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By N2H
Dobrodošli na Raph Koster osobna web stranica: MMOs, igre, pisanje, umjetnost, glazba, knjiga.

Webkinz & kin: yet more mammals Webkinz & rodbinom: još sisavaca

January 22nd, 2007 22. sječnja 2007

Continuing on the theme of massively multiplayer worlds that people don’t pay attention to, here’s a nice Boston Globe article about Webkinz. The gimmick here is that you buy a plush toy, and it comes with a login code for your virtual apartment, complete with a virtual pet version of the toy you bought. Nastavljajući na temu masivni multiplayer svijet da ljudi ne obraćajte pažnju na, ovdje je lijepo Boston Globe članak o Webkinz. Trik je da vam je ovdje kupiti pliš igračku, i to dolazi s prijavom kod za svoj virtualni stan , Kompletna sa virtualni ljubimac verzija je igračka ste kupili. In fact, the toy is actually your subscription fee: each one you buy gives you access for a year. U stvari, igračka je zapravo Vaš pretplate pristojba: svaki kupnje dobivate pristup za godinu dana.

Enough with the hype, you say. Dosta s hype, ti reći. How about figures? Kako o likovima? Try 2.5m uniques in December. Pokušajte 2.5m uniques u prosincu.

This goes alongside Club Penguin ’s 4m uniques in December, of course. To ide uz bok Club Penguin je 4m uniques u prosincu, naravno. A core characteristic of these games is that they offer housing and pets in place of character advancement — mechanics that are of course near and dear to my heart. Osnovna karakteristika ove igre je da se ponuda u ljubimce i stambenog karaktera mjestu napredovanja - mehanika koje su naravno u blizini i draga mom srcu.

Madison shows a visitor her Webkinz house, which has 14 rooms and a yard. Madison pokazuje posjetitelj joj Webkinz kuća, koja ima 14 sobe i dvorištem. The playroom is stocked with a board game, soccer ball, and dollhouse. U igraonica je opskrbljena sa igra na ploči, nogometne lopte, i kućicu za lutke. Madison enjoys competing for best outfit on Webkinz SuperModelz and avoiding falling candies on Candy Bash 2. Madison uživa natječu za najbolje odijelo na Webkinz SuperModelz i izbjegavanje pada na Bomboni Candy Bash 2. She also feeds her virtual pets and monitors their health and happiness. Ona je također izvori joj virtualne ljubimce i nadzire njihovo zdravlje i veselje.

I of course find it ironic that the very features that are regarded as peripheral by the mainstream games biz are the ones driving mass market acceptance. Ja, naravno, naći ironičan da je vrlo značajke koje su smatra periferne od ostatka igre biz se one vožnju masovno tržište prihvaćanja. With little kids, anyway. Uz malo djece, u svakom slučaju.

The article offers other tidbits, such as these little factoids: U članku nudi drugim tidbits, kao što su ove malo factoids:

Last month Toontown attracted 2.2 million visitors. Prošli mjesec Toontown privukla 2,2 milijuna posjetitelja. Disney plans to introduce a “Pirates of the Caribbean” MMO game this year. Disney planira uvesti "Pirati s Kariba" MMO igra ove godine. The medieval-themed RuneScape, whose typical user is a 14- or 15-year-old boy, began in 2001 and attracted 5.8 million visitors in December. Srednjovjekovne-tematskim RuneScape, čiji je tipični korisnik je 14 - ili 15-godišnji dječak, počeo je 2001 i privukla 5,8 milijuna posjetitelja u prosincu.

I won’t reiterate yet again how much cheaper it was to make these sites compared to a regular MMO. Neću ponoviti opet koliko jeftinije je da te stranice u odnosu na obične MMO. In fact, you can buy the server Club Penguin is built on for 3500 Euro. U stvari, možete kupiti poslužitelju Club Penguin je izgrađen na za Euro 3500. I hope the dinosaurs are paying attention. Nadam se da dinosaurs Plaćamo pozornost.

