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By N2H
Dobrodošli na Raph Koster osobne web stranice: MMOs, igre, pisanje, umjetnost, glazba, knjige.

Second Life hard numbers Second Life tvrdi brojevi

February 9th, 2007 9. veljače 2007

Before I get to the numbers, here’sa neat thing: a company called Comverse apparently made a utility that snapshots the SL client constantly and sends the snapshots of the screen down to cellphones — and lets you send commands to that SL client remotely. Prije nego što sam dobiti na brojeve, here'sa zgodan stvar: tvrtka Comverse zove naizgled napravio utility koji hitac bez ciljanja je stalno SL klijenta i šalje hitac bez ciljanja na zaslonu sve do MOBITELI - i omogućuje vam slanje naredbi na koje SL klijenta na daljinu. At least that’s my interpretation of how the tech works, since it requires an SL client running somewhere to work. Barem da je moje tumačenje kako tech djela, budući da zahtijeva jedan SL klijent izvodi negdje na posao. Basically, a passthru to get SL running on a cellphone. That’s kinda neat. U osnovi, a passthru dobiti SL prikazivati na cellphone.'s Kinda To bik. This same approach could probably be used for, well, just about any virtual world client. Ovaj isti pristup mogao vjerojatno biti korišteno za, dobro, samo o nekom virtualnom svijetu klijenta. One wonders why they didn’t start with WoW instead. Jedan se čuditi zašto nisu pokrenuli s WoW. :)

More interesting to the stats junkies might be the key metrics spreadsheet than Linden Labs has posted for SL usage. Više zanimljivo je statistika junkies može biti ključni pokazatelji tablicu od lipa Labs je objavio / SL za korištenje. Still monthly uniques (alas) but we do get an all-time uniques, which reveals that slightly over 1/3 of the 3.1m registrations are alts (leaving 1.9m unique people registering). Ipak mjesečni uniques (jao), ali radimo dobiti sve-vrijeme uniques, koji otkriva da je nešto više od 1 / 3 od 3.1m prijave su alts (ostavljajući 1.9m jedinstven narod registracije). That’s based on a calculation that “excludes Alt’s matching users by payment information and/or email address”… these days, I hear the average household has 7 credit cards, and email addresses are easy to get too (I use three regularly). To je na temelju izračuna da se "isključuje Alt's podudaranja korisnici po informacije o plaćanju i / ili adresu e-pošte"… ovih dana, čujem je prosječna kućanstva ima 7 kreditnim karticama, a e-mail adrese su lako dobili previše (ja koristiti tri redovito). So that is probably undercounting. Tako da je vjerojatno undercounting. Looking at the percentages of unique registered to registered over time, what we see is the incidence of alts increasing, which isn’t really surprising. Edit: an email from Cory Ondrejka reveals that the 1/3 figure is actually a mix of alts, and those who simply don’t manage to log in (because of not meeting hardware requriements, UI confusion, etc — and that in fact there’s more of these than there are alts). Gledajući u procentima, to jedinstvenim registrirani registrirani vremenom, što smo vidjeli je učestalost alts poveća, što je zaista ne iznenađuje. Edit: e-poštu od Cory Ondrejka otkriva da je 1 / 3 figura je zapravo mješavina alts, i one koji jednostavno ne upravljate da se prijavite u (jer ne sastanku hardvera requriements, UI zbunjenost, itd. - i da u stvari postoji više tih od tamo su alts).

Other stats that caught my eye: Ostala statistika da ulovljene moje oči:

Total hourly usage is on a nice exponential curve. Ukupno je na satu korištenja zgodna eksponencijalna krivulja.

Total hours per month

Average hours per unique user graph

However, if you take those figures and divide them by the number of unique residents (since each of those is the closest we have to represent “a person”) what you get is that the number of hours the average user spends on Second Life has fallen dramatically, from a high of 40-50 hours a week in 2005 to just 4 and a half hours last month. Međutim, ako se uzme one figure i podijele ih je jedinstveni broj stanovnika (od svakog od tih je najbliži smo da predstavlja "osobu") što dobivate je da je broj sati prosječan korisnik potroši na Second Life je palim dramatično, s visoka od 40-50 sati tjedno u 2005 za samo 4 i pol sata prošlog mjeseca.

The bad way to read these numbers is “wow, look at all those people bouncing off the service.” The good way to read them is “wow, look at all those casual users who have naturally short session lengths!” The answer no doubt lies somewhere in between.This final subscriber graph shows some trajectory that certainly must be pleasing to their investors. Loša način za čitanje ovih brojeva je "wow, pogled na sve one ljude odskakanje od usluge." Dobar način da ih je pročitao "wow, pogled na sve one povremeni korisnici koji imaju, naravno, kratkog trajanja sesija!" The answer bez sumnje nalazi se negdje u between.This final pretplatnik graf pokazuje neki put da sigurno mora biti ugodan kako bi njihove investitore. While the Premium residents curve looked like it was on a real accelerated curve, it slowed slightly in December and january. Dok se stanovnici Premium curve izgledala kao da je na pravi ubrzanog curve, usporen malo u prosincu i siječnju. But month on month, there’s still a healthy rate of change, and the rate of change is on an upwards trend, gaining momentum. Ali mjeseca na mjesec dana, tu je još uvijek zdrav stopa promjene, a stopa promjena je na gore trend, dobivaju zamah.

Premium korisnici graf

Gender breakdown

There are other fun tidbits: only a third of active accounts are in the US Unfortunately, though they seem to track active accounts, they aren’t actually giving that figure out. Postoje i druge zabavno tidbits: samo jedna trećina aktivnih računa se u SAD-u, na žalost, iako se čini da aktivno pratiti račune, oni su u stvari ne dajući da je lik iz. The service is approximately 60/40 male/female, and actually, the history there shows an interesting story. Ova usluga je oko 60/40 muško / žensko, i zapravo, povijest pokazuje postoji jedna zanimljiva priča. It looks like SL started out with more men than women, reached gender parity, and has been gradually losing it for the last year or two. Izgleda SL počeo s više muškaraca nego žena, dostigli spolnu paritet, te je postupno izgubiti ga za prošle godine ili dvije.

Land use and growth

There are economic stats here as well, but honestly, I don’t understand the terms. Postoji ekonomska statistika kao ovdje, ali iskreno, ne razumijem uvjetima. In Jan 2007, there were almost $5m US exchanged. U mjesecu: Jan 2007, tamo su bili skoro $ 5m US razmijenjena. OK, I get that. U redu, JA dobiti taj. But how can it be that there were 16,000 sells and 170,000 buys? Ali kako to može biti da je bilo 16000 proda i kupi 170000? This must be referencing some specific usage or metric they use that I just don’t know what they mean by it. Ovo mora biti s pozivom neke specifične uporabe ili metrički se koristiti samo da ja ne znam što znači kraj njega.

It’s pretty clear that there’sa lot more demand for islands than for the mainland, in terms of where Linden is putting its land growth emphasis, which probably explains the persistent rumors of alternate worlds, IBM grids, and so on. To je prilično jasno da ima puno više nego potreba za otoke i za kopno, u uvjetima u kojima Lipa je stavljajući naglasak rast njezine zemlje, što vjerojatno objašnjava uporni glasine o alternativni svjetovi, IBM rešetke, i tako dalje.


I recommend grabbing the Excel spreadsheet if you want to dig into the numbers. Preporučujem grabbing Excel tablicu ako želite ukopati brojeva.

