Popular Posts

 

This is a listing of the most popular posts on the site, based purely on visits. I should warn you, sometimes posts go viral without actually being of any interest. So you may want to instead check out the Recommended Posts page, which has large overlap with this one. Also, the database for this is a little buggy so you may see duplicates.

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Top 100 Viewed Posts

1) 253452 Three more games leave Slamdance
2) 176321 Game design book stuff
3) 174359 40 ways to be a better (game) designer
4) 155850 Calendar
5) 125263 What are the lessons of MMORPGs today?
6) 114093 Are single-player games doomed?
7) 90639 AGC: Rob Pardo’s keynote
8) 85351 CopyBot
9) 83077 Narrative is not a game mechanic
10) 82868 The Fundamentals of Game Design
11) 75031 Thoughts on the Metaverse Summit
12) 68296 The Healing Game
13) 64690 A guild trademarks its name
14) 63769 Zuckerberg talks games
15) 61319 User created content
16) 60053 How to hack an MMO
17) 58991 Measuring MMOs
18) 57101 Project Horseshoe: Influences
19) 54835 ARPU vs ARPPU
20) 54125 More PS3 stuff
21) 54102 SWG is shutting down
22) 52600 Are MUDs and MMORPGs the same thing?
23) 51377 The perfect geek age?
24) 50190 Do levels suck?
25) 49700 UO’s resource system
26) 47488 A bit on how I think games work
27) 46133 The best game design articles on the site
28) 45526 Where 3d browser stuff stands
29) 45526 Where 3d browser stuff stands
30) 45526 Where 3d browser stuff stands
31) 45374 Facebook rebrands the Internet
32) 43804 Announcing Areae
33) 42964 The game without treadmills
34) 42811 The lifecycles of a player
35) 42785 Blog maintenance
36) 42785 Blog maintenance
37) 42785 Blog maintenance
38) 42785 Blog maintenance
39) 41836 Are virtual worlds over?
40) 41708 Webkinz & kin: yet more mammals
41) 41498 ‘Flation
42) 41414 What the Web and games have to teach each other
43) 41325 Speaking at #gdc11: Social Mechanics, again
44) 40192 Use-based systems
45) 40124 How UO rares were born
46) 39561 A Letter to Leigh
47) 39317 The evil we pretend to do
48) 39078 Metaplace.com closing
49) 38808 On getting criticism
50) 38650 Making games more cheaply
51) 38549 Where does popularity come from, or the Wisdom of Crowds revisited
52) 38535 A bit on how I think games work
53) 38398 Monthly Report, May-June 2006
54) 38119 Gold farmers form trade association
55) 38090 Single-player Singularity
56) 37664 The next next gen
57) 37169 How Open Big virtual worlds grow
58) 36000 Guestbook Issues
59) 35994 ETech07 liveblog: Incantations for Muggles
60) 35183 Are microtransactions actually the future?
61) 33923 How to Prototype a Game in Under 7 Days
62) 33858 OGLE
63) 33721 Are virtual worlds just for kids?
64) 33721 Are virtual worlds just for kids?
65) 33721 Are virtual worlds just for kids?
66) 33406 Do levels suck? Part II
67) 33366 “X” isn’t a game!
68) 33078 GDC 07: Game Studies Download
69) 32591 What core gamers should know about social games
70) 31634 A vague game idea
71) 31315 What is a Diku?
72) 31263 Why don’t our NPCs…
73) 31236 AGC: Damion Schubert, “Moving Beyond Men in Tights”
74) 30851 Finally a way to play Guitar Hero on PS3
75) 30053 Tapping Guitar Hero
76) 30052 Do auction houses suck?
77) 29564 Do classes suck?
78) 29187 Good design, Bad design, Great design
79) 29122 Improving F2P
80) 29017 UO’s resource system, part 2
81) 28995 Leaving SOE
82) 28913 GDC10: Scaling Social Games, Robert Zubek
83) 28913 GDC10: Scaling Social Games, Robert Zubek
84) 28852 Tired of hearing about the NGE
85) 28657 Players who post, posters who play
86) 28596 Metaplace!
87) 28471 Monthly Report: February 2006
88) 27994 Gold farmers get creative about advertising
89) 27716 UO’s resource system, part 3
90) 27630 The EVE upset
91) 26949 Speaking at Casual Connect
92) 26949 Speaking at Casual Connect
93) 26949 Speaking at Casual Connect
94) 26949 Speaking at Casual Connect
95) 26803 Great description of how blogging has changed
96) 26803 Great description of how blogging has changed
97) 26803 Great description of how blogging has changed
98) 26801 GDC10: Justin Hall, Fate of a Social Games Company
99) 26801 GDC10: Justin Hall, Fate of a Social Games Company
100) 26609 ETech07: The Core of Fun