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  1. open...: MMORPG in a Box wrote on otvoriti ...: MMORPG u Prilog pisao January

    [...] Raph Koster points out that setting up a MMORPG is pretty cheap these days: even the top-end SmartFox system, which is Java-based, costs just 2000 Euros. [...] Raph Koster ukazuje da postavljate MMORPG je prilično jeftin ovih dana čak i vrhu-end SmartFox sustav, što je Java-temeljen, troškovi samo 2000 eura. Already there’sa number of games based on the code. Već nalazi se broj igara na temelju koda. And, of course, all this will run on a GNU/Linux box also costing peanuts. I, naravno, sve to će se izvoditi na GNU / Linux kutija i troška male pare. The only downside is that, like many online games these days, the SmartFox approach is to use Flash. Jedini downside je da je, poput mnogih online igre ovih dana, SmartFox pristup je koristiti Flash. [...] [...]

  2. The Real Online Game Business? Pravi online igre posao? - PlayNoEvil Game Security, Game Cheating, Gold Farming and RMT News & Analysis wrote on - PlayNoEvil Game sigurnosti, Game Cheating, Zlatna ratarstva i RMT Novosti & Analiza je napisao / la January

    [...] The Real Online Game Business? [...] Pravi online igre posao? Raph Koster has a most intriguing pair of articles on his web site that essentially ask the question - what is the online game business? Raph Koster ima najviše intrigantna par članaka na njegov web site koji bitno pitati pitanje - što je online igra poslovanje? In “They’re spending time where?” he discusses the top online gaming sites by time and market share and, for a change, Second Life and World of Warcraft aren’t mentioned. U "Oni trošenje vremena u kojem?" On govori o vrh online igre sučelja koje vrijeme i udio na tržištu, a za promjenu, Second Life i World of Warcraft se ne spominje. The game sites listed are not the usual suspects at all (from 2007, The Year of the Online Game? by Jason Lee Miller): Hitwise’s Top US Game Sites, In Terms of Market Share 1. Igra web-mjesta na popisu nisu uobičajeni osumnjičeni na sve (od 2007, godine je Online Game? By Jason Lee Miller): Top-Hitwise's US Game Sites, u smislu udjela na tržištu 1. Pogo.com 2. Pogo.com 2. Yahoo! Yahoo! Games 3. 3 igre. RuneScape 4. RuneScape 4. Yahoo! Yahoo! Games Downloads 5. Igre Preuzimanja 5. MSN Games 6. MSN igre 6. Neopets.com 7. Neopets.com 7. Gamefaqs.com 8. Gamefaqs.com 8. Miniclip Games 9. Miniclip Igre 9. Addicting Games 10. Addicting Games 10. Yahoo! Yahoo! Fantasy Sports Top US Game Sites, In Terms of Average Session Time 1. Fantastika Sport Top SAD igra stranice, u odnosu na prosječnu sjednici 1 put. IamGame.com 2. IamGame.com 2. BrainKing.com 3. BrainKing.com 3. Hogwarts Live 4. Hogwarts uživo 4. Eternal Kingdoms 5. Vječna 5 kraljevstava. Hogwarts Extreme 6. Hogwarts Ekstremni 6. Cyber Arcade World 7. Cyber Arkade Svijet 7. Gothador 8. Gothador 8. Gang-Wars 9. Gang Wars-9. Game Bonus 10. 10 bonus igara. The Pokemon Crater Of course, no data is provided on non-US users or sites (though I suspect these numbers include non-US users at US sites). U Pokemon Krater Naravno, nema podataka je na korisnicima izvan SAD-a ili sučelja (iako sam se sumnja da ove brojke uključuju non-US korisnicima u SAD-stranice). The other interesting question raised is that there are a huge number of independent game sites with casual, and not so casual, games that may be where the “real” money is BUT, because they don’t tie into the conventional Venture Capital / Research Analysis world (or even the “experts” in online gaming)… they just aren’t measured. Druga zanimljiva pitanje je da postoji veliki broj nezavisnih igra lokacije sa casual, i nije tako casual, igre koje svibanj, gdje se "pravi" novac ALI, jer ne kravatu u konvencionalnoj Venture Capital / Istraživanje Analiza svijeta (ili čak i "eksperti" u online igre) ... oni se ne izmjeri samo. Also, the power of gaming as part of an overall business strategy is something that should have a lot more attention - and Raph’s article on the toy Webkins is a great example. Također, na snazi igre kao dio opće poslovne strategije je nešto što bi trebao imati puno više pozornosti - i Raph je članak o igračka Webkins je odličan primjer. There are massive, untapped business opportunities that are lying at our feet if we’d just look past our navels. Ima masivne, neizmamljen poslovne mogućnosti koje leži na noge naše ako smo mi samo gledati naše prošlosti navels. See also Internet Ad Future is A Load of Bull by Jason Lee Miller. Pogledajte i Internet oglasa Budućnost je teret u Bull by Jason Lee Miller. Posted by SecurePlay in Game Industry, Game Demographics & Metrics, Game Design at 10:08 | Comments (0) | Trackbacks (0) View as PDF: This entry | This month | Full blog Trackbacks Trackback specific URI for this entry No Trackbacks Comments Display comments as (Linear | Threaded) No comments Add Comment [...] Posted by SecurePlay u industriji igara, igara Demografski podaci i pokazatelji, Game dizajn u 10:08 | Komentari (0) | Trackbackovi (0) Prikaži kao PDF: Ovaj unos | Ovaj mjesec | Full blog Trackbackovi Trackback URI specifične za ovaj unos Ne Trackbackovi Komentari Izlistaj komentare kao (Linijski | navojem) Nema komentara Dodaj komentar [...]