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  1. ¥á¥¿¥Ð¡¼¥¹-metaverse information wrote on ¥ á ¥ ¿¥ Ð ¡¼¥¹- metaverse informacije pisao na

    (Feedster on: second life) 02/10 10:02 Group meeting - Group Meeting Facilities (Feedster on: second life) 02/10 09:39 Bicycle built for one and a half… (Feedster on: second life) 02/10 09:06 Second Life hard numbers (Feedster on: second life) 02/10 08:35 Presentation of the book ¡ÈMondi virtuali¡É in Second Life (Feedster on: second life) 02/10 08:31 Toyota Debuts New Cars Simultaneously in Chicago, Second Life (Feedster on: drugi život) 02/10 10:02 Group sastanak - Grupa Konferencijske dvorane (Feedster on: drugi život) 02/10 09:39 bicikala izgrađen za jedan i pol… (Feedster on: drugi život) 02/10 09:06 Second Life tvrdi brojevi (Feedster on: drugi život) 02/10 08:35 Predstavljanje knjige ÈMondi virtuali ¡¡É u Second Life (Feedster on: drugi život) 02/10 08:31 Toyota Debuts novih automobila Istovremeno u Chicagu, Second Life

  2. Second Life on the mobile phone, soon » the Mobile Critic wrote on Second Life na mobilni telefon, uskoro »Mobilni Kriticizam je pisao o

    [...] Raph Koster points us that the technology is probably based on taking snapshots of the Second Life environment [...] [...] Raph Koster bodova nam da je vjerojatno tehnologija temelji se na uzimanje hitac bez ciljanja je Second Life okoliša [...]

  3. Techmeme wrote on Techmeme pisao na

    Second Life goes mobileRaph / Raph’s Website: Second Life hard numbers Second Life goes mobileRaph / Raph's Web stranica: Second Life tvrdi brojevi

  4. BijanBlog wrote on BijanBlog pisao na

    presents predstavlja

  5. Of Interest » Raph’s Website » Second Life hard numbers wrote on Interesa »Raph's Web stranica» Second Life tvrdi brojeva pisao o

    [...] Raph’s Website » Second Life hard numbers [...] [...] Raph's Website »Second Life tvrdi brojevi [...]

  6. Of Interest wrote on Interesa napisao u

    Raph’s Website » Second Life hard numbers Raph’s Website » Second Life hard numbers A good analysis of the recent information released by Linden Lab. Raph's Website »Second Life tvrdi brojevi Raph's Website» Second Life tvrdi brojevi A dobra analiza od novijih informacija izdana od strane Lipa lab. However, even more interesting are the comments following this post. Međutim, čak i više su zanimljive komentare sljedeće ovaj post. There’sa lot of really great work going on there. Ima puno stvarno velik posao ide na postoji. Be the first to comment Budite prvi koji će komentirati

  7. The Flogging Will Continue… » Second Life, Trion, and the ‘War’ wrote on U šibanje ce nastaviti ... »Second Life, Trion i 'rata' pisao na

    [...] open-sourced the client (Susan’s take) and just released some really great, detailed numbers (Raph’s analysis is useful). [...] Open-sourced klijenta (Susan je potrebno) i upravo je izdao neki stvarno veliki, glavni brojevi (Raph analiza je korisna). On the latter, my estimates of their revenue were higher than Raph (I probably booched the math) [...] Na potonji, moje procjene svojih prihoda bili su više nego Raph (ja vjerojatno booched na math) [...]

  8. TextGuru’s Phone News » Blog Archive » Second Life on the mobile phone, soon wrote on TextGuru's Telefon Vijesti »Blog Arhiva» Second Life na mobilni telefon, uskoro je napisao na

    [...] Raph Koster points us that the technology is probably based on taking snapshots of the Second Life environment [...] [...] Raph Koster bodova nam da je vjerojatno tehnologija temelji se na uzimanje hitac bez ciljanja je Second Life okoliša [...]

  9. 3pointD.com » Blog Archive » Nice Visualizations of SL Data. 3pointD.com »Blog Arhiva» Nice vizualizacije i SL podataka. Soon In 3D? wrote on Uskoro u 3D? Pisao na

    [...] http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/ [...] [...] Http://www.raphkoster.com/2007/02/09/second-life-hard-numbers/ [...]

  10. eightbar » Blog Archive » Many Eyes make light work wrote on eightbar »Blog Arhiva» Mnogi ociju napraviti lagani rad pisao o

    [...] delighted when, following the release of some detailed Second Life stats by Linden Lab people like Raph Koster and Darren Herman shared some interesting graphs and visualisations of the raw [...] [...] Presretna kada je, nakon objavljivanja nekih detaljan statistika Second Life by Lipa lab ljudi poput Raph Koster i Darren Herman dijele neke zanimljive grafove i vizualizaciju u sirovom [...]

  11. State of the Virtual World – Key Metrics, January 2007 « Official Linden Blog wrote on Država u virtualnom svijetu - Ključni pokazatelji, siječanj 2007 «Službeni lipa bloga pisao na

    [...] Raph’s Website » Second Life hard numbers Says: February 9th, 2007 at 4:06 PM [...] [...] Raph's Website »Second Life tvrdi brojevi kaže Veljača 9th, 2007 at 4:06 PM [...]

Reader Comments Reader Comments
  1. Mike Rozak said on Mike Rozak rekao je na

    I don’t think I can attatch a graph here, but if you divide the number of hours played per month, over the number of paying players, you get: Ne mislim ja mogu attatch grafikon ovdje, ali ako podijelite broj sati po mjesecu igrao, preko broja plaćati igrača, te dobiti:

    126.4341969
    106.8220473
    98.89043105
    115.6852347
    125.9484231
    122.5724656
    137.2685202
    137.3609282
    136.098159 136,098159
    147.7324471
    147.2294842
    158.361192 158,361192
    180.1137245
    163.893631 163,893631
    177.7190674
    173.9838615
    180.4040611
    172.9400879
    188.9055898
    183.6122318
    175.8415223
    186.924727 186,924727
    164.7002849
    147.4088776
    187.4747491

    Which basically says that the revenue per player-hour is decreasing over time. Koja u osnovi govori da je prihod po igraču-sat smanjuje tijekom vremena. This is expected, and may not be much of an issue since Moore’s law is making it cheaper to provide each player hour. To je očekivano, i svibanj ne biti mnogo je tema od Moore je zakon, čineći ga je jeftinije dati svaki igrač sat. (16x as many player-hours (not players) results in approximately 1/2 the revenue per player-hour… this may be invariant across virtual worlds, to an extent. Thus, halving the price per player-hour results in 16x as many player-hours? Seems too high to be true though.) (16x onoliko player-sati (ne igrača) rezultate u oko 1 / 2 prihoda po igraču-sat… ovaj svibanj se invariant preko virtualne svjetove, na jednoj mjeri. Ovako, halving cijenu po igraču-sat rezultate u 16x onoliko player-sata? izgleda prevelik da bude istinit iako.)

    A problem exists somewhere: If there were 5273 paying players in Jan 05, with 667000 hours played, then each paying player paid for 126 hrs… which means that the average player COULDN’T be on 40-50 hours/week as raph wrote (160-200 hrs/month). A problem postoji negdje: Ako je bilo 5273 plaćati igrača u mjesecu: Jan 05, 667000 sati igrao, onda svaki igrač ne plaćaju boravišnu pristojbu plaća za 126 sati… što znači da je prosječni igrač nije mogao biti na 40-50 sati / tjedan kao raph napisao ( 160-200 sati / mjesecu). Since the 667,000 hours played seems to be over the month, then the average per week was 12 hrs, which fits in better. Od 667000 sata igrao čini se da je tijekom mjeseca, a zatim u prosjeku po tjednu je 12 sati, što odgovara na bolje.

    Since the average number of hours/player has almost certainly gone down (to 6 hr/wk from 12 hr/wk?) then the number of non-paying players to paying players has gone up. Budući da je prosječan broj sati / igrač je gotovo sigurno sišao (do 6 hr / wk iz 12 hr / wk?) Onda je broj ne-ne plaćaju boravišnu pristojbu plaćati igrača na igrača je izašao. If 6 hr/wk (24 hr/month) is a correct guestimate, then there are nearly 7 non-paying players per paying player. Ako je 6 hr / wk (24 HR / mjesec) guestimate je ispravan, onda se gotovo 7 non-plaćati igrače plaćati po igraču. (This used be 2:1.) (Ovo se koristi 2:1.)

