Well, we basically winged it, but it was a blast. We told stories, mostly out of order; fessed up to bad code and goofy decisions and being painfully young; and lamented the loss of that sens of crazy freedom.
Luckily, Gamasutra has you covered if you weren’t in the full house.
In the alpha, the team had wolves that chased rabbits across the map as part of its emergent gameplay system.
In those early days, the rabbits would actually level up if they got into a fight with a wolf and managed to escape.
“People would wander off in the alpha and try to kill a rabbit, and pretty soon they were playing Monty Python: The MMO,” joked Koster.
The game was tweaked to disallow this, though Koster confesses that they left one monster rabbit in the world when the final game shipped.
I wore my original UO shirt… and forgot to point it out! Doh!
Basically, during the period when we were skunkworks and ignored by the company (it was mutual, we ignored them back) we did our own marketing. So that meant we made our own t-shirts with a made-up logo. And I still have that shirt, in surprisingly good shape for being from 1996. All credit to Clay Hoffman for making it, way back when…