  3. Bloggers | The Cesspit. wrote on Blogeri | U Septička jama. Pisao January

    [...] changing hands, and the consistent [...] Source: BrokenToys - Lum Categories: Bloggers 03:55 Webkinz & kin: yet more mammals Continuing on the theme of massively multiplayer worlds that people don’t pay attention to, [...] [...] Promjenom ruke i dosljedna [...] Izvor: BrokenToys - Lum Kategorije: Blogeri 03:55 Webkinz & rodbinom: još sisavaca Nastavljajući na temu masivni multiplayer svijet da ljudi ne obraćajte pažnju na , [...]

  4. Webkinz wrote on Webkinz pisao o

    Original post: Webkinz& kin: yet more mammals by (c) 2007 RSS M User at My channel Technorati tag: Webkinz Originalni post: Webkinz & rodbinom, ali više od sisavaca (c) 2007 M Korisničke RSS kanala na Moj Technorati tag: Webkinz

  5. BuzzFeed wrote on BuzzFeed pisao o

    [IMG raphkoster.com] [IMG raphkoster.com]

  6. SWEATblog wrote on SWEATblog pisao o

    Webkinz commentaries: Webkinz on Buzzfeed Webkinz in NYTimes from 2006.03.26 [via Buzzfeed] Webkinz on CNN Money from 2007.04.01 [via Raph Koster] Webkinz on the Boston Globe from 2007.01.20 [via Raph Koster] Webkinz on MSNBC in North Platte Nebraska from 2007.03.22 Webkinz word of mouth strategy I’ve become the parent I hate Webkinz on PlayLibrary from 2006.04.14 Webkinz on PlayLibrary from 2006.09.08 Webkinz komentari: Webkinz na Buzzfeed Webkinz u NYTimes iz 2006.03.26 [preko Buzzfeed] Webkinz na CNN Money od 2007.04.01 [preko Raph Koster] Webkinz na Boston Globe od 2007.01.20 [preko Raph Koster] Webkinz na MSNBC u North Platte Nebraska iz 2007.03.22 Webkinz usmenom strategija sam postala roditelj Mrzim Webkinz na PlayLibrary iz 2006.04.14 Webkinz na PlayLibrary iz 2006.09.08

