Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 1581692 Calendar
2) 254784 Three more games leave Slamdance
3) 230800 The best game design articles on the site
4) 209329 40 ways to be a better (game) designer
5) 178655 Game design book stuff
6) 142430 What are the lessons of MMORPGs today?
7) 127790 Database “sharding” came from UO?
8) 125323 Are single-player games doomed?
9) 121726 Thoughts on the Metaverse Summit
10) 105872 Narrative is not a game mechanic
11) 100211 AGC: Rob Pardo’s keynote
12) 98439 Random UO anecdote #2
13) 97065 The Fundamentals of Game Design
14) 94663 Measuring MMOs
15) 92764 CopyBot
16) 79419 Do levels suck?
17) 79181 How to hack an MMO
18) 76695 The Healing Game
19) 74560 Project Horseshoe: Influences
20) 68410 A guild trademarks its name
21) 66667 User created content
22) 65680 Zuckerberg talks games
23) 63952 ARPU vs ARPPU
24) 62951 UO’s resource system
25) 61206 SWG is shutting down
26) 58712 Are MUDs and MMORPGs the same thing?
27) 57561 Contact
28) 56265 More PS3 stuff
29) 56140 A bit on how I think games work
30) 55812 Use-based systems
31) 55058 The perfect geek age?
32) 54016 Where 3d browser stuff stands
33) 54016 Where 3d browser stuff stands
34) 54016 Where 3d browser stuff stands
35) 51830 How UO rares were born
36) 50259 Are virtual worlds over?
37) 49145 What the Web and games have to teach each other
38) 49125 Blog maintenance
39) 49125 Blog maintenance
40) 49125 Blog maintenance
41) 49125 Blog maintenance
42) 48724 ‘Flation
43) 48621 Facebook rebrands the Internet
44) 47665 The game without treadmills
45) 47465 Announcing Areae
46) 47336 The lifecycles of a player
47) 47187 A bit on how I think games work
48) 46826 On getting criticism
49) 46661 A Letter to Leigh
50) 45695 “X” isn’t a game!
51) 45306 Where does popularity come from, or the Wisdom of Crowds revisited
52) 45195 Metaplace.com closing
53) 44971 Webkinz & kin: yet more mammals
54) 44971 The evil we pretend to do
55) 44802 Making games more cheaply
56) 44550 What is a Diku?
57) 44498 How to Prototype a Game in Under 7 Days
58) 43096 A Jedi Saga
59) 42840 Speaking at #gdc11: Social Mechanics, again
60) 42519 How Open Big virtual worlds grow
61) 42478 Are virtual worlds just for kids?
62) 42478 Are virtual worlds just for kids?
63) 42478 Are virtual worlds just for kids?
64) 41727 Monthly Report, May-June 2006
65) 41554 Gold farmers form trade association
66) 41445 Do levels suck? Part II
67) 41118 The next next gen
68) 40658 Single-player Singularity
69) 40215 AGC: MMO economies
70) 39961 The Online World Timeline
71) 38939 ETech07 liveblog: Incantations for Muggles
72) 38809 Are microtransactions actually the future?
73) 38240 An atomic theory of fun game design
74) 37493 Do auction houses suck?
75) 37260 UO’s resource system, part 2
76) 37256 What core gamers should know about social games
77) 37129 Guestbook Issues
78) 36885 OGLE
79) 36852 Game design vs UX design
80) 36447 Why don’t our NPCs…
81) 36275 GDC 07: Game Studies Download
82) 35628 UO’s resource system, part 3
83) 35293 Rules versus mechanics
84) 35001 Speaking at Casual Connect
85) 35001 Speaking at Casual Connect
86) 35001 Speaking at Casual Connect
87) 35001 Speaking at Casual Connect
88) 34681 The Trust Spectrum
89) 34506 Forcing interaction
90) 34445 AGC: Damion Schubert, “Moving Beyond Men in Tights”
91) 34441 Tired of hearing about the NGE
92) 34142 A vague game idea
93) 34081 GDC10: Justin Hall, Fate of a Social Games Company
94) 34081 GDC10: Justin Hall, Fate of a Social Games Company
95) 33724 The more things change…
96) 33720 Do classes suck?
97) 33557 Finally a way to play Guitar Hero on PS3
98) 33433 Good design, Bad design, Great design
99) 33060 Did Star Wars Galaxies Fail?
100) 33035 Is immersion a core game virtue?