|March 20th, 2012|
Once upon a time, there was a game set in a science fiction universe where the economy was very important. Its name was not Eve.
In this game, players could, if they so chose, run a business. They could
- designate a building as a shop
- hire an NPC bot to stand in it
- give the bot items to hold for sale
- specify the prices at which those items would sell
- customize the bot in a variety of ways
- make use of advertising facilities to market the shop
- decorate the shop any way they pleased
With this basic facility, emergent gameplay tied to the way that the crafting system worked resulted in players who chose to run shops being able to do things Ike build supply chains, manage regular inventory, develop regular customer bases, build marketing campaigns, and in general, play a lemonade stand writ large.
The upshot was that at peak, fully half the players in Star Wars Galaxies ran a shop.
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