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By N2H
Dobrodošli na Raph Koster osobne web stranice: MMOs, igranje, pisanje, umjetnost, glazba, knjige.

Web in world or world in web? Web u svijetu ili svijet u web?

May 21st, 2007 Svibanj 21st, 2007

My commentary on MyMiniLife seems to have prompted a few responses on blogs. Moj komentar na MyMiniLife izgleda da ima zatraži nekoliko odgovora na blogovima. The question at hand, basically, is whether the virtual world of the future will be an immersive 3d environment which includes web content on surfaces within the world, or whether it will be new capabilities for the Web, displaying worlds within web browsers. Pitanje pri ruci, u osnovi, da li je virtualni svijet u budućnosti će biti immersive 3d okruženje koje uključuje web-sadržaja na površinama unutar svijeta, ili da li će biti novih mogućnosti za Web, prikazujući svjetovi unutar web preglednika.

I think it’s safe to say that the former is more the classic view of the Metaverse — more like Snow Crash , more like the vision that folks like Linden Lab are working towards. Mislim da je sigurno da je bivši je više klasični pogled na Metaverse - više kao što su Snow Crash, više kao što je viđenje da narod kao Lipa rade prema lab. Indeed, with acquisitions like Windward Mark , we see Linden continuing to emphasize their vision of being an immersive simulation environment. Doista, s akvizicije poput Privjetrinski Mark, vidimo Lipa nastavlja istaknuti njihovu viziju kao jedan immersive simulacija okoliša. They’re not alone; over at Delzo’s Avatarian , we see this case being made: Oni nisu sami, preko at Delzo's Avatarian, vidimo tom slučaju se napravi:

I, however, believe that while Flash clients may be where the internet is heading next , it will not stop there. Ja, međutim, vjeruju da, dok Flash klijentima svibanj, gdje se na internetu je pored naslova, ono neće zaustaviti. When you look at computing history, you see games evolving from Spade Invaders in 2D, to Half Life in 3D. Kada pogledate computing history, you see igre razvija od lopata Invaders u 2D, za Half Life u 3D. Windows went from 2D Windows such as Windows 3.1 to Vista which has now has 3D spinning windows. Windows je otišao iz 2D Windows kao što su Windows Vista na 3,1 što je sada ima predenje 3D prozora.

It’s just human nature to evolve our computing and entertainment tools to be more like real life. Dovoljan je ljudskoj prirodi da se razvije naše kompjutore i zabava alate da se više kao pravi život. I don’t think it’s far off track to assume that the web itself will someday be presented in full, glorious 3D. Ne mislim da je daleko pratiti pretpostaviti da su web sama će neki biti predstavljena u cijelosti, slavno 3D.

But 3d is a red herring here. Ali 3d je dimljeni sleđ ovdje. The question isn’t really whether the interface will be 2d or 3d (I think it’s safe to say that there will be elements of both). Pitanje je da li zaista ne sučelje će biti 2d ili 3d (mislim da je sigurno da će se elementi oba). The question is actually whether it is the web that subsumes virtual worlds, or whether virtual worlds subsume the web. Pitanje je zapravo da li je web koji subsumes virtualni svjetovi, ili da li virtualne svjetove subsume web.

At heart, this is a question of whether the virtual world, or the eventual metaverse, will be immersive or not. U srcu, to je pitanje da li je virtualni svijet, ili eventualne metaverse, bit će immersive ili ne. And I have to say, as someone who enjoys roleplay, who has worked on building immersive worlds, who reads like crazy — immersion is losing . I moram reći, kao netko koji uživa roleplay, koji je radio na zgradi immersive svijeta, koji navodi kao lud - immersion je izgubiti. Most of the supposedly immersive worlds are not, and as VOIP usage continues to rise , we can expect these worlds to get even less immersive. Većina je navodno immersive svjetovi nisu, i kao VOIP korištenja i dalje rise, možemo očekivati ove svjetove da bi čak i manje immersive.

In practice, we’ve seen plenty of things that have made incursions into the supposed immersivity of virtual worlds, over the years. U praksi, da smo vidjeli mnogo stvari koje ste napravili provale u trebalo immersivity od virtualnog svijeta, tijekom godina. A large part of this pressure has come from the fact that most virtual worlds were games, and therefore we have seen tons of external tools that violate the sanctity of the game’s illusion. Veliki dio ovog pritisak je došao iz činjenice da većina virtualni svjetovi su igre, i stoga smo vidjeli tona vanjskih alata koji kršiti svetost ove igre je iluzija.

