games work
23) 22953 Finally a way to play Guitar Hero on PS3
24) 22565 Where does popularity come from, or the Wisdom of Crowds revisited
25) 21706 The next next gen
26) 21660 The evil we pretend to do
27) 21603 Use-based systems
28) 21591 What the Web and games have to teach each other
29) 21539 Leaving SOE
30) 20418 OGLE
31) 20137 Project Horseshoe: Influences
32) 20130 AGC: Damion Schubert, “Moving Beyond Men in Tights”
33) 19934 UO’s resource system
34) 19771 Why don’t our NPCs…
35) 19431 Do levels suck? Part II
36) 19260 GDC 07: Game Studies Download
37) 19009 A vague game idea
38) 17826 ETech07 liveblog: Incantations for Muggles
39) 17819 Gold farmers form trade association
40) 17760 Are MMORPGs games?
41) 17578 How Open Big virtual worlds grow
42) 17571 Players who post, posters who play
43) 17335 Are MUDs and MMORPGs the same thing?
44) 17221 Moore’s Wall
45) 17050 Gold farmers get creative about advertising
46) 16906 What is your ideal MMO?
47) 16809 Do classes suck?
48) 15965 Audition hits 400,000 concurrent in China
49) 15640 Tired of hearing about the NGE
50) 15607 (Un)dressing a game
51) 15265 Audition
52) 15047 Forcing interaction
53) 14879 Ultra-fast release cycles
54) 14577 The Commandments of Online Worlds
55) 14558 Metaplace!
56) 14537 A bit on how I think games work
57) 14520 How to Prototype a Game in Under 7 Days
58) 14517 The future of content
59) 14495 Shaping Games
60) 14469 The journey is the reward is a f—–g lie
61) 14209 No, I don’t play the piano…
62) 14086 The perfect geek age?
63) 13984 A cooking game
64) 13922 Kongregate is open to the public now
65) 13644 The EVE upset
66) 13619 SketchUp to IMVU
67) 13584 2008 Hugo Nomination List
68) 13485 Community building
69) 13449 Daedalus Project data, March 2006
70) 13409 Gaia Online
71) 13401 On Trust (part I)
72) 13383 What is cheating?
73) 13271 Hints and Riddles
74) 13163 Innovation, evolution, and adaptation
75) 13111 How to hack an MMO
76) 13094 UO’s resource system, part 2
77) 13020 Final edits
78) 12922 Treating players like numbers
79) 12821 Company-sanctioned RMT hits single-player games
80) 12623 UO’s resource system, part 3
81) 12568 SOE whitepaper on Station Exchange
82) 12532 Vague game less vague: Andean Bird 0.3
83) 12443 Rudy’s
84) 12335 Study: Vanity on the rise among college students – CNN.com
85) 12314 Guild sizes redux
86) 12297 On Trust, Part II
87) 12210 ETech07: The Core of Fun
88) 12076 From instancing to worldy games
89) 12023 Sherwood Dungeon
90) 11956 Monthly Report, May-June 2006
91) 11558 The Sunday Poem: African Clawed Frog
92) 11538 Damion Schubert’s talk at AGC…
93) 11529 Places I’ve been
94) 11428 Is the shift to online a fad?
95) 11394 The Second Life competitors materialize?
96) 11321 Rep systems
97) 11274 A literacy of appropriation
98) 11261 Monthly Report: February 2006
99) 11240 Dave Sirlin rips WoW
100) 11221 Are microtransactions actually the future?