  7. PlayNoEvil Game Security, Game Cheating, Gold Farming and RMT News & Analysis wrote on PlayNoEvil Game sigurnosti, Game Cheating, Zlatna ratarstva i RMT Novosti & Analiza napisao April

    [...] strategy is something that should have a lot more attention - and Raph’s article on the toy Webkins is a great example. [...] Strategija je nešto što bi trebao imati puno više pozornosti - i Raph je članak o igračka Webkins je odličan primjer. There are massive, untapped business opportunities that are lying at our feet [...] Ima masivne, neizmamljen poslovne mogućnosti koje leži na noge naše [...]

  8. webkins - Web - WebCrawler wrote on webkins - Web - WebCrawler napisao na

    [...] • webkins.org null webkins.org • Raph’s Website " Webkinz & kin: yet more mammals Raph Koster’s personal website: MMOs, gaming, writing, art, music, books. … a lot more [...] [...] • webkins.org null webkins.org • Raph's Web stranica "Webkinz & rodbinom: još sisavaca Raph Koster osobna web stranica: MMOs, igre, pisanje, umjetnost, glazba, knjiga. ... Mnogo više [ ...]

  9. Penguin Webkins - Dogpile Web Search wrote on Penguin Webkins - Dogpile Web Search pisao na

    [...] relating to penguin webkins Sponsored by: http://www.toseeka.org [Found on Ads by Ask.com] 26. [...] Se odnose na pingvin webkins Sponsored by: http://www.toseeka.org [Pronađeno o Oglasi Ask.com] 26. Raph’s Website " Webkinz & kin: yet more mammals In fact, you can buy the server Club Penguin is built on for 3500 Euro. … webkins - Web - [...] Raph's Web stranica "Webkinz & rodbinom: još sisavaca U stvari, možete kupiti poslužitelju Club Penguin je izgrađen na za Euro 3500. ... Webkins - Web - [...]

Reader Comments Reader Comments
  1. Psychochild said on Psychochild rekao je na

    In fact, you can buy the server Club Penguin is built on for 3500 Euro. U stvari, možete kupiti poslužitelju Club Penguin je izgrađen na za Euro 3500.

    I did some consulting for someone using the SmartFox server last year. Ja sam neke konzalting za nekoga koristeći SmartFox poslužitelju prošle godine. While it’s kinda neat, it’s not like SmartFox is like DIKU that lets you set up a game in a few hours of work. Iako je kinda krava, to nije kao SmartFox je kao DIKU koji vam omogućuje postavljanje igra u nekoliko sati rada. It’s really just a cheap replacement for the Flash Server that got priced way out of the indie developer’s price range. To je zaista samo jeftina zamjena za Flash Server koji način se dobila po cijeni od Indie Developer's raspona cijena. You still have to develop the game that goes along with it, which is still a challenge. Još uvijek se razvijati igra koja ide uz to, koja je još uvijek izazov. ;) It’s similar to saying you could get the same technology that powers EVE for free . To je slično rekao biste dobili iste tehnologije koja pokreće Eve besplatno. (Well, the servers at least. But, Flash powers the client for Club Penguin, not SmartFox.) Once again, tech isn’t the silver bullet. (Pa, barem poslužiteljima. Ali, Flash ovlasti klijenta za Club Penguin, ne SmartFox.) Još jednom, tehnologija nije srebro metak.

    But, yeah, same story we see on a regular basis: if it’s not hardcore, it gets ignored. Ali, da, istu priču smo vidjeli na redovnoj osnovi: ako nije hardcore, to se zanemaruje. And, this is the same as with many media: kids books tend to get overlooked as “serious literature”. Ali, to je isto kao i sa mnogim medijima: dječji knjige imaju tendenciju da se previdjeti kao "ozbiljne literature". But, from the legal point of view, it’s easier to develop a game for adults than navigate the minefield that is dealing with children customers online. Ali, s pravnog gledišta, to je lakše razvijati igre za odrasle od navigaciju u minsko polje koje se bave djecom online kupaca.

