Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 1299907 Calendar
2) 254735 Three more games leave Slamdance
3) 227977 The best game design articles on the site
4) 208221 40 ways to be a better (game) designer
5) 178577 Game design book stuff
6) 141623 What are the lessons of MMORPGs today?
7) 126713 Database “sharding” came from UO?
8) 124656 Are single-player games doomed?
9) 119463 Thoughts on the Metaverse Summit
10) 104894 Narrative is not a game mechanic
11) 99206 AGC: Rob Pardo’s keynote
12) 97383 Random UO anecdote #2
13) 96431 The Fundamentals of Game Design
14) 92536 Measuring MMOs
15) 92354 CopyBot
16) 78590 Do levels suck?
17) 78428 How to hack an MMO
18) 76215 The Healing Game
19) 73857 Project Horseshoe: Influences
20) 68177 A guild trademarks its name
21) 66282 User created content
22) 65426 Zuckerberg talks games
23) 63653 ARPU vs ARPPU
24) 62374 UO’s resource system
25) 60803 SWG is shutting down
26) 58342 Are MUDs and MMORPGs the same thing?
27) 56015 More PS3 stuff
28) 55270 A bit on how I think games work
29) 54945 The perfect geek age?
30) 54634 Contact
31) 54262 Use-based systems
32) 53197 Where 3d browser stuff stands
33) 53197 Where 3d browser stuff stands
34) 53197 Where 3d browser stuff stands
35) 51366 How UO rares were born
36) 49606 Are virtual worlds over?
37) 48906 What the Web and games have to teach each other
38) 48889 Blog maintenance
39) 48889 Blog maintenance
40) 48889 Blog maintenance
41) 48889 Blog maintenance
42) 48550 ‘Flation
43) 48257 Facebook rebrands the Internet
44) 47392 The game without treadmills
45) 47193 The lifecycles of a player
46) 47174 Announcing Areae
47) 46317 A bit on how I think games work
48) 46214 On getting criticism
49) 46205 A Letter to Leigh
50) 45176 “X” isn’t a game!
51) 44983 Metaplace.com closing
52) 44781 Where does popularity come from, or the Wisdom of Crowds revisited
53) 44741 Webkinz & kin: yet more mammals
54) 44617 The evil we pretend to do
55) 44395 Making games more cheaply
56) 44012 How to Prototype a Game in Under 7 Days
57) 43480 What is a Diku?
58) 42784 Speaking at #gdc11: Social Mechanics, again
59) 42164 How Open Big virtual worlds grow
60) 42104 A Jedi Saga
61) 41830 Are virtual worlds just for kids?
62) 41830 Are virtual worlds just for kids?
63) 41830 Are virtual worlds just for kids?
64) 41604 Monthly Report, May-June 2006
65) 41238 Gold farmers form trade association
66) 41078 Do levels suck? Part II
67) 40878 The next next gen
68) 40587 Single-player Singularity
69) 39174 AGC: MMO economies
70) 38650 ETech07 liveblog: Incantations for Muggles
71) 38531 Are microtransactions actually the future?
72) 37627 An atomic theory of fun game design
73) 37138 The Online World Timeline
74) 37083 Guestbook Issues
75) 37029 Do auction houses suck?
76) 36921 What core gamers should know about social games
77) 36864 UO’s resource system, part 2
78) 36617 OGLE
79) 36052 Why don’t our NPCs…
80) 35985 GDC 07: Game Studies Download
81) 35768 Game design vs UX design
82) 35177 UO’s resource system, part 3
83) 34797 Speaking at Casual Connect
84) 34797 Speaking at Casual Connect
85) 34797 Speaking at Casual Connect
86) 34797 Speaking at Casual Connect
87) 34205 AGC: Damion Schubert, “Moving Beyond Men in Tights”
88) 34197 Rules versus mechanics
89) 34119 Forcing interaction
90) 34033 Tired of hearing about the NGE
91) 34033 A vague game idea
92) 33444 Do classes suck?
93) 33439 The more things change…
94) 33381 GDC10: Justin Hall, Fate of a Social Games Company
95) 33381 GDC10: Justin Hall, Fate of a Social Games Company
96) 33376 Finally a way to play Guitar Hero on PS3
97) 33113 Good design, Bad design, Great design
98) 32700 The Trust Spectrum
99) 32499 Is immersion a core game virtue?
100) 32456 Leaving SOE