Gamasutra has an article up about more GDC Online talks, and mentions in there that I am giving the design track keynote.
Classic Social Mechanics: The Engines Behind Everything Multiplayer Speaker/s: Raph Koster (Playdom)
Day / Time / Location: TBD
Track / Summit: Design
Description: Games have been multiplayer throughout history and have always been fundamentally social. Today were seeing an explosion in games driven by new ways of interacting with people online. Many lessons are available to us from both anthropology and the history of games that demonstrate that sometimes, social mechanics are just old wine in new bottles. In this lecture well cut through the terminology and look at the underlying mechanics and principles that drive sociable gameplay in everything from Facebook games to sports.
I’m looking forward to this one. Different but similar to the math one from last year, I hope. It’s been (gasp) seven years since I did my talk on social networking theory, and a lot has evolved since then.
I should also mention that John Donham, who I’ve been working with for years now at Metaplace and now Playdom, is giving a talk on moving from AAA game development to social games — a sort of “top ten bad assumptions” overview, that is looking really good (I get to peek over his shoulder as he preps…)
Early reg discounts end tomorrow! So go sign up for 40% off if you haven’t already!