The flip side of this is to embrace the lack of immersion. The flip strane to je da zagrljaju nedostatka immersion. Stuff like Whirled and of course, all the other worlds that I jabber on about endlessly here lately, are embracing the web side, and not trying to be immersive-eat-your-desktop sorts of apps. Stvari kao što su Whirled i naravno, sve ostale svjetove da sam na blebetati o beskrajno ovdje u posljednje vrijeme, embracing web strani, i ne pokušavate biti immersive-jesti-vaš desktop-vrsta apps. Instead of the web being a window inside the world, the world is a window inside the web. Umjesto web se prozor u svijet, svijet je prozor unutar web. This means you still have access to your iTunes, your Trillian, your email, and so on. To znači da i dalje imaju pristup vašem iTunes, vaš Trillian, Vaš e-mail, i tako dalje. And of course, many platforms like this will likely have the web in a texture within the world (that is a window on the web). I naravno, mnoge platforme kao što će to vjerojatno imati web u texture u svijetu (da je prozor na webu).

For an example, check out the 3d engine demo over at Outsmart Labs , which shows a 3d chat room with avatars done in Flex, with the ability to put Flash and Flex on the walls. Na primjer, check out 3D engine demo preko at Outsmart Labs, što pokazuje 3d chat soba s Avatari učinjeno u Flex, uz mogućnost staviti Flash Flex i na zidovima. Over on their blog, they speak of “rich Internet experiences” and their goal is to release something called OSVirtualVillage, for use in business apps. Više o njihovom blogu, oni govore o "Internet bogata iskustva" i njihova je cilj objaviti nešto zove OSVirtualVillage, za uporabu u poslovne aplikacije.

When the pressure is on game developers to make sure that their apps run in windows rather than full-screen, I think it’s safe to say that users value having all the rest of the Internet available while they traverse their virtual worlds. Kad je pritisak na igru razvijen od strane, kako bi bili sigurni da je njihov apps pokrenuti u Windowsima nego full-screen, mislim da je sigurno da korisnici vrijednost imaju sve ostalo je Internet dostupan dok su poprijeko njihove virtualne svjetove. The most natural way to do that is in the browser, without even a client install, or as little of a download as possible. Najpoznatiji prirodni način učiniti da je u pregledniku, čak i bez jednog klijenta instalacije, ili kao malo je moguće preuzeti. And I think that’sa huge part of what the lightweight Flash MMOs are tapping into (and a point that Kaneva , with its 180MB client download, missed). I mislim To je ogromni dio onoga što je džokej lak kategorije Flash MMOs su prislušni u (i pokažite da Kaneva, sa svojih 180MB klijenta za preuzimanje, propustili).

Mobil Avenue puts it well: Mobil Avenue stavlja se dobro:

As with many developments to come in the 21st century we are entering a yes and era leaving either or thinking rightfully where it belongs - firmly rooted in the past. Kao i kod mnogih razvoja dolazi u 21 stoljeću smo unosom yes i era ostavljajući razmišljanja s pravom ili bilo gdje pripada - čvrsto ukorijenjene u prošlosti. Virtual World’s are no exception. Virtual World's nisu iznimka. It is healthy to see the growing competition that exists for attention between both camps. To je zdrava da vidi raste konkurencije koja postoji za pozornost između oba logora. Each have a place and a role to play within the third wave of the web. Svaki ima svoje mjesto i ulogu u treći val web.

The wildcard in all this, of course, is mobile devices. Propusnice u sve to, naravno, je mobilnim uređajima. But that’sa post for another day. Ali To je post za drugi dan.