    Going back to my 16x the number of hours played for halving the price-per hour, combined with new players using fewer hours, implies 32x as many players for 1/4 the price per player. Going back to moje 16x broj sati igrao za halving cijenu po satu, u kombinaciji s novim igračima koristeći manje sati, podrazumijeva 32x kao mnogi igrači za 1 / 4 cijene po igraču. (My math may be wrong.) Sqrt(32) and sqrt(1/4) => Halving the price per player results in 5.6x as many players. (My math svibanj griješiti.) Sqrt (32) i sqrt (1 / 4) => halving cijenu po igraču rezultate u 5.6x kao mnogi igrači. Which still seems high… but then again, there’s Runescape. Koji još uvijek čini visoko… ali onda opet, postoji Runescape. And, of course, there’sa limit to how many people will play, even if the service is completely free. I, naravno, ima ograničenje na koliko ljudi će igrati, čak i ako je usluga je potpuno besplatna.

    Note: The numbers also mean that the larger a VW/MMORPG gets, the harder it is to find players willing to pay $N/month for it. Napomena: brojevi također znači da je jedan veći VW / MMORPG dobiva, teže je pronaći igrača spremni platiti $ N / mjesečno za njega.

  2. Mike Rozak said on Mike Rozak rekao je na

    Note: The numbers also mean that the larger a VW/MMORPG gets, the harder it is to find players willing to pay $N/month for it. Napomena: brojevi također znači da je jedan veći VW / MMORPG dobiva, teže je pronaći igrača spremni platiti $ N / mjesečno za njega.

    I suppose this is nothing new, since in the early 1990’s, players would pay $10/hr, much more than today’s $15/month… but there were only 10,000(?) such players in the world. Mislim da je ovo ništa novo, budući da u ranim 1990-a, igrači će platiti $ 10/hr, mnogo više od današnjeg $ 15/month… ali tu su samo 10.000 (?) Takvog igrača na svijetu.

  3. Adele said on Adele, rekao je na

    Hmm… you talk about second life an awful lot… It makes me wonder what kind of career you have going on in there! Hmm… ti drugi govori o životu jedne grozna puno… čini mi čudo kakvu karijeru ste se događa u there!

  4. Raph said on Raph rekao je na

    I don’t actually actively play Second Life. Ne zapravo aktivno igrati Second Life. I blog about it a lot because I think it’s important. Sam blog o tome puno, jer mislim da je važno.

  5. Prokofy Neva said on Prokofy Neva, rekao je na

    Re: gender parity: Re: spol paritet:

    Almost all of the new RL companies, marketers, universities, and non-profits signing up that I see anecdotally are male, not female. Gotovo sve nove RL tvrtki, marketingu, sveučilišta i neprofitne organizacije prijavili da vidim anecdotally su muško, a ne žensko. You can speculate as to the reasons for this, but I think it’s just a basic explorer/settler phenomenon. Možete špekulirati kao da je razloga za to, ali mislim da je samo osnovno istraživač / naseljenika fenomen. These companies are coming in, in droves, and they and their sherpas tend to be males. Ove tvrtke dolaze u, u stado, i oni i njihovi sherpas imaju tendenciju da se muškaraca.

    To me, the most important figure here is premium accounts, which are mainly landowners, although a certain unknown percentage are people who just want the stipends. Za mene, najvažnija figura ovdje je premija računa, koji su uglavnom landowners, iako neki nepoznati postotak su ljudi koji samo želite stipends. To me, that is the only real number of Second Life, because it reflects actual payments or investments to own land and maintain a more permanent presence. Za mene, to je jedini pravi broj Second Life, jer ona odražava stvarne isplate ili ulaganja u svojoj zemlji i održavamo više stalna prisutnost. People who own land or sign up for the stipend usually want to log on and do something with it. Ljudi koji vlastitu zemlju ili se prijavili za stipendija obično želite prijaviti na i učiniti nešto s njime.

    Just during the time that Clay Shirkey launched his critique, the numbers of premiums increased enormously, from 42,430 to 57,702, from November-January. Dovoljno je vrijeme da Zemljani Shirkey pokrenula njegova kritika, broj premije povećao nevjerojatno, 42.430 do 57.702, od studenog do siječnja. I say “enormously” because it was a bigger jump than any time previously. Ja kažem "enormno", jer je to bio veći skok od bilo koje vrijeme prije. And this, despite the fact that land got tremendously expensive during this period, it doubled in cost inworld — and in fact, that factor alone may have accounted for some “get rich quick” accounts who read about Anshe Chung’s million and saw the arbitrage opportunities in the bubble. I ovaj, bez obzira na činjenicu da je dobio zemlju strahovito skupo u tom periodu, je udvostručen u cijenu inworld - i zapravo, da sam faktor svibanj su knjiženi za neke "dobiti bogat brzo" račune koji pročitajte o Anshe Chung's milijuna i ugleda arbitraža mogućnosti u balonu.

    It seems to me to stand to reason that when a world is starting out, and most of the early pioneers are spending all this time building and scripting and bug-testing, even 50 hours a week, that this will be diluted to the point where the new users only log on for 4 hours, to make use of all the building and scripting and bug testing that the other people put in. Isn’t that how it’s supposed to be? Čini mi se da stojim na razlog da kad se starta iz svijeta, a većina od ranih pionira su potrošnje sve to vrijeme zgrada i skriptiranje i bug-testiranja, čak 50 sati tjedno, da će to biti razrijeđen do mjesta gdje novi korisnici prijavite se na samo za 4 sata, kako bi koristili sve zgrade i skriptiranje i bug testing da druge ljude staviti rezervirati Nije li to kako se to treba da bude?

    I think currently, there are more orders for islands than mainland, and the grid reached the tipping point of being made up more of islands than mainland. Mislim da trenutno, ima više naloga za otoke od kopna, i grid dosegla tipping point se sastoji od više otoka od kopna. But there’s an artificial factor at work here (well, that could be said about the entire economy of course): the island orders are fixed prices that now have higher tier of $295 a month, so when LL has hardware available, they are more motivated to fill island orders and get $295 tier on it, than they are to put out loads of mainland sims at only $1000 opening bids and $195 tier. No, tu je jedan umjetni factor at work here (dobro, koja bi mogla biti, rekao je o čitavu privredu, naravno): otok naređenja su fiksne cijene koje sada imaju viši red od $ 295 mjesečno, tako da kada je LL hardvera dostupni, oni su više potaknuti da ispunite otok naređenja i dobiti $ 295 vezač na to, nego su se ugasiti opterećenja od kopna Sims na samo $ 1000 otvaranja ponude i $ 195 vezač. In fact, the whole reason the land prices could double on the mainland this last 60 days after the island price hike is that the Lindens simply put out a lot less mainland sims. U stvari, cijeli razloga zemlji mogao cijene dvokrevetne na kopnu ovaj zadnji 60 dana nakon otok cijena pješačiti je da Lindens jednostavno ugasiti puno manje kopnom Sims. So on the auction, instead of two selling for $1200, they got one selling for $2500 or more — that suits them better, frankly. Tako je na aukciji, umjesto dvije prodaje za $ 1200, što je dobio jedan prodaje za $ 2500 ili više - da im bolje odgovara, frankly. Still, they are motivated to keep mainland prices more manageable to get more people hooked on buying and paying monthly tier, so they just land-glutted again with 40 sims, and plan 40 or more — and that did make prices come down a dollar or so, but the land barons are so far determined to buck them. Ipak, oni su motivirani i žele zadržati kopnom cijene više rukovanje kako biste dobili više ljudi kukast o kupnji i plaćati mjesečni vezač, pa su upravo zemlje-glutted opet s 40 Sims, i plan 40 ili više - i koji je čine cijene siđe jedan dolar ili tako, ali u zemlji baruni su do sada utvrdio da ih mužjak.