  2. magicback (frank) said on magicback (Frank), rekao je na

    The trend for sucessful businesses is to start with fully integrated first life and second life communities and ecologies. Trend za sucessful tvrtke je početi s potpuno integriranom prvi život i drugi život zajednice i ecologies.

    Webkinz is a great example. Webkinz je odličan primjer. The web component of Webkinz is an value-added feature that: Web komponente Webkinz je na dodanu vrijednost koje značajke:
    (1) is a differentiating feature in the plush toy business (1) je značajka koja diferencira u pliš igračku poslovanje
    (2) allows you to sell at premium (Buy a plush toy and get the online pet as THE PREMIUM) (2) vam omogućuje da prodajete na premije (Kupite pliš igračku i dobiti online ljubimcu kao premium)
    (3) attract more sales (3) privući više prodaje
    (5) use the retail distribution channels for the web business (5) koristiti maloprodajne distribucijske kanale za web poslovanje
    (6) use e-commerce channels to upsell retail products (buy a pet online and get a plush toy as THE PREMIUM). (6) koristiti e-commerce kanale upsell proizvoda u maloprodaji (ljubimcu kupiti online i dobiti pliš igračku kao premium).
    (7) generate more profits (7) generirati više dobiti

    The secondary trend, particular for online entertainment, is to leverage the social dimension. Sekundarnog trenda, posebice za online zabavu, je obuhvatiti i socijalnu dimenziju. We done the achievement dimension to death already Mi smo učinili postizanje već dimenzija do smrti :)

    Good stuff… Dobre stvari ...

    Frank

  3. Ola Fosheim Grøstad said on Ola Fosheim Grøstad rekao je January

    I believe limited edition figurines are quite popular in Japan, what if you could buy a unique or limited edition figurine and get that avatar with associated special capabilities in a MMORPG? Mislim ograničen izdanje figurines su prilično popularni u Japanu, što ako bi mogao kupiti jedinstveni ili ograničen izdanje figura i dobiti koja avatar povezane s posebnim sposobnostima u MMORPG?

  4. Michael Hardt said on Michael Hardt, rekao je na

    I’m skeptical of these numbers. Ja sam skeptičan od tih brojeva. There are what, 300 million people in the United States? Ima ono, 300 milijuna ljudi u Sjedinjenim Državama? Does “4m uniques in December” really indicate that 4 million different people checked into this virtual world (that I hadn’t heard of until reading your post)? Da li "4m uniques u prosincu" zapravo pokazuju da 4 milijuna ljudi različitih provjeriti u ovom virtualnom svijetu (koja mi nije čuo do čitanja vaš post)? That seems incredible to me. To mi izgleda nevjerojatno. Or am I missing some wrinkle in these figures? Ili mi nedostaje nekoliko nabora u ove brojke?

  5. Raph said on Raph rekao je January

    I think a big part of the wrinkle you’re missing is that you’re too old. Mislim da je veliki dio od nabora ste nedostaje je da si prestar. The other day I was showing some Cub Scouts my office. Drugi dan sam se prikazuju neki žutokljunac Izviđači moj ured. They asked if I had worked on Lego Star Wars. Oni su pitali ako sam radio na Lego Star Wars. When I said no, they asked if I had made games for literally a dozen different game portals — including many I had never heard of. Kad sam rekao ne, oni pitali ako sam napravio igre za doslovno desetak različitih igra portala - uključujući i mnoge sam nikada nije čuo. These were 3rd graders. To su bili 3. graders.

    Check the ranking of Club Penguin on Yahoo’s buzz meter. Provjerite rang Club Penguin na Yahoo-a zujanje brojilu.

  6. magicback (frank) said on magicback (Frank), rekao je na

    Also, note that kids then to swarm to popular activities in large groups. Također, imajte na umu da djecu onda roj na popularan aktivnosti u velikim skupinama. If a few cool 3rd grader liked some website, all the 3rd graders will be all over it. Ako nekoliko cool 3. ocjenjivač volio neke web stranice, sve će 3. graders sve preko njega. Remember time times when baseball cards, pokemon, or whatever kid pastime was the rage. Sjetite se vremena kada bejzbol kartice, Pokemon, ili što god jare provod je bio bijes.