*

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  1. Clear Night Sky | Digital Marketing, Rational and Effective wrote on Clear Night Sky | Digitalni marketing, Rational i učinkovit je napisao na

    Web in world or world in web. Web u svijetu ili svijet u web. He brings up a good point about the 3D Web. On će se dobra točka o 3D Web. We’re all concentrating on the idea that someday soon we’ll be staring into an immersive world, getting real work done, leaving behind all our of terrestrial Internet apps. Mi smo svi koncentriraju na ideji da neki uskoro ćemo biti zurenje u immersive svijetu, uzimajući u stvarnom rad, ostavljajući iza sebe sve naše zemaljske i Internet aplikacije. But the evidence suggests that Ali dokaza sugerira da

  2. ¥á¥¿¥Ð¡¼¥¹-metaverse information wrote on ¥ á ¥ ¿¥ Ð ¡¼¥¹- metaverse informacije pisao na

    (Feedster on: second life) 05/22 09:00 Exporting Jurisdictions - the Other Way (Feedster on: metaverse) 05/22 08:08 Channel 4 Radio Launches in Second Life (3pointD.com) 05/22 08:07 Web in world or world in web? (Feedster on: drugi život) 05/22 09:00 izvoz Mjesta - na drugi način (Feedster na: metaverse) 05/22 08:08 Channel 4 Radio Lansiranje u Second Life (3pointD.com) 05/22 08:07 Web u svijet ili svijet u web? (Feedster on: metaverse) 05/22 08:06 Evening Metaverse (Feedster on: metaverse) 05/22 06:39 In need of mentor/society/whatever (Feedster on: entropia universe) 05/22 06:32 SecondLife How To Make Money In Second Life (Feedster na: metaverse) 05/22 08:06 Večernja Metaverse (Feedster na: metaverse) 05/22 06:39 potrebna mentor / društva / god (Feedster na: entropia svemira) 05/22 06:32 SecondLife Kako Make Money In Second Life

  3. Avatar OS wrote on Avatar OS je napisao na

    [...] (via Raph) is where I think the operating system interface should go. [...] (Preko Raph), gdje je Mislim da je operacijski sustav sučelje bi trebalo ići. Mac OS X, Windows Vista, and the Beryl [...] Mac OS X, Windows Vista, i Beryl [...]

  4. Deep MMORPG discussions *begin rant* « Dark London wrote on Deep MMORPG rasprava početi prazno pričanje * * «Dark London napisao je na

    [...] back to my main point. [...] Natrag na moje glavne točke. In this post Raph gets on to the subject of ‘immersion’ - yes, one of those academic terms that [...] U ovaj post Raph dobiva na temu 'uroni' - da, jedan od onih akademskih pojmove koji [...]

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    [...] 3D Web | Second Life | Technology I just finished reading an insightful post by Raph Koster titled Web in world or world in web. [...] 3D Web | Second Life | Tehnologija sam upravo završila čitanje jedne insightful post by Raph Koster pod nazivom web-u svijet ili svijet u web. He brings up a good point about the 3D Web. On će se dobra točka o 3D Web. We're all concentrating on the idea that someday [...] Mi smo svi koncentriraju na ideji da neki [...]

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Reader Comments Reader Comments
  1. nate_combs said on nate_combs, rekao je na

    I guess I’m inclined to believe that there will be a number of forks in the road ahead for virtual worlds. Mislim da sam inclined vjerovati da će se broj viljuške u cestu ispred za virtualne svjetove. Some devs and players will choose to take one path, others another. Neki devs i igrača odabrat će uzeti jedan put, drugi drugom. I suppose a challenge will be to decide which paths (and how far down them) still qualifies as, well, a virtual world. Mislim izazov će biti da odlučite koji staze (i koliko ih dolje) i dalje osposobljen kao, dobro, virtualnom svijetu. The webby asynchronous (and as you also point out “windowed”) view of the v.world seems like it can’t help but be a path well taken. The webby asinkroni (kao i ti i ukazati na "windowed") pogled na v.world izgleda kao da ne mogu pomoći, ali se put i odveden. I recently cited ‘Sword of the New World’ and the ‘multiple-concurrent-avatar’ thing smacks of an RTS bent that I think will be another path that some will go (and arguably many are already - multiboxing). Nedavno sam citirao 'Sword of New World' i 'više istodobnih-Avatar' stvar smacks od RTS-a sklonost da mislim da će biti drugi put da će neki ići (i arguably mnogi su već - multiboxing).

    I think there are going to be a lot of forks in the road. Mislim da postoje će biti puno viljuške na putu. Personally, I think this is all good stuff. Osobno, mislim da je ovo sve dobre stvari. Why not be liberal minded and support all the interesting journeys? Zašto ne biti liberalno istomišljenika i podršku svih interesantnih putovanja?