    The 16,000 sells and the 170,000 buys don’t seem puzzling to me. U 16000 prodaje i 170000 kupi ne čini puzzling me. Most people coming on buy currency on the Linden and spend it in world, and never go back out and try to sell the remainder or any money they’ve earned. Većina ljudi koji dolaze na kupi valuti na Lipa i provesti ga u svijetu, i nikad se vratiti i pokušati prodati ostatak ili bilo koju ste zarađeni novac oni. They spend at the carnival, they don’t make money. Oni provode na karneval, ne zaraditi. The 16,000 sells are the carnies cashing out their income to RL dollars plus the speculators. The 16000 prodaje su carnies cashing out svoje prihode u RL dolara plus speculators.

  6. Raph said on Raph rekao je na
    Just during the time that Clay Shirkey launched his critique, the numbers of premiums increased enormously, from 42,430 to 57,702, from November-January. Dovoljno je vrijeme da Zemljani Shirkey pokrenula njegova kritika, broj premije povećao nevjerojatno, 42.430 do 57.702, od studenog do siječnja. I say “enormously” because it was a bigger jump than any time previously. Ja kažem "enormno", jer je to bio veći skok od bilo koje vrijeme prije.

    Yeah — some of that growth was unusual, as that rate of change line shows — there was a big spike there that was extremely atypical, and it only lasted one month. Da - neki od rasta koji je neobična, kao da je stopa promjene linija pokazuje - postojala je velika smeč se da je bio izuzetno netipični, i ona je trajala samo jedan mjesec. The groth rate is increasing, but steadily, not in huge jumps. The groth rate je sve veći, ali odmjereno, a ne u ogromnim skokovima.

    It seems to me to stand to reason that when a world is starting out, and most of the early pioneers are spending all this time building and scripting and bug-testing, even 50 hours a week, that this will be diluted to the point where the new users only log on for 4 hours, to make use of all the building and scripting and bug testing that the other people put in. Isn’t that how it’s supposed to be? Čini mi se da stojim na razlog da kad se starta iz svijeta, a većina od ranih pionira su potrošnje sve to vrijeme zgrada i skriptiranje i bug-testiranja, čak 50 sati tjedno, da će to biti razrijeđen do mjesta gdje novi korisnici prijavite se na samo za 4 sata, kako bi koristili sve zgrade i skriptiranje i bug testing da druge ljude staviti rezervirati Nije li to kako se to treba da bude?

    Well, yes, but not to that extent. Well, yes, ali ne da mjeri. Even the most casual of online services tend to see much higher figures than that — in the 10-20 hour range. Čak i najveći casual on-line usluge imaju tendenciju da se vidi mnogo veće brojke od toga - u rasponu od 10-20 sata. Pretty much all other virtual worlds average 15-25 hours a week — including the “casual” ones. Ljepušan velik dio sve ostale virtualne svjetove prosjeku 15-25 sati tjedno - uključujući i "casual" one.

    I think currently, there are more orders for islands than mainland, and the grid reached the tipping point of being made up more of islands than mainland. Mislim da trenutno, ima više naloga za otoke od kopna, i grid dosegla tipping point se sastoji od više otoka od kopna.

    Per the last graph, that happened prior to Oct 06. Sa posljednjeg graf, koje se dogodilo prije 06 listopada.

    The 16,000 sells and the 170,000 buys don’t seem puzzling to me. U 16000 prodaje i 170000 kupi ne čini puzzling me. Most people coming on buy currency on the Linden and spend it in world, and never go back out and try to sell the remainder or any money they’ve earned. Većina ljudi koji dolaze na kupi valuti na Lipa i provesti ga u svijetu, i nikad se vratiti i pokušati prodati ostatak ili bilo koju ste zarađeni novac oni. They spend at the carnival, they don’t make money. Oni provode na karneval, ne zaraditi. The 16,000 sells are the carnies cashing out their income to RL dollars plus the speculators. The 16000 prodaje su carnies cashing out svoje prihode u RL dolara plus speculators.

    OK, so “buys” means “purchases from anyone including Linden” and “sells” means “sales only by players”? U redu, pa "kupi" znači "kupi iz bilo tko, uključujući Lipa" i "prodaje" znači "prodaje samo igrače"? Because normally, I’d expect to see both numbers being equal. Jer normalno, ja bih očekujem da vidim kako se brojevi jednaki. Who did the other 154,000 buyers buy from? Tko je druga 154.000 kupaca iz kupiti?

  7. Jeff Weinstein said on Jeff Weinstein rekao je na

    I’m guessing that if someone puts in a sell order for $10,000L and it is met by 10 buy orders, each for $1000L, that they are counting it as 1 sell and 10 buy orders. Im 'nagađanje da ako netko stavlja u prodaju bi $ 10000L i to je sreo kupiti po 10 naloga, svaki za $ 1000L, da su oni broje kao 1 prodati i kupiti 10 naloga.

    –Jeff - Jeff

  8. Raph said on Raph rekao je na

    So the currency isn’t sold in lots, basically? Tako valuta nije prodao u puno, u osnovi?

  9. Michelle readman said on Michelle readman rekao je na

    The release of this figures is both a blessing and a curse, in many respects. Izdavanjem ove brojke je i blagoslov i prokletstvo, u mnogo pogleda. A blessing, for it lets us perform some interesting analysis and investigation into aspects of VWs. A blagoslov, jer nam omogućava izvesti nekoliko zanimljivih analiza i istraživanja u aspektima VWs. A curse, simply because few other companies have released similar data! A prokletstvo, jednostavno neke druge tvrtke, jer su izdali slične podatke! : P Without equivalent reports from other single-subscription, single-VW VWs, we can’t properly begin to put any conclusions into proper context. Bez ekvivalent izvješća iz drugih single-pretplatu, single-VW VWs, ne možemo početi pravilno postaviti bilo koje zaključke u pravilnom kontekstu.

    Linden Labs really should be applauded by the community for freely releasing this information, and more so for the fact that on the blog post, they appear to be offering to add requested additional statistics if possible. Lipa Labs stvarno treba biti pljeskom zajednice za slobodno objavljivanja ove informacije, i više tako da za činjenicu da na blog post, oni pojaviti se biti prinos za dodavanje zatražili dodatne statistike ako je moguće.

    It must be remembered, of course, that there are potential commercial advantages to such a release aside from the good publicity, especially given all the interest various ‘first life’ companies have been showing in SL. To mora biti zapamćena, naravno, da ima potencijal komercijalne prednosti na takvom izdanju osim dobra javnosti, posebno u interesu dati sve razne 'prvi života' kompanije su prikazuju u SL. And in fact I hope that by doing this, they manage to appeal to more companies. A u stvari ja se nadam da radiš ovo, oni uspjeli privući više tvrtki. Whilst I dislike the hype around SL, it is a wonderful experiment, and as long as everyone retains perspective, I’d like to see were it leads. Dok sam ne voljeti je oko hiper-SL, to je prekrasna eksperiment, i sve dok svatko zadržava perspektive, Želim vidjeti su ga vodi.

    Mike Rozak’s figures are quite interesting to look at, and I’m grabbing the data now to see what I can come up with. Mike's Rozak likovi su vrlo zanimljivi za pogledati, i ja sam grabbing podataka sada vidjeti što mogu dolazi do. I’ll even upload a few graphs to some old webspace of mine if I find anything of note (I should probably get proper hosting and get my own blog going :P) Čak ću uploadati nekoliko grafikone na neke stare webspace minski ako ne mogu naći ništa od primjetite (ja vjerojatno bi trebao dobiti pravilan hosting i dobiti moj posjedovati blog ide: P)

  10. Adele said on Adele, rekao je na

    I don’t actually actively play Second Life. Ne zapravo aktivno igrati Second Life. I blog about it a lot because I think it’s important. Sam blog o tome puno, jer mislim da je važno.

