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By N2H
Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

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A Theory of Fun
for Game Design

Book cover for A Theory of Fun for Game Design, by Raph Koster

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After the Flood

After the Flood CD Cover

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Top 100 Viewed Posts

1) 242242 Three more games leave Slamdance
2) 167722 Game design book stuff
3) 86329 40 ways to be a better (game) designer
4) 69285 What are the lessons of MMORPGs today?
5) 62234 Are single-player games doomed?
6) 44385 CopyBot
7) 43144 AGC: Rob Pardo’s keynote
8) 42448 A guild trademarks its name
9) 38111 The Healing Game
10) 37483 Thoughts on the Metaverse Summit
11) 37040 More PS3 stuff
12) 27478 Measuring MMOs
13) 27431 Webkinz & kin: yet more mammals
14) 26286 Announcing Areae
15) 23956 The game without treadmills
16) 23948 User created content
17) 23839 The lifecycles of a player
18) 23165 Do levels suck?
19) 22239 Guestbook Issues
20) 21403 Tapping Guitar Hero
21) 21257 ‘Flation
22) 21140 Where does popularity come from, or the Wisdom of Crowds revisited
23) 20926 A bit on how I think games work
24) 20713 Use-based systems
25) 20473 Finally a way to play Guitar Hero on PS3
26) 19935 The next next gen
27) 19776 Leaving SOE
28) 19716 The evil we pretend to do
29) 19364 What the Web and games have to teach each other
30) 18877 OGLE
31) 18705 Why don’t our NPCs…
32) 18273 Do levels suck? Part II
33) 17263 AGC: Damion Schubert, “Moving Beyond Men in Tights”
34) 17165 UO’s resource system
35) 17034 A vague game idea
36) 17014 GDC 07: Game Studies Download
37) 16579 Are MMORPGs games?
38) 16203 Players who post, posters who play
39) 16063 Moore’s Wall
40) 15917 Are MUDs and MMORPGs the same thing?
41) 15832 What is your ideal MMO?
42) 15725 Gold farmers form trade association
43) 15660 Project Horseshoe: Influences
44) 15252 Gold farmers get creative about advertising
45) 15245 How Open Big virtual worlds grow
46) 15167 Do classes suck?
47) 15093 Audition hits 400,000 concurrent in China
48) 14732 (Un)dressing a game
49) 14559 ETech07 liveblog: Incantations for Muggles
50) 14161 Audition
51) 14120 Tired of hearing about the NGE
52) 13880 Forcing interaction
53) 13660 Ultra-fast release cycles
54) 13345 The Commandments of Online Worlds
55) 13319 The future of content
56) 13267 The journey is the reward is a f—–g lie
57) 12868 A cooking game
58) 12541 On Trust (part I)
59) 12501 How to Prototype a Game in Under 7 Days
60) 12412 Shaping Games
61) 12371 Community building
62) 12325 SketchUp to IMVU
63) 12295 Innovation, evolution, and adaptation
64) 12023 Gaia Online
65) 11974 Company-sanctioned RMT hits single-player games
66) 11973 A bit on how I think games work
67) 11648 Study: Vanity on the rise among college students - CNN.com
68) 11623 Treating players like numbers
69) 11572 UO’s resource system, part 2
70) 11535 What is cheating?
71) 11525 Guild sizes redux
72) 11477 Vague game less vague: Andean Bird 0.3
73) 11405 UO’s resource system, part 3
74) 11324 On Trust, Part II
75) 11217 Metaplace!
76) 11173 From instancing to worldy games
77) 11067 Monthly Report, May-June 2006
78) 10832 Is the shift to online a fad?
79) 10689 Damion Schubert’s talk at AGC…
80) 10602 Rep systems
81) 10523 SOE whitepaper on Station Exchange
82) 10455 The Sunday Poem: African Clawed Frog
83) 10431 Monthly Report: February 2006
84) 10291 The Pixar Lesson
85) 10147 Dave Sirlin rips WoW
86) 10077 HDMI, DVI, 360, 8300HD
87) 10064 ETech07: The Core of Fun
88) 9986 Metaverse Roadmap roundup
89) 9922 Sherwood Dungeon
90) 9878 Good CNN Money article on Webkinz and Club Penguin
91) 9797 A literacy of appropriation
92) 9597 CAN MMOs be sandboxes?
93) 9533 The power-levelling industry
94) 9498 Runescape in the Wall Street Journal
95) 9332 New Daedalus Project Data
96) 9305 Worldcon: “World of Warcrack” panel
97) 9219 The Second Life competitors materialize?
98) 9062 Are microtransactions actually the future?
99) 9055 Shaping perceptions
100) 8975 Video and audio of my PARC Forum “The Medium That Ate The World”