  2. Delzo Delacroix said on Delzo Delacroixovo, rekao je na

    While I didn’t intend to dismiss Flash as a vehicle for virtual worlds outright, I did intend to point out that it’s simply that…a vehicle. Iako nisam namjeravam raspustiti Flash kao vozilo za virtualne svjetove iskreno, ja namjeravam istaknuti da je jednostavno da… vozilo.

    I also didn’t intend to throw out a “red herring” such as arguing 3D over 2D for virtual worlds. Ja također ne namjeravam izbaciti "crvena haringa", kao što su 3D tvrdeći preko 2D za virtualne svjetove. I was simply exploring where we as humans have always taken our media to 3D. Bio sam jednostavno istraživati gdje smo kao ljudi su uvijek uzeti naše medije na 3D. It’s going there, and in some cases it already has. To će se, u nekim slučajevima to već ima.

    Right now, virtual worlds are on the web. Upravo sada, virtualni svjetovi su na webu. I subscribe to the idea that the web will eventually be in a virtual world. Ja se pretplatili na ideji da će konačno biti web-u virtualnom svijetu. Otherwise, you have to believe the browser itself will never evolve. Inače, morate vjerovati u pregledniku sebe nikada neće evoluirati.

  3. Trevor F. Smith said on Trevor F. Smith, rekao je na

    Perhaps the final shift away from a page display metaphor (and thus the web browser as we know it) will happen when we’re handed stylish mobile overlay displays, also known as enhanced reality systems. Možda konačni odmak od jedne stranice za prikaz metafora (a time i na web preglednika kao što znamo ona) će se dogoditi kada smo ruku stilski mobilne overlay prikazuje, također poznat kao poboljšana realnost sustava. When the main function of the web is to work in a three dimensional context then it makes sense to move the entire web browser to a mainly three dimensional metaphor. Kada je glavna funkcija web je za rad u tri dimenzionalan kontekstu onda ima smisla da prijeđemo cijeli web preglednik na uglavnom tri dimenzionalan metafori.

    Until then, 3D views should take their place alongside the rest of the media in browsers by working well with the rest of the 2D page. Do tada, 3D pregleda treba da zauzmu svoje mjesto uz ostatak medija u preglednicima i radeći s ostatkom od 2D stranicu.

  4. Benson C. Dooley said on Benson C. Dooley, rekao je na

    The concept of living in an online universe has barely even been scratched by software developers. Koncept koji žive u jednom online svemiru ima jedva čak je scratched by softverskim razvijateljima. So often designers get caught up in improving old concepts, when there are potentially innumerous possibilities for improving our current way of participating in a 3D world. Tako često dizajneri dobili uhvaćen u poboljšanju stare koncepte, kada postoje potencijalno innumerous mogućnosti za poboljšanje naš trenutni način sudjelovanja u 3D svijet. Like most, I am always anxious to see what comes next out of this monolith of an industry. Kao i većina, ja sam uvijek žudi da vidi ono što dolazi iz pored ovog monolith od jedne industrije. Maby one day, integration of different facets of life will be simplified by being incorperated into an online virtual application that lives and breaths just like our physical earth, changing with what environment people apply with a click of their mouse. Maby jedan dan, integracije različitih faceta od života će biti pojednostavljena se incorperated u virtualnom online aplikacija koja živi i breaths baš kao i naše fizičko zemlji, s promjenom što okoliša primjenjuju se ljudi s njihovih kliknite mišem.

  5. joshlee said on joshlee, rekao je na

    There was a time not too long ago when “surfing the Internet” was considered a deeply immersive activity that was going to replace TV/radio/bowling/etc. Došlo je vrijeme ne previse davno kada je "surfanje internetom" je smatra duboko immersive aktivnost koja je odlaskom na zamijeniti TV / radio / boćanje / etc. as the favorite pastime of civilized people everywhere. kao omiljenu zabavu i civilizovan narod posvuda. Things didn’t quite turn out that way. Stvari nisu sasvim isključiti taj način. Nowadays, the Web is less about full-immersion surfing, and more about being lightweight and flexible in order to fit into our busy lives: RSS readers, browsers on cell phones, GPS devices, etc. Danas, Web je manje o full-immersion surfanje, a više o tome se lagan i fleksibilan kako bi se uklapaju u naše živote zauzet: RSS čitači, na pretraživače mobitela, GPS uređaji, itd.