    Yeah it is pretty important. Da to je prilično važna. It blows my mind the “second lives” people have made in that game and the money as well. Puše My Mind "drugi živi" ljudi su napravili u toj igri i novca i.

    Just teasing anyway:) If we can’t picture pimp daddy devs running around in a virtual world what fun is there left in life or second life anyway:) Samo teasing bilo kako:) Ako ne možemo sliku pimp tatica devs prikazivati oko u virtualnom svijetu zabave što je tamo ostavi u životu ili drugi život bilo kako:)

  11. Michelle readman said on Michelle readman rekao je na

    Here’sa pair of graphs: Here'sa pair of graphs:

    Mike’s graph - I’ve taken the liberty of using the monthly fee ($9.95) to convert it to “cost of an hour’s play” figure. Mike's graf - sam uzeo slobodu korištenja mjesečna pristojba ($ 9.95) kako bi ga pretvorili u "trošak sat's play" lik. It’s worth remembering that although the revenue per hour by subscription fees may appear to be falling, revenue due to other sources are nicely rising for LL. To je vrijedan sjećanja da iako je prihod po satu po subscription fees svibanj pojaviti se pada, prihod zbog drugih izvora su lijepo diže za LL. Most importantly, trading for L$ has been increasing, reducing the need to spend time in game to get money. Najvažnije, trgovanje za $ L je povećanje, smanjenje potrebe za provesti vrijeme u igri kako bi dobili novac. There’sa few more graphs possible there, if anyone’s interested. Ima malo više moguće grafikone postoji, ako bilo tko je zainteresiran.

    A comparison of the increase in unique accounts to the increase in premium accounts . A usporedba je povećanje jedinstvene račune za povećanje premija računa. I’ve done a three-month moving average on the data (both that and the original are displayed), which makes spotting the underlying trends easier to see. Ive 'ispunjavanja tri mjeseca moving average na podacima (i da i originalni su prikazani), što je ispod uočavanje trendova lakše vidjeti. A grph like this, with date points added for significant media focus on SL could be interesting. A grph kao što je ovaj, s datumom bodova dodano značajne za medije usredotočiti na SL mogla biti zanimljiva.

    I’m afraid in both these graphs, I didn’t quite manage to get the month axis to work properly, but the underlying trends should still be apparent. Bojim se u obje ove grafove, nisam prilično uspjeli doći u mjesecu os da rade ispravno, ali ispod trendova i dalje bi trebao biti jasan.

  12. Raph said on Raph rekao je na

    I don’t know that the cost of an hour’s play actually tells us anything, given the uncertainty surrounding the hour figure in the first place. Ne znam da je cijena jednog sata's play zapravo govori nam ništa, s obzirom na neizvjesnost oko sat lik u prvom mjestu.

    On the second graph, the magenta line (and its light blue moving avg) is the same as I have in the graph above in blue; the other line is basically “registrations discounting alts.” Na drugom grafu, magenta u redu (i njegove svjetlosti plavo sele Prosječni) je isti kao što sam u graf gore u plavom, a drugi redak je u osnovi "prijave popusta alts."

  13. Michelle readman said on Readman kazao je Michelle na

    I agree with you on the cost of an hour’s play, I just wanted to get it in graph form. Slažem se s vama na cijenu sata's play, ja pravedan ištanje da biste dobili Internet u obliku grafikona. We really need more information on the playing hours to make such figures any possible use. Mi stvarno trebate više informacija o igrajući sata da bi takve brojke bilo koju je moguće koristiti. Even then, the additional revenue sources also remove a lot of the reasoning you could otherwise perform, as the costs for the hour’s play can be made up by L$ sales and island fees. Čak i tada, dodatne izvore prihoda i ukloniti puno od pameti vam mogao na neki drugi način izvesti, kao i troškovi za sat vremena igrati može biti sastavljena: L $ prodaja i otok naknade.

    As for the second graph, there’s about a month’s lag between the two sets of data, which you’d expect (people trying SL, getting used to it, then switching to a premium account for further play). Kao i za drugi graf, tu je oko mjesec dana je lag između dva seta podataka koji biste očekivati (ljudi težak SL, uzimajući da ga koristi, a zatim prelazi na jedan račun premije za daljnju reprodukciju). But some of the large increases in registrations do not cause similar increases in the numbers of premium registrations. Ali neke od velikih povećava u prijave ne uzrokuju slične povećanje u broju od "premium" registracije. Hence why I suggest that matching such information up to media reports on SL could be interesting. Stoga predlažemo da zašto sam podudaranja tih informacija do medija izvješća o SL mogla biti zanimljiva. I suspect that those who join SL due to say, a U2 concert in-game, are less likely to pay for a premium account than those who join because of tales of Anshe Cung’s rise to power. Ja sumnjate da oni koji se pridruže SL zbog reći, U2 koncert u igri, vjerojatno su manje platiti za račun premije od onih koji se pridruže, jer je priča o Anshe Cung's rise to power. I would have expected premium accounts to rise at the same rate as non-premium accounts, and indeed it can be shown that the ratio of premium accounts to unique accounts is getting more in the favour of free accounts. Ja bi se očekivalo premija računa se dižu po istoj stopi kao non-premium račune, i doista se može pokazalo da je omjer premija računa na jedinstveni račun je više uzimajući u korist slobodnog račune.

    What we really need is more information on the playing demographics. Što mi je potrebno stvarno više informacija o igrajući demografiju. What percentages play less than 10 hours per week or more than 40? Što procentima igrati manje od 10 sati tjedno ili više od 40? How many uniques have clocked up more than 40 hours of play time? Koliko je imala uniques su se više od 40 sati igraju vrijeme? How many are returning regularly? Koliko se vraća redovito?

    The hard thing to remember about SL, if you’re used to subscription-only based models, is that it’s not about paying accounts any more. Tvrdi stvar u vezi SL, ako se koristi za pretplatu samo na temelju modela, je da se ne radi o plaćati račune bilo koji više. I suspect it could be shown that the decrease in the number of new active premium accounts matches with an increase in L$ sales, as newer players take advantage of a more casual means to join in. Ja se sumnja da je mogao biti prikazan da je smanjenje broja novih aktivnih računa premija usklađuje s L $ povećanje prodaje, kao noviji igrači iskoristili opuštenijoj znači da se pridruže rezervirati

  14. Prokofy Neva said on Prokofy Neva, rekao je na

    Yes, buy is purchases from anyone including Supply Linden, and no, they aren’t in batches, you just type in how much you want, and the system picks out of the available batches what is needed. Da, kupi se kupi iz bilo tko, uključujući Supply Lipa, a ne, oni nisu u batches, samo upišite u koliko želite, a sustav preuzima iz dostupnih batches što je potrebno.

    The reason the premium accounts increased from November — January is because the price of islands went from $1250 to $1695, with monthly fees from $195 to $295. Razlog je premija porasla račune iz studeni-Sječanj je jer je cijena otoci ode od $ 1250 do $ 1695, s mjesečnim naknade od $ 195 do $ 295. All of a sudden, the mainland, from which everyone had fled thinking it was a laggy slagheap (it isn’t all that) became much more attractive because you could ‘really own it’ more than you can the island, even with less tools, and pay the tier directly to LL, rather than to a land baron who might flake on you. Sve je odjednom, kopna, iz koje su pobjegli svi koji misle da je to bila laggy slagheap (nije sve to) postala mnogo više atraktivna jer si mogao 'stvarno je vlastitu' više nego što si možete otoku, čak i sa manje alati , I plaćaju stup izravno na LL, nego na zemlji baruna koji bi pahuljica na vas. So people stampeded to buy mainland, and right at that time, such supplies as the Lindens did have, they preferred to sell as islands to meet this big rush of island orders, than to sell as first land or auctioned mainland. Tako ljudi stampeded kupiti kopna, i pravo je u to vrijeme, kao pomagala kao Lindens je imati, oni se daje prednost prodavati kao otocima kako bi zadovoljili ovu veliki nalet otoka naređenja, nego da se proda kao prvi zemlju ili auctioned kopnom.