    As for “uniques”, could be unique log-on sessions such that a kid could generate a few dozen uniques in a given month? Što se tiče "uniques", moglo bi biti jedinstveni prijavite na sjednicama takva da djetetu mogao generirati nekoliko desetaka uniques u određenom mjesecu? If uniques are linked to unique plush toy sold, 2.5m plush toys sold a month is very good. Ako uniques su povezani na jedinstven pliš igračku proda, 2.5m pliš igračke prodao mjesec dana je vrlo dobar. However, I doubt that the correct interpretation. No, ja sumnjam da su ispravne interpretacije.

    Frank

  7. Prokofy Neva said on Prokofy Neva, rekao je na

    Well, Raph, as I’ve been trying to explain, these are all girl-games. Pa, Raph, kao što sam pokušava objasniti, to su sve djevojke-igre. My daughter and her friends play the Penguin one and some of these others. Moja kći i njezini prijatelji igrati Penguin jednom, a neke od tih drugih. And girl-games attract at least 50 percent of the human race, maybe more. I djevojka-igre privući barem 50 posto ljudske rase, možda više. Girls, and some boys, just love making houses, having dolls and pets, and arranging them. Djevojke, i neki dečki, samo ljubav izradu kuća, s lutke i kućne ljubimce, i uređenje njih. They don’t like going out questing time and shooting stuff — those are boys’ games. One ne vole izlazak questing vrijeme i pucnjava stvari - one su dječaci 'igre. Yes, this is horribly un-PC, but there it is, the game facts don’t like. Da, to je užasno UN-PC-u, ali tamo je, igra se ne sviđa činjenica. When you, as a boy, can begin to understand the attraction of girls’ games and start making more girls’ games, you will be even more wealthy and wise than you are now. Kada se, kao dječak, može se početi razumjeti privlačnost djevojke 'igre i počeli raditi više djevojke' igara, bit će vam još više bogate i mudar nego što su sada. Look at Will Wright. Pogledajte Will Wright. He understood girls’ games, and made them. On je razumio djevojke 'igara, i utvrdi ih.

  8. Raph said on Raph rekao je January

    Come now, you’re stereotyping just a wee bit. De sada, vi ste stereotyping samo mali bitni. :) All the games I have worked on have had housing and pets, I wanted them there! Sve igre sam radio na su stambeni i kućni ljubimci, htio sam ih tamo! I also spend lots of time on dress-up factors. Također sam puno vremena potrošiti na haljinu-up faktora. I always get yelled at for ignoring combat, too… Ja uvijek dobiti viknu za ignoriranje u borbenim, previše ...

  9. Michael Hardt said on Michael Hardt, rekao je na

    You’re right. Imaš pravo. I’m just old. Ja sam samo stari. I read some of the press stories on Club Penguin, and I see that I had missed this phenomenon completely. Pročitao sam neke priče na press Club Penguin, i vidim da sam imao propustili ovaj fenomen u potpunosti.

    As a parent, I’m kind of glad my eight-year-old is building Legos instead of doing this, but I wonder if he’s missing something. Kao roditelj, ja sam vrsta veseli moj osmogodišnji je izgradnja Legos umjesto da radiš ovo, ali sam čudo ako on je nešto nedostaje. Apart from short-term amusement, are there benefits attached to a child’s interacting in an online virtual world? Osim kratkoročnih zabave, tu su prednosti pričvršćena na djetetove interakcije u online virtualni svijet?