    VWs will undergo a similar evolution, from full-screen apps that demand your whole attention, to lightweight windowed apps that negotiate for your attention, to multi-channel worlds that you can access from a browser, cell phone, kiosk, etc. whenever you feel the need. VWs će proći sličnu evoluciju, iz full-screen apps koji zahtjev vaš cijeli pozornost, na džokej lak kategorije windowed apps da pregovaraju za svoju pozornost, da Multi-Channel svijeta da možete pristupiti iz preglednika, mobitel, kiosk, itd. kad god osjećati potrebu. VWs will find their audiences by becoming more accessible, not more demanding. VWs će se naći njihove publike tako postaje više dostupni, više nije zahtjevna.

  6. count0 said on count0, rekao je na

    Thanks for the link to 3D flash. Hvala za link na 3D flash.

    Sigh, people invent the wheels of 3d soft renderer again and again, Sigh, ljudi izumljuju i točkovi od 3d soft renderer i opet,
    if look back at the history of computer graphics, we can see people ako pogledate natrag u povijesti računalne grafike, što možemo vidjeti ljude
    have done this in assemble language, Fortran, C/C , Java… It is su to učinili u skupe jezik, Fortran, C / C , Java… To je
    normal while we are in stone age, but we have been in the age of GPU. normalno, dok smo u kamenog doba, ali smo bili u dobi od GPU.

    It is a pity that Adobe/Macromedia didn’t add a 3D feature in AS3/Flash9, To je šteta što Adobe / Macromedia nije dodati 3D funkcija u AS3/Flash9,
    sounds near-sight to me. zvukova u blizini-pogled na mene.

    What will happen if MS add the 3D render ability in SilverLight? Što će se dogoditi ako MS dodati 3D pružiti mogućnost u SilverLight?

  7. Idlethought said on Idlethought, rekao je na

    Simplicity of interaction - 3D just happens to be simple for 3D oriented minds to deal with. Jednostavnost interakcija - 3D upravo će se dogoditi da bude jednostavan za 3D oriented misli da se bave. Although it could be argued that Expose beats Vistas spinning windows for simplicity of interaction. Iako bi se moglo tvrdila kako Detalji beats Vidik predenje prozora za jednostavnost interakcije. Thats where full-3d desktop interaction falls down - currently the technology to translate the physical portion of interaction into the 3d environment sucks. Taj gdje full 3d-desktop interakcija pada - trenutno je tehnologija prevoditi na fizički dio interakcije u 3d okruženje sisanje. It requires more than just technology to solve as well, we need ways of tricking the mind to reconcile conflicting 3d environments. To zahtijeva više od samo tehnologija riješiti, ali, moramo načine tricking na umu da se pomirite konfliktne 3d okruženju.

    Web-page-worlds are simpler to interact with - there’s no theoretical limit to the complexity of the game, but loading a web page is simpler than loading, patching and directX - what? Web-page-svjetovi su jednostavnije za interakciju s - ne postoji ograničenje na teorijske složenost igre, ali učitava web stranicu jednostavnije je nego učitava, patching i DirectX - what? I can’t surf as well as play? Ja ne mogu surfati, kao i igrati?

    On top of that its not a binary question. Na vrhu da ne binarni pitanje. There are several parameters - immersion, content-type, art style, ease of interaction, requirement of time with a the population spread across them. Postoji nekoliko parametara - immersion, Content-Type, art stil, jednostavnost interakcije, zahtjev vremena sa stanovništva proširila preko njih. Some will resonate more with some people than others, so you will have a multiplicity of world types with varying populations. Neki će resonate više s nekim od drugih ljudi, tako da ćete mnogostrukost svijeta vrste s različitih populacija.

    Mobile devices are some of the most complex to interact with - primarily because of their limitations. Mobilni uređaji su neki od najsloženijih u interakciju s - prije svega zbog njihove granice. Once you learn texting isn’t so hard, but it’s not simple. Nakon što ste saznali texting nije tako teško, ali ne jednostavan. Which makes it much like a unix command line. Što ga čini mnogo kao unix command line.