    Raph, you’re a game god, and you live in California. Raph, koju igra Boga i živite u Kaliforniji. Can you explain to the layman out of state, please, what’s up with this concept of “server shortage”? Možete li objasniti na laik iz države, molimo, što je gore sa ovim pojmom "server nestašica"? I mean, can’t you just drive out to Servers ‘R Us and pick up a batch of 444? Mislim, ne mogu vam samo otjerao na serveru 'R Us i pokupite jedan batch od 444? And don’t they take like 45 minutes each to set up to run the SL software? A ne kao oni uzeti 45 minuta svaki da osnuju izvoditi SL softver? What am I missing here? Što sam ja ovdje nedostaje? Is it more about the colo? Je li to više o colo? I know they recently started locating servers in Texas and not just California, so maybe that became at issue, the usage of those facilities? Znam da je nedavno počeo locirati poslužitelji u Texas i ne samo Kalifornija, tako da možda postao i tema, korištenje tih objekata? I guess whenever I hear them talk about “hardware shortages” I just have to ask this obvious question — how can there be shortages of a thing like a server? Mislim, kad god čujem ih se govori o "hardver je nedostajalo:" Ja samo moram pitati ovo pitanje očigledan - kako može biti nedostajalo je stvar kao server?

  15. Mike Rozak said on Mike Rozak rekao je na

    I think the overall trends for VWs are: Mislim da je ukupni trendovi za VWs su:

    - While the market grows at 30%-50% a year, more of that growth comes from new casual players than new hardcore players. -- Iako je na tržištu raste na 30% -50% godišnje, više od rasta koji dolazi od novih casual igrače od nove hardcore igrače.

    - Casual players aren’t willing to pay as much per hour of entertainment. -- Povremni igrači nisu spremni platiti koliko na sat zabave.

    - Casual players don’t play a single game as intensely, and/or don’t play as much overall, so they don’t get as many hours in. -- Povremni igrači ne igraju jednu igru kao intenzivno, i / ili ne igrati koliko ukupni, tako da ne dobiti onoliko sati rezervirati

    Or at least, that’s my speculation. Ili barem, da je moja spekulacija. I haven’t see too many hard facts, although I often see anecdotal evidence. Ja sam ne vidi previše teška činjenica, iako sam često vidjeti anecdotal dokaza. Playing with SLs numbers is one more data point. SL-ovi za Igranje s brojevima je jedan bod više podataka.

    Another interesting trend, not directly related to the SL data, is that MMORPG.com now shows whether a MMORPG has a one-time fee and/or a monthly fee. Još jedan zanimljiv trend, nije izravno vezana uz SL podataka, MMORPG.com je da se sada pokazuje da li je MMORPG ima jednokratno naknadu i / ili mjesečnu naknadu. Most of them are free. Većina od njih su besplatni. Many of the higher-ranked ones are also free. Mnogi od onih koji su veći-rangirani one su također besplatni. I’m pretty sure there were that many free MMORPGs 5 years ago (as a percentage of the MMORPGs existing at the time). Im 'ljepušan siguran da su mnogi besplatni MMORPGs 5 godina (kao postotak od MMORPGs postojeće u to vrijeme).

  16. Michael Chui said on Michael Chui, rekao je na

    I doubt I’m correct, but it’s also possible that it’s not the actual server equipment that there’sa shortage of, but rather the electricity to run it, etc. Utilities, more or less. Sumnjam da sam ispravna, ali je također moguće da to nije stvarni server oprema koja ima nedostatak, nego na struju, pokrenite ga, itd. Komunalne usluge, više ili manje. But I’d expect them to flat-out say that, if it were true. A ja bih njih očekivati da flat-out reći da, ako su istinite. (Though with all the complaints people had about their unscalability, maybe they don’t want it known?) (Iako sa svim pritužbe ljudi imali o svom unscalability, možda oni ne zele da poznati?)

    *shrugs* It’s an idea. * shrugs * To je jedna ideja.

  17. Michelle readman said on Michelle readman rekao je na

    As I understand it, a region or island is a single server, so they’ve been adding 4 new servers a day for just mainland requests. Kao Razumijem ga, regija ili otoka je jednom serveru, tako da ste je dodao 4 nova poslužitelja je dan za samo kopnom zahtjeva. Assuming that means per working day, that’s 80 servers a month. Uz pretpostavku da znači po radni dan, koji je 80 poslužitelji mjesec dana. On top of that are the additional new islands. Na vrhu da su se dodatne nove otoke.

    What’s interesting is that either I’m doing something wrong, or the increase in mainland regions that they state in the blog is different from the figures in the excel file (Multiply through by 10^6, divide by the size of a region, 65536). Što je zanimljiv je da je bilo sam radi nešto krivo, ili povećati u kopno regije koje su drzave u blog se razlikuje od figure u excel datoteci (Pomnoži kroz by 10 ^ 6, podijele po veličini regije , 65.536). But as I might be mis-understanding what they mean, I’m not going to draw anything from that. Ali kao što sam ja može biti mis-razumijevanje što znači, Im 'ne idući u draw ništa od toga.

    This post Talks about new hardware being in place and this allowing them to fullfil island orders that were waiting on this hardware may give a clue as to what’s going on. Ovaj post govori o novom hardveru koji se u ovo mjesto i omogućuje im da fullfil otok naloge koji su čeka na ovoj hardvera svibanj dati znak da je ono što se događa. I suspect that they buy in bulk from a supplier, install in bulk, then bring systems online as needed. Ja sumnjate da se kupi u skupno od dobavljača, u skupnu instalirati, a zatim donijeti online sustave po potrebi. Colos can charge fees for wanting to access your racks, so installing kit all at once makes sense, and this allows them to take advantage of bulk discounts. Colos može naplatiti naknada za koje žele pristupiti svom regali, tako da instalirate paket sve odjednom smisla, i ovo im omogućuje da iskoristite prednosti serijskog popuste. To make things more complex, they probably buy from a wholesaler rather than from the manufacturers directly, and they may be forced to wait on the wholesaler to reorder stock. Da bi stvari složenije, oni vjerojatno kupiti od veletrgovac nego direktno od proizvođača, i oni svibanj biti prisiljeni čekati na veletrgovac da preuredili zaliha.

  18. Prokofy Neva said on Prokofy Neva, rekao je na

    The islands or simulators are stacked up on one single server, I think it is 4 to 1 or 2 to one or whatever depending on the class of server. Otocima ili složenom simulatori su se na jednom poslužitelju, mislim da je 4 u 1 ili 2 na jednu ili bilo što ovisno o klasi server.

    They’ve been adding four new *simulators*, not servers, per day. Oni su već četiri dodavanja novih * * simulatori, ne serverima, po danu.

    There aren’t mainland “requests” — there are island “requests” or orders of set-price stock that is $1695 per simulator. Postoje ne kopna "zahtjeve" - nalazi se otok "zahtjeva" ili nalogu set-cijena za dionice koje je $ 1695 po simulator. The mainland auctions are distributed, by contrast, at auction, where bidding opens at $1000 and these days, usually goes up to at least $2400 if not $3800. Kopneni aukcije su distribuirani, kontrast, na aukciji, gdje ponudu otvara se u 1000 $ i ovih dana, obicno ide do barem $ 2400 ako ne i $ 3800.

    There has been speculation at various inworld meetings and in blogs about the electricity and cooling issues surrounding this giant server farm, but obviously they don’t discuss this as they don’t wish to invite speculation about scaleability. Došlo je spekulacija na raznim sastancima i inworld u blogove o električne energije i hlađenja pitanjima koji okružuje taj veleslalom server farmi, ali očito ne razgovaraju o ovom kao oni ne žele pozvati spekulacije o scaleability.

