Apr 072009
 

Boy, am I neglecting blogging lately. Even my Twitter has gone mostly silent.

There have been several stories that caught my eye. For example, this one about musicians making decent gig money in Second Life was interesting, in part because some of what a virtual environment provides is an easier way to do marketing. As I have said before, I think the future of a lot of the arts is around personal relationships with their fans because of the way the landscape is shifting around information and money, and there’s something about virtual worlds that helps build fandoms.

Speaking of personal relationships, while at the IGF and GDC awards, I was struck by the clear signs of “celebrity” that some of the event had. Some of this was due, no doubt, to the fact that Tim Schafer’s performance as emcee was funnier and more entertaining than that of the emcees for any televised awards show. Some of it, though, was the evident fact that the creators of indie games are getting known as names, in large part because they produce quirky and individualistic games at a rapid rate. Which brings me to mention The Croopier, just because it’s a neat project.

Which reminds me that there’s a new documentary premiering on journalism in virtual worlds — talk about a profession that is in upheaval thanks to changes in business models and the value of information! I’m halfway through a galley copy of Cory Doctorow’s upcoming novel, in which a journalist figures pretty prominently… and struck by how prescient Bruce Sterling was when he said “information wants to be worthless.”

Which leads me to idly speculate… if anything that can be digitized will be, and anything that is digitized becomes worthless, then what will eventually remain both undigitizable and therefore monetizable?

Game talkIndieCade call for submissions!

 Posted by (Visited 3459 times)  Game talk  Tagged with:
Mar 082009
 

Celia writes,

IndieCade Call for Submissions:

IndieCade invites independent game artists and designers from around the world to submit interactive media of all types – from art to commercial, ARG to abstract, mind-bending to mobile, serious to shooter, as well as academic and student projects – for consideration. Work-in-progress is encouraged.

A diverse jury of creative and academic leaders will select entries for top prizes at the IndieCade 2009 Festival. All entries for the Festival will also receive consideration for presentation at all 2009 IndieCade international exhibitions including:

IndieCade 2009 Events:
IndieCade @ E3, Los Angeles (June 2-5)
IndieCade Asia TBA
IndieCade @ SIGGRAPH, New Orleans (Aug 5-7)
IndieCade 2009 (Oct 1-10)
IndieCade Europe, GameCity, UK (Oct 26-29)

Submissions Deadline: April 30, 2009 at Midnight PST.

For more information and to enter: www.IndieCade.com.

IndieCade’s successful flagship 2008 festival held last October at Open Satellite contemporary gallery in Bellevue, Washington, was the first major intertaional exhibition of independent videogames and videogame art in the area. Event organizers include IndieCade Founder Stephanie Barish, Chair Celia Pearce, and Festival Director Sam Roberts.

Game talkWritingATOF Tetris variant comes true

 Posted by (Visited 11132 times)  Game talk, Writing  Tagged with: ,
Feb 132009
 

logo_jogo1Those of you who have read Theory of Fun for Game Design may recall this passage:

Let’s picture a game wherein there is a gas chamber shaped like a well. You the player are dropping innocent Jews down into the gas chamber, and they come in all shapes and sizes. There are old ones and young ones, fat ones and tall ones. As they fall to the bottom, they grab onto each other and try to form human pyramids to get to the top of the well. Should they manage to get out, the game is over and you lose. But if you pack them in tightly enough, the ones on the bottom succumb to the gas and die.

I do not want to play this game. Do you? Yet it is Tetris. You could have well-proven, stellar game design mechanics applied towards a quite repugnant premise.

We don’t need to wonder anymore. A comment in the last thread by the felicitously named Raphael Aleixo (my brother’s name is Alex!) tells us that the Brazilian game design club Loodo has made it, with a slight tweak to the theme: I give you Calabouço Tétrico. Read on for my thoughts!

Continue reading »

Jan 282009
 

Gabe McGrath writes,

Hi Raph,

Found your blog via Technorati, whilst searching for more “retro remakes”. I hit this page. Don’t know if you (or your readers) would be interested, but the RR site was hacked recently, so your link to the downloads *won’t* work. I have compiled all the “off site” links I could find (for each remake author) and put them on one blogpost. So there you go. Sorry if you’ve already “moved on”. (Thought it might be of interest.)

PS: Funny – I stumbled on your page, and couldn’t work out where I knew your name. Then I saw the book cover – OF COURSE! “Theory of Fun” – read about it on Boing Boing ages ago. Alas, it’s still sitting safely in my “amazon to buy list” as the Aussie dollar has tanked against yours. Hopefully it recovers soon, so I can build my game-related library. All the best :-)

Hacked… that sucks. :( Hopefully they recover quickly, it’s one of my favorite indie projects.