  8. Andrew Johnson said on Andrew Johnson, rekao je na

    This is a simple, the issue is being made way too complex. Ovo je jednostavna, pitanje je napravio previše složen način.

    I remember back in the days of VRML and all of these predictions about 3D desktops and so on. Sjećam natrag u dane VRML i svih tih predviđanja o 3D desktop računala i tako dalje. Why isn’t this great 3D internet here? Zašto se ne ovu veliku 3D internet ovdje? Its all about usability. Njezina sve o upotrebljivosti. I don’t need 3D to read and write e-mail. Ne treba mi 3D za čitanje i pisanje e-mail. I don’t need to walk down a hall and open a door to launch my web browser! I ne treba da hoda niz dvorana i otvoriti vrata da pokrenu moje web pregledniku!

    3D is great in games. 3D je odlično u igrama. Games are about entertainment. Igre su o zabavu. The 3D is the smoke and mirrors that tricks our minds into believing we are in a fantastic world when we are just really clicking over, and over, and over, again getting no where. The 3D je dim i zrcala koje trikovi naših umova u vjerujući smo u fantastični svijet kada smo zaista samo klikom preko, i više, i više godina, ponovno ne uzimajući gdje.

    Stop for just a moment and consider flash. Stop za samo nekoliko trenutaka i razmislite o flash. 2D or 3D flash itself has serious problems. 2D ili 3D flash sama ima ozbiljne probleme. I build web sites and internet businesses for a living. JA izgraditi web stranica i internet poslovanja za života. I don’t touch flash. I ne diraj flash. Why not? Zašto ne? Its great glitz and glamor for high paid web designers but it does little to improve a visitors usability or quest for information. Njezin veliki glitz i glamor za visoko plaćeni web dizajnera, ali ga se malo poboljšati jednog posjetitelja upotrebljivosti ili tragati za informacijama. Wild new user interfaces might be great for bmwusa.com, but would it contribute a single thing to google or yahoo? Wild novih korisničkih sučelja može biti velik za bmwusa.com, ali će ona pridonijeti jednu stvar na google ili yahoo?

    3D replicates the real world. 3D replicira u stvarnom svijetu. If you don’t need to add an extra layer of time and effort into the digital world, why do it? Ako ne trebate dodati dodatni sloj vremena i napora u digitalni svijet, zašto to učiniti?

    3D world fantasies aside, 3D will remain critical for entertainment, gaming, and simulation. 3D svijet fantasies stranu, 3D će ostati kritična za zabave, igara i simulacija. Companies will increasingly promote their products in 3D, a “digital showroom.” However, the ideas some virtual reality futurists have predicted for decades are more than a bit short sighted and completely lacking any practicality. Tvrtke će sve više promovirati njihove proizvode u 3D, "digitalni izložbeni prostor." Ipak, neke ideje virtualne stvarnosti futurists su predviđeni za više od desetljeća se malo kratkovidan i potpuno bez bilo kojeg praktičnost.