    I can’t imagine why they wouldn’t diversity their wholesalers to keep the flow of servers. Ne mogu zamisliti zašto oni ne bi raznolikost njihovih veletrgovce da zadrži protok poslužiteljima. This is a big project. To je veliki projekt. It’s already past 5,000 sims. To je već posljednjih 5.000 Sims.

    The point I’m making about “this post” is that when they get new hardware in the pipeline, they make political decisions. Stvar sam o tome da "ovaj post" je da kad su dobili novi hardver u cjevovod, oni čine političke odluke. They don’t say to angry and demanding and high-paying island customers, “We’re sorry, you’ll have to wait not two weeks, but three or even four weeks for private islands because we need to put out a $0 simulator with subsidized first land for newbies now, the newbies are screeching.” Ne kažem da se razgnjevi i zahtjevna i high-plaćati otok kupaca, "Žao nam je, morat ćete pričekati ne dva tjedna, ali tri ili čak četiri tjedna za privatni otoci jer mi je potrebno ugasiti $ 0 simulator s subvencionirano prvi zemlju za novorođen sada, novorođen su screeching. "

    Obviously, they’d rather sell a $1695 server with $295 tier than sell a $0 server with only Linden money sinks to it for new land ($512 per $512) and $0 tier (worse-case scenario of all 128 512 owners opt never to buy more land and stay at their free-tier level of the $9.95 basic premium account. Očito, oni bi radije prodati $ 1695 server sa $ 295 vezač od prodaje $ 0 server sa samo Lipa novac da ga odvodi za nove zemlje ($ 512 po $ 512) i $ 0 vezač (gori-case scenario svih 128 512 vlasnika opt nikada kupiti više zemlje i da ostanu u svoje slobodno-vezač razini od $ 9,95 osnovni račun premije.

    And they’d rather sell that $1695 server with the $295 tier on it than put out 2 mainland sims that will each sell for $1200 and then only fetch $195 tier. A oni bi radije da prodajete $ 1695 server sa $ 295 na red je od ugasiti Sims 2 kopnom da će svaki prodati za $ 1200 i onda samo dohvatiti $ 195 vezač. So they did what was logical and rational, and steered the supply to fill island orders, and put out one mainland instead of two, fetching $4000 that way instead of even $1200. Tako su činili što je logično i racionalno, i steered nabavu ispuniti otok naređenja, i stavi se jedna od dvije umjesto kopnom, dohvati $ 4000 na taj način umjesto da čak i $ 1200. That created the “real estate bubble” which was entirely dictated by the game gods. Da je urednik "real estate balonu" koji je u potpunosti diktiraju igru bogovima.

    At a certain point, as they saw premium account growth begin to slow — people couldn’t find new land and get started, even with the freebie 512, which many then expand, and a percentage even skip at the outset — and they had to “do something”. U određenom trenutku, kao što su vidjeli račun premije rast početi sporo - ljudi nisu mogli naći nove zemlje i početak, čak i sa freebie 512, koji mnogi zatim proširite i postotak čak preskočite na početku - i oni su na "Učiniti nešto". They saw landbots appearing to grab every single piece of cheap land instantly, making human eyes on the land market obsolete. Oni vidješe landbots koji se pojavljuju na zgrabite svaki jednog komada jeftine zemlje odmah, stvaranje ljudske oči na zemlji tržištu zastario. They saw enormous amount of screeching on the forums and blogs about evil land barons and it began to sink in for some people that the “evil land barons” were actually fueld by political decisions to satisfy island orders over newbie land demand. Ugledaju ogromnu količinu screeching na forumima i blogovima o zlo zemlji baruni i on je počeo tonuti u za neke ljude da je "zlo zemlji baruni" su zapravo fueld by političkih odluka kako bi udovoljili otok narudžbe preko novorođen zemlji zahtjev.

    It’sa very tricky balance to maintain, sustaining an artificial land market in a compelling way to make people think there *is* a market. It'sa vrlo lukav balans za održavanje, održavanje jedne umjetne na tržištu u zemlji uvjerljiv način da ljudi misle tamo je * * tržište. Of course there isn’t, in any basic sense, as there is merely the ebb and flow of land glutting by game gods, and the ability of certain smarter people to judge when their peak and troughs will be in supply. Naravno ne postoji, u bilo koje osnovne smislu, kao što postoji samo u oseka i protok zemlji glutting by igra bogova, i sposobnost pojedinih ljudi pametnije suditi kada njihova vrha i troughs će se u opskrbu.

  19. Prokofy Neva said on Prokofy Neva, rekao je na

    *sims are stacked up NOT on only one server, but stacked up 2-4 at a time on a server. * Sims je složen da ne na samo jedan server, ali se složenom 2-4 u isto vrijeme na serveru.

  20. Prokofy Neva said on Prokofy Neva, rekao je na

    BTW, the stock answer to these protests of mine and others that they are making political, not technical decisions is that they are not nefarious, and that they merely face “hardware shortages”. BTW, stock odgovor na ove proteste od mina i drugih koji su stvaranje političkih, a ne tehničke odluke je da oni nisu nefarious, i da su oni samo lice "hardver nedostatkom". To me, it sounds a lot like the Soviets saying they have “bread shortages” when in fact, if you go in the beriozka, the special shop for purchase of items with hard currency, you find plenty of the best bread, or if you go to the special department for the Party faithful where they get their special rations, you will find plenty of loaves. Za mene, to zvuči puno kao što su Sovjeti govoreći: "kruh je nedostajalo" kada se, u stvari, ako ići u beriozka, poseban shop za kupnju stavke s konvertibilnoj valuti, možete pronaći obilje najbolje kruh, ili ako idite na poseban odjel za stranke vjernika, gdje su se njihove posebne slijedovanje, naći ćete mnogo kruhova. Decisions are made *how* to take that “scarce supply” and allocate it to those whom they want to make sure get it, either because they pay more, or one suspects, big corporations or influential educational institutions. Odluke donose * kako * poduzeti da "jedva supply" i namijeniti ga za one koje žele, kako bi bili sigurni da bi ga, ili zato što su platiti više, ili jednog osumnjičenika, velikih korporacija ili utjecajnih obrazovnim institucijama.

    The Lindens sit there with X number of purchase orders. The Lindens sjediti tu s X broj naloga kupnje. Do they satisfy this fancy educational project with 40 sims that will only generate good press? Da li oni zadovoljavaju ove fancy obrazovni projekt sa 40 Sims da će samo generirati dobar press? Do they add 40 more to Anshe’s shopping cart to make 40 more sims with cybering blingtards that only generate negatiev press? Da li su dodali 40 više Anshe u košaricu, da bi 40 više Sims s cybering blingtards da samo generirati negatiev press? Do they fill island orders just to satisfy the bottom line? Da li se ispuniti otok naređenja samo kako bi udovoljili dnu line? Do they keep to their socialist dream and keep providing free server space in this climate of huge dmand? Da li se zadržati na njihovom socijalističkog san i držati pod uvijetom da slobodan prostor na serveru u ovom klime ogroman dmand?

    It’s this political process at the heart of Second Life to which we have no access and no privy (unless, of course, we’re on one of the Party faithful’s special lists). It's this političkih procesa u srcu Second Life na koje mi nemamo pristup i nije tajan (osim, naravno, smo na jednom od stranke vjernika's posebne liste). And that’s why landowners and tier-payers should demand a seat on the board. I to je razlog zašto landowners i vezač-obveznici trebali zahtijevati Sjednite na brodu. When we could articulate positions like, “Why should wealthy educational consortiums who pay only $900 per island and $150 month in tier, even though they use these sims to fuel their metaversal for-pay consulting businesses, get served ahead of the line of the blingtards, who are paying you $295?” You know, stuff like that. Kada bismo mogli artikulirati položajima kao što su: "Zašto bi bogata obrazovne consortiums koji plaćate samo $ 900 po otoku i $ 150 mjesečno u vezač, čak i ako su koristili te Sims goriva na njihovo metaversal za plaćanje konzalting tvrtke, dobiti služio ispred crte od blingtards , Koji su Vam plaćati 295 dolara? "Znaš, stvari kao što je to.