  10. JuJutsu said on Džijudžicu rekao je January

    Prokofy is probably right about the central tendency but there IS variance there. Prokofy je vjerojatno u pravu središnje ali postoji tendencija varijance postoji. In SWG I spent much more time playing my Image Designer than my TKA and more time on hairdos and makeovers than fighting. U SWG sam provela mnogo vremena igrajući moje slike Dizajner od mog TKA i više vremena na hairdos i makeovers od borbe. Moreover, the majority of my customers were male avatars [who knows who was at the keyboard]. Nadalje, većina mojih klijenata su muški avatars [ko zna koji je bio na tipkovnici]. Granted it was a slim majority but I was tickled by the fact that many of the most combat oriented eventually decided it would be nice to actually have a chin on their avatar Odobrio je da je većina slab, ali sam bio tickled i činjenica da su mnogi od borbenih orijentirana na kraju odlučila da bi bilo lijepo da zapravo imaju podbradak na njihov avatar ;)

    As for houses and stuff to put in them…another arena for achievers to stay ahead of the Joneses. Što se tiče kuća i stvari staviti u njih ... drugu arenu za achievers da ostanu ispred je Joneses. Especially if housing, guild halls etc are publicly visible. Pogotovo ako je stambeno, ceh dvorane itd su javno vidljive.

    Based on an of 5 it’s true that the 3 males are generally more combat oriented than the 2 females. Na temelju 5 je istina da su 3 mužjaka su općenito više borbenih orijentirani od 2 ženke. But it’s not as simple as “boyz fight, gurlz don’t”. Ali to nije kao jednostavan kao "boyz borba, gurlz ne". Both my wife and my daughter are not at all averse to fighting. I moja supruga i moja kći nisu na svim averzija do borbe. The difference seems to be that they are less likely to fight just to be fighting, they fight when something gets in the way of them obtaining an object that they want. Razlika se čini da su manje vjerojatno da će se boriti samo da se bori, boriti se dobije kada se nešto na putu od njih dobivanje objekt koji oni žele.

    I think Raph put his finger on the most important factor for these games: age. Mislim Raph stavio svoj prst na najvažniji faktor za ove igre: dob.

  11. Allen Sligar said on Allen Sligar rekao je na

    “But, from the legal point of view, it’s easier to develop a game for adults than navigate the minefield that is dealing with children customers online.” "Ali, s pravnog gledišta, to je lakše razvijati igre za odrasle od navigaciju u minsko polje koje se bave djecom online kupaca."

    Thats so true, we had to completly exclude those below 13 from GLM. Thats tako istinito, morali smo kompletno isključiti one ispod 13 od GLM. The legal ramifacations and privacy concerns as well as the other features of the site preclude having 7-12 year olds. Pravni ramifacations i privatnost zabrinutost, kao i druge značajke na stranici spriječiti da 7-12 godina olds.

  12. Matt Forbeck said on Matt Forbeck rekao je na

    Have you seen Miuchiz ? Jesi li vidio Miuchiz? It’sa handheld video game for kids (kind of a tamagotchi), with a USB port. It'sa ručni video igre za djecu (vrste, a tamagotchi), sa USB porta. You attach it to a Windows machine, fire it up, and it grants you permission to play in a virtual world that’s essentially an MMORPG for kids. Vi pridavati ga na Windows stroj, vatra ga, i to vam odobrava dozvolu za igranje u virtualnom svijetu, koji je u suštini jedan MMORPG za djecu. The packaging is obtuse, and I didn’t recognize that the handheld has this function until after I got it up and running. U pakiranju je glup, a ja ne prepoznaje da je ručni ima tu funkciju do poslije sam ga i izvodi. They started out at around $50, but I understand the price has fallen to closer to $20 these days. Oni su počeli na oko 50 dolara, ali sam razumjeti cijena je pala na bliže 20 dolara ovih dana.

  13. darniaq said on darniaq rekao je January

    These are not girl games. Ovo nisu djevojke igre.

    Miuchiz Monsterz is just one of three MMOs from MGA Entertainment, all built concurrently, all using a common graphics engine, one including a license (Bratz). Miuchiz Monsterz je samo jedan od tri MMOs iz Postavi Zabava, sve izgrađena istovremeno, koristeći zajedničke svim grafičkim prikazom, jedan uključujući licencu (Bratz).