  9. Mike C said on Mike C, rekao je na

    web in VW or VW in web…does it really matter? web-u ili VW VW u web… to zaista stvar?
    obviously the answer will change as time and technology evolve to meet the needs of the users. očito odgovor će se promijeniti vrijeme kao i tehnologija evoluirati kako bi zadovoljili potrebe korisnika.
    I have for some time now been convinced that the real issue with 3D immersion (beyond the obvious HW/BW/interop issues) is I/O devices. Ja sam za neko vrijeme sada bio uvjeren da je pravi problem sa 3D immersion (preko očigledan HW / bw / interop pitanja) I / O uređajima. when you think about the basic premise of 3D it really involves our brain’s ability to process things better in 3D (just like color vs BW) so eventually most everything we do to interact with information will benefit from moving to 3D spaces. Kada mislite o osnovnim prostor u 3D je zbilja uključuje naš mozak je mogućnost da proces što bolje u 3D (baš kao i boja vs bw) pa na kraju većina sve radimo u interakciju s informacijama će imati koristi od sele u 3D prostora. Continuing what others said here - the real change here would be devices that will enable true 3D output and input (eg haptic gloves and VR glasses and eventually brain implants). Nastavljajući ono što drugi, rekao je ovdje - pravi promijeniti ovdje bi se uređaji koji će omogućiti istinski 3D output i input (npr. haptic VR rukavice i naočale i na kraju mozga implantata). Although some of these devices are approching critical performance barriers, they are still far from fully developed. Iako su neki od tih uređaja nije approching critical performance prepreke, oni su još uvijek daleko od potpunosti razvijena. All the “3D” that we use now is a mere projection and canot fully exploite the power of “real3D”. Sve je "3D" da smo koristili sada je samo projekcija i canot potpunosti exploite snagu "real3D".
    As per the old adage of “I dont need 3D for reading text or scheduling appointements…” - are you sure? Kao po starim poslovica "I dont 3D potrebu za čitanjem teksta ili raspoređivanje appointements…" - Jeste li sigurni? are you REALLY REALY sure? si ti stvarno stvarno sigurni? Do you even know how a 10th generation 3D_MS_Outlook would be? Da li čak i znam kako 10. generacije 3D_MS_Outlook bi bilo? could 3D ( the I/O i mentioned) be used to view and manage conflicts and or resources? mogao 3D ( I / O i spominje) se koristi za pregled i upravljanje sukobima i ili resurse? and as for reading - that is probabaly the only true 2D information there is. kao i za čitanje - to je probabaly, jedinoga istinskog 2D informacija postoji. It is such since, of all our visual skills it is the only one that is formally learned (unless you go into Chomskyian generative grammer…) so isnt really part of our hardwirin/firmware. Ona je takva jer, od svih naših vizualnih vještina to je samo jedan koji je formalno saznaje (osim ako ne ide u Chomskyian gramatika generative…) tako da stvarno nije dio našeg hardwirin / firmware. So IMHO in a real 3D environment text could still effectively be projected on 2D surfaces (a la Minority Report). Tako je IMHO u realnom 3D okruženju tekst mogao i dalje učinkovito biti projicirane na 2D površine (a la Minority Report). That being said - did anyone try to develop a 3D based written laguage… To se, rekao je - nije bilo tko pokušati razviti 3D temelji pisani jezik…
    MC

  10. Brode said on Brode, rekao je na

    Looks like the human-machine interface devices are enroute via the US DOD… Izgleda kao Human-Machine Interface uređaji enroute preko US DOD…
    “Darpa says it expects to have prototypes in the hands of soldiers in three years.” "DAR PA-kaže ona očekuje da prototipova u rukama vojnika u tri godina."
    http://www.wired.com/gadgets/miscellaneous/news/2007/05/binoculars http://www.wired.com/gadgets/miscellaneous/news/2007/05/binoculars

    And the “intel inside” brain chips aren’t far behind… I "intelektualnog unutar" mozak čips nisu daleko iza…
    http://www.theaustralian.news.com.au/story/0,20867,20797780-12332,00.html http://www.theaustralian.news.com.au/story/0 ,20867,20797780-12332, 00.html

    Granted, this tech is still in the shadowy realm of darpa, Odobrava, ova tehnologija je još uvijek u sjenoviti carstvo DAR PA,
    but so was the internet once. ali tako je internet jednom.

  11. Duncan Gough said on Duncan Gough, rekao je na

    And then there’s Joost. I onda, tu je Joost. They have an encouraging amount of content but the app wants to take over your entire desktop at a time when watching tv on the web is increasing, and the idea that people watch tv to the exclusion of all the other distractions is waning. Oni su jedan ohrabrujući količinu sadržaja, ali i app želi preuzeti cijelu svoju radnu površinu u trenutku kada gledam tv na webu je sve veći, i ideju da ljudi gledaju tv do isključenja od svih ostalih distractions je waning.

    I wouldn’t be surprised to see companies like Joost take note of web-games like Whirled, and start to allow that themselves to become part of the users continuous partial attention stream. Ne bih se iznenadila da vidite u tvrtkama kao što su Joost uzeti na znanje web-igre kao što su Whirled, i početi kako bi se omogućilo da sami postati dio su korisnici kontinuiranim djelomična pažnja stream.

  12. Michael Chui said on Michael Chui, rekao je na

    /pizza / pizza

    And for those who don’t know the reference, see here . A za one koji ne znaju na koju se odnosi, pogledajte ovdje.

    Yay for immersion. Yay za umakanje. Or not. Ili ne.

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