  21. Vykromond said on Vykromond rekao je na

    Minor fact-correction to original blog post: there actually are/were utilities that allowed you to “play” WoW from your cellphone, in the sense that they allowed you to see snapshots of the current game state and send slash commands to the client. Manje korekcija-zapravo se originalni blog post: postoji zapravo se / alate koji su vam dozvoljeno da se "igraju" Wow iz svog cellphone, u smislu da su vam dozvoljeno da vidite snapshots od trenutne igre stanje i poslati prorez naredbe za klijenta.

  22. Katrimoli said on Katrimoli rekao je na

    I don’t know how to react to this. Ne znam kako reagirati na ovo. I thought Oh Finally! Mislio Oh Konačno! I would see real info when my download finished. Ja bih vidjeti stvarne podatke kada mi preuzimanje završi. I was even ready to see NO information about info they didn’t want to share. Bio sam spreman čak i da vidim nikakve informacije o info ne želite dijeliti. My hope was that Linden was going to stop reporting accounts created, modified or not, and stop calling them residents. Moje nada je da je bila lipa ide na račun zaustavili izvještavanje stvorio, mijenjati ili ne, i prestati im meštani zovete.

    I don’t care if he eliminated some duplicates, I feel he is being dishonest. Ne zanima me ako je eliminiran neke duplikate, osjećam on se neposstene.

    My feeling is this is misleading on purpose so there will be media reports about this spreadsheet now. Moj je osjećaj da je ovo zabludu o svrsi pa će biti medijski izvještaji o ovoj proračunskoj tablici sada. The reporter says “residents”, her readers think “people,” and that drives me up the wall because there’s no new information here. The reporter kaze "stanovnika", joj čitatelji misle "narod", i koji te tjera zidom mi se jer nema novih informacija ovdje.

    When I read Zee Linden’s post, I saw she said this was a “drive toward complete transparency and openness!” Then when I saw my download, my jaw dropped. Kad sam čitati Zee lipa post, vidjeh, rekla je ona je to "pogon prema potpunu transparentnost i otvorenost!" A kada sam vidio moju preuzmite, moj čeljust odbačene.

    If you were telling me about your game, Raph, and you could confuse me at will, into posting to my blog the most untrue but flattering words about you… Ako je priča mi o svom igru, Raph, i ti bi mogao pomrsiti mi po volji, u domaćoj na moj blog najviše neistinite, ali laskav riječi o tebi ...

    You wouldn’t technically be lying, but… Vi ne lažljivi biti tehnički, ali ...

    …would you do it? ... Bi li to učiniti?

    My feeling is that it is very deceitful. Moj je osjećaj da je vrlo prijevare. How could Linden not be doing this on purpose now? Kako bi mogla ne biti lipa na ovoj svrsi radi sada?

  23. Prokofy Neva said on Prokofy Neva, rekao je na

    I think the figure of people who have spent at least one dollar in Second Life is the one to look at for the most realistic number they give for real log-ons this month: 187,860. Mislim da je brojka od ljudi koji su je proveo barem jednu kunu u Second Life je jedan pogled na za najveći broj realno oni daju za pravi zapisnik-ons ovaj mjesec: 187860.

    Of these, the number of alts could be 20 percent or more, of course. Ovih, broj alts mogao biti 20 posto ili više, naravno.

  24. Ace Albion said on ACE Albion, rekao je na

    My main account and three alt accounts are on premium subscription. Moj glavni račun i tri Alt premija računa se na pretplatu.

    They’re all annual though, so it’s $6 per month per account, not $9.95, so that’s spoiled that metric. Oni sve iako godišnje, tako da je 6 dolara mjesečno po računu, a ne 9,95 $, tako da je razmažen da metrika.

    I also pay (on one account) $40 per month in mainland tier fees. Također sam platiti (na jednom računu) 40 dolara mjesečno na kopnu stup naknade.

    Added to that I pay $195 per month on island tier, but 3/4 of that I get from the other people I share it with, in L$ which I sell for USD to cover the tier. Dodano na koje sam platiti $ 195 mjesečno na otoku stup, ali 3 / 4 i da ću dobiti od drugih ljudi ja to podijelite s, u L $ koje sam prodati za USD kako bi se obuhvatile red. I am assuming the people buying my L$ are doing so to use it to buy land or shoes or poseballs. Ja sam uz pretpostavku narod moj kupovina L $ rade tako da se koristiti za kupnju zemljišta ili cipele ili poseballs. They may or may not be premium subscribers. Oni svibanj ili svibanj ne biti "premium pretplatnike. They may also PayPal Anshe for their virtual beach homes. Oni svibanj i PayPal Anshe za svoje virtualne plaže domova.

    I just don’t see a way to say “this many $9.95 per month” because that misses what must be the biggest income for LL- tier charges. Ja jednostavno ne vidim načina da kažete "ovo mnogo $ 9.95 po mjesecu", jer da nedostaje ono što mora biti najveći prihod za LL-vezač troškove.

    It’s like someone saying if I rent out 99 houses through one letting management company, and one directly to a person, I only have two tenants. To je kao što je netko rekao: ako ja iz 99 iznajmljivanje kuće kroz jedan Najam menadžment kompanije, a jedan izravno u lice, ja imati samo dva podstanari.

    So by all means look at land owners/premium subs but you *have* to assume that those land owners paying big tier are effectively middle-men for money coming from non-subscribers to Linden Lab. Tako je u svakom slučaju pogled na zemlji vlasnika / premija nego li subs * * imati na pretpostavku da one zemlje vlasnici plaćati veliki stup se učinkovito srednji-ljudi za novac dolazi iz ne-pretplatnika na lipa lab. Someone renting from a landlord at $50 per month is effectively paying Linden Lab more than someone who pays %9.95 per month and sits on a 512sqm parcel of land. Netko najam od gazda na $ 50 mjesečno je efektivno plaćati lipa lab više od nekoga tko plaća 9,95% po mjesecu i sjedi na 512sqm pošiljke zemljišta.

    I think some observers just don’t get this part of the equation. Mislim da neki promatrači, samo ne bi taj dio jednadžbi. They just see it in terms of “who is paying to whack rats at a flat $15 per month”. Oni vide samo u smislu "koji je uplatom na udio štakori u stan 15 dolara mjesečno". It doesn’t work like that in SL. To ne funkcionira kao da je u SL. One person paying $200 per month can represent 16 people in money coming to the company. Jedna osoba plaćati 200 dolara mjesečno mogu predstavljati 16 ljudi u novac dolazi u društvu.

  25. Tom said on Tom je rekao na

    That’s based on a calculation that “excludes Alt’s matching users by payment information and/or email address”… these days, I hear the average household has 7 credit cards, and email addresses are easy to get too (I use three regularly). To je na temelju obračuna koji "isključuje Alt's odgovara informacije o plaćanju od strane korisnika i / ili e-mail adresu" ... ovih dana, čujem prosječnom kućanstvu ima 7 kreditne kartice i adresa e-pošte su lako dobili previše (ja koristiti tri redovito). So that is probably undercounting. Tako da je vjerojatno undercounting.

    Given the fact that the SL registration process doesn’t even require a real email address (try it — you can register an account using “asdf@asdf.com” or whatever other garbage email address you’d care to try), I’d say the number of alts are *vastly* undercounted. S obzirom na činjenicu da je proces registracije SL ni ne zahtijevaju pravi e-mail adresa (pokušajte ga - možete prijaviti račun koristeći "asdf@asdf.com" ili bilo koji drugi e-mail adresu za otpatke brigu, molim vas da pokušate), ja d reći broj alts su znatno * * undercounted.