May 022016
 

ChDzrYSW4AE9pVn.jpg largeI just got back from a week in Helsinki, Finland. I was there to run some game design workshops at Next Games, and do a lecture for them as part of an event they were hosting.

The request was for a talk of a similar shape to the one I gave at GDC: looking back over the history of games over the last couple of decades, identifying some cycles and trends, and discussing the ways in which those cycles were carrying us back again towards familiar territory. In particular, a huge topic of discussion all week, with many separate people from many different companies, was the way in which mobile gaming is discovering that the games need to be more social, more like games as a service; and more and more they find they must draw lessons from MMOs.

This isn’t that dissimilar to what I have been saying about social VR, either, and of course mobile is going to collide with AR given enough technological advances and time. So that was the skeleton of the talk.

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Flash for smartphones this fall

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Jun 232009
 

Flash Player 10 beta coming to most smartphones this fall, says CNet. This was promised last year, (see this YouTube video showing the Flash movie playing on an Android Phone, from last November) but now there’s a date.

In a Q2 audio press release, Adobe CEO Shantanu Narayen confirmed that Adobe will release a beta version of Flash Player 10 in October for a number of smartphone browsers, including Windows Mobile, Google Android, Palm WebOS, and Symbian. In addition, Narayen said ARM, Nvidia, Broadcom, Intel, Texas Instruments, and Qualcomm are currently optimizing the player for their products.

No iPhone, probably because they are betting on JavaScript instead?