    Club Penguin has topped Miniclip.com’s charts almost since launch. Club Penguin je topped Miniclip.com to top skoro od pokretanja. This is Miniclips, the casual and free online games service. To je Miniclips, na neformalan i besplatne online igre usluga. Club Penguin itself carries a fee, and yet continuously is in the top 3 for the free place. Club Penguin sebi nosi određenu naknadu, a kontinuirano je u vrhu 3 za besplatno mjesto.

    Webkinz is interesting because it’s not really a PSW in the traditional sense, but can be billed as one. Webkinz je zanimljiv, jer to nije doista PSW na tradicionalan način, ali može biti naplaćeni kao jedan. The point of entry is the same as the MGA titles: buy hardware for a cost, get access to a world. Je točka ulaza ista kao Postavi naslovi: kupiti hardver za cijenu, dobiti pristup na svijetu. MGA spent close to $20mil on their system, and their handheld lets you play that character in offline mode (it’s not that great, but it’s the first of it’s time). Postavi proveo u blizini $ 20mil na njihov sistem, i njihov ručni Vam omogućava da igrate lik u izvanmrežni način rada (to nije veliki, ali je prvi u to vrijeme).

    As we’ve all been saying, times are a changin’. Kao da smo svi bili govoreći, vremena su promijeniti. The folks only looking at WoW were the same only looking at EQ1. Ljudi samo gledaju u WOW su isto samo gleda na EQ1. Same game, same target market. Isto igra, isto ciljno tržište. The world has up and changed all around them, but that golden 8mil subscription mark drowns out such things. Svijet je do promjena i sve oko njih, ali da je zlatni 8mil pretplatu marku drowns se takve stvari. The forward-looking groups are looking at the emerging players, the younger ones, the casual adult ones. U budućim događajima grupe su u nastajanju igrača, i one mlađe, odrasle i povremeni one.

    This is why I feel that WoW won’t be topped by another diku. To je razlog zašto sam dojam da neće biti WOW topped drugi diku. It’ll be topped when the measure of success is changed. To će biti topped kada je mjerilo uspjeha je promijenjen. Heck, Maplestory and Habbo have RADICALLY more accounts than WoW, and much higher ARPU. Pakao, Maplestory i Habbo imaju radikalno više računa nego WOW, i mnogo veći ARPU. And the games cost way less to make. A cijene igre način manje da. And they offer functionally similar game play with more deep rewards. A oni nude funkcionalno slične igrati igru s viłe duboko nagrade. And of course are microtrans I naravno su microtrans :)

    WoW capped one way of delivering success. WOW kapom jedan način za isporuku uspjeha. There’sa few others. Nalazi se nekoliko drugih.

  14. rcarca10 said on rcarca10 rekao je na

    yo im having a HUGE compatishon on webkinz 2 enter all u have 2 do is add me my user is rcarca10 and then send a gift ther will be a first second and third and even forth prize the first place winner will reseeve a rock star tv worth 1000 kinz cash 3 food items how cool is that any way second place will reseeve a rock star poster and a 10% w shop coupon and third place will reseeve a clothing item of any kind and forth place will get 2 food items u have till feb third 2 enter the prises jo da im veliki compatishon na webkinz 2 ući u sve imaju 2 učiniti je dodati mi je rcarca10 korisnika, a zatim poslati dar ondje će biti prvi drugi i treći pa čak i roditi nagradu prvo mjesto pobjednik će reseeve stijeni zvijezda TV vrijedi 1000 kinz gotovinu 3 hrana stavke kako kul je da ni na koji način će drugo mjesto reseeve stijeni zvijezda plakat i 10% w shop kupon i treće mjesto će reseeve jedan odjevni predmet bilo koje vrste i izlazi mjesto će dobiti 2 predmeta u hrani su do veljača 2 treći unesite prises
    will be given on feb 4 thx enter now!!! će se dati na 4. veljače THX unijeti sada!

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