Jun 112014
 

Apple-looks-to-standardize-iBeacon-manufacturing-by-third-parties.jpgCreate a tiny computer using as small a chip you can get.

Stick a Bluetooth LE or equivalent transmitter on it. Even better if you can get GPS. Even more if you can get a low power cellphone chip.

Call this a node.

A node has a unique id. Nodes get stuck on objects in a non-removable way. So basically, you have a ThingID.

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Oct 222008
 

Today we announced that Areae is no more — there’s just Metaplace. Easier to spell and say. 🙂 And also that we closed a Series B funding round, with Marc Andreessen and Ben Horowitz joining the funders. And that we are now into invite-only beta — there are invite keys on TechCrunch and GigaOM right now, and there will be more scattered about soon.

The beta site is up now too, with a link to the press release. Some press coverage thus far (I’ll just keep adding links at the bottom as more come in):

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Sep 222008
 

There was a fair amount of coverage of this panel, despite the relatively small attendance. This was the one where we announced the Metaplace TOS. Some of the coverage:

The discussion has been quite lively, and many excellent points were raised for possible revisions, many posted right here on the site in the discussion thread. I plan to reconvene with the lawyers and this feedback and present another draft for the Internet to argue over. 🙂

Game talkExitReality

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Sep 172008
 

ExitReality launched in open beta today and there is coverage in a few places. Virtual Worlds News has detailed coverage with lots of interview questions, while CNet has a slightly more critical article.

What does it do? It automatically grabs web content and sticks it into a 3d space. You can shape the 3d space if you want, but it does it by default — no work for the site owner. It also slurps 3d content of all sorts from basically anywhere to let you build with it. I don’t know what the scripting is like, and it (like most all the 3d solutions) is based on a plugin, and one that as of yet is still limited to Windows. But that seems like an obvious thing to want to remedy.

I haven’t tried it out yet, but it does seem like an important transitional step in some ways. It’s still the notion that people want to see websites in 3d, which I think is basically wrong, but it does it in a manner that is much more like the web than past attempts.

It will be interesting to see where this one goes.

Game talkAGDC: Bruce Sterling keynote

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Sep 162008
 

Again, sorry for typos.

Bruce Sterling, Future of Entertainment

Hello, thanks for having me into your event today, and thanks for that intro. Though there is a problem with that, I am not Bruce Sterling. He couldn’t make it, he sent me instead.

The reason he couldn’t make it is that in 2043, Bruce is 89. Dr. Sterling is too frail to get into a time machine to talk to game devs, so he called on me to do it. I am one of his grad students. I volunteered, sort of, to journey back in time using some of our new technical methods. It wasn’t exactly easy, and I am here and fully briefed.

Before I get started about computer entertainment 35 years from today, even though that is a very interesting topic and I am writing my thesis about it, I think I should level with you. I should tell you a few things first confidentially.
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Game talkAGDC08 / WiM: Google Lively keynote

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Sep 162008
 

Liveblog, hurried and it was hard to hear and muffled so lots of typos and elisions.

Kevin Hanna, Creative Director, Google Lively

About a year ago the first rumors hit about Lively. My favorite was one where some bloggers decided to debunk the rumor, presenting arguments as to why Google would never go into this space. At the end the question is why would Google do this?

So we are here to answer the question of why is Google in this space?
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Sep 102008
 

The Web is moving towards a user-centric experience. Whereas a few years ago, it was all about visiting destination sites, now it is about destination sites spitting out data that comes to you, via RSS. The attraction of things like Twitter or Facebook lies in the ambient information that flows out and about, and in your largely asynchronous, largely placeless, largely shallow updates on what your friends are doing. You come to know them deeply not by engaging deeply with them, but by building up pictures of lots of small actions they take.

Compare, for example, the destination-like IRC versus the ambient Twitter. Hardcore Twitter fans use it almost in realtime. They answer people, with their @fred syntax convention. They have a better history, perhaps, because they can search the stream in a way that IRC doesn’t really support. But more importantly, you follow Twitter by filtering it; it’s one big stream, and you take little bits of it out. It is as if IRC were all one channel, and you happened to build an aggregate channel of just the people talking that you wanted to hear.

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Sep 042008
 

Dusan Writer has a take on the panel I was on, casting it as Metaplace vs Linden Lab — though to my mind that leaves out the contributions of Mike Wilson of Makena and Corey Bridges of Multiverse. That’s because Dusan is interested mostly int he clash of philosophies about where virtual worlds are going:

But it leaves a question: are virtual worlds places? Or will the technologies that enable 3D spaces become so ubiquitous that we’ll stop thinking of them as distinct places? Because in Raph’s view, the tools and technologies to create 3D artefacts, the system for managing your avatar and identity should be EXPRESSION-agnostic. In other words, we should have the tools for creating content and then be able to seamlessly publish that content to cell phones, browsers, Flash, separate clients – whatever, it’s not the viewer, it’s in the engine from which content is derived and creating standards and tools for expressing the content from that engine.

FWIW, virtual worlds are definitely “places” in my mind. But to me, clients and devices are merely windows that look onto that place. That doesn’t preclude rich 3d “windows” — I merely happen to think that multihead, flexibly represented VWs is the future. I would swap the word “engine” for “server” perhaps, or “world.”

Game talkVW08: Technical Visionaries Debate the Future

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Sep 032008
 

Liveblog, excuse trhe typos!

Technical Visionaries Discuss and Debate
The Future of Virtual World Technologies

This session will analyze the future course of virtual worlds technologies. Join us for debate between leading industry technology experts on the future of the technology, where it’s headed and what needs to be done to get there. Don’t miss this lively conversation.
– John Swords, Director of Business Development, The Electric Sheep Company (moderator)
– Ian Hughes/epredator Metaverse Evangelist, IBM
– Ben Goertzel, CEO, Novamente LLC
– Mark Wallace, Chief Executive, Wello Horld, Inc.
– Christian Renaud, CEO, Technology Intelligence Group

Mod: When we brainstormed, a common theme was that we might be at a point where it’s time to talk about VW’s 2.0. The last few years could be described as 1.0, what characterizes the changes and what is 2.0?

Ian: The 2.0 thing kind of scares people, geeky. For me, there’s stuff that is probably going to happen that breaks this avatar model. There may actally be better ways for us to interact as humans over this medium, and it may be that while we try to repicate the world and dress up in interesting ways, that there are better ways, whether it is motion tracking or other ways we choose. That may be a leap we need to take, though avatars has brought some acceptance.
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Game talkAt VW Expo Wednesday

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Sep 022008
 

I’m driving up to LA tomorrow morning for the Virtual Worlds Expo. I’ll be on a panel. If you’re there, say hello!

1:00 – 2:00 pm Business Visionaries Panel: Where is the Business Headed Next?
Innovation is coming fast and furious on multiple fronts from multiple vendors. This one-of-a-kind session brings together the business visionaries of major virtual world companies for an interactive discussion on the future of the industry. Join us for a session you won’t want to miss.
Ginsu Yoon, VP of Business Affairs, Linden Lab
Corey Bridges, Executive Producer, Multiverse
Michael Wilson, CEO, Makena Technologies, Inc.
Raph Koster, President, Areae
Joey Seiler, Editor, VirtualWorldsNews.com & Virtual Worlds Weekly (moderator)