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By N2H
Dobrodošli na Raph Koster osobne web stranice: MMOs, igranje, pisanje, umjetnost, glazba, knjige.

Thoughts on the Metaverse Summit Misao na Metaverse samit

May 8th, 2006 Svibanj 8th, 2006

So, I’ve already linked to a ton of other people’s commentary on the Metaverse Summit , but I haven’t given any of my own thoughts yet. Dakle, već sam se veže na tona drugih ljudi komentar na Metaverse Summita, ali nisam dobio bilo koji od moje vlastite misli. If you’re used to thinking of me as the pie in the sky idealist, prepare for some grounding…! Ako ste se mislili na mene kao pita u nebo idealist, pripreme za neke uzemljenje…!

Annotated versus virtual reality Označeni prema virtualne stvarnosti
There was a definite tug of war between two competing versions of what the metaverse means. Došlo je definitivno tegljača rata između dvije konkurentske verzije što znači metaverse. One of them is the virtual world thing that most readers of this blog will be familiar with. Jedan od njih je virtualni svijet stvar da je većina čitatelja ovog bloga će biti upoznati s. The other is the annotated world augmented reality thing, which is the idea of pulling web data into the real world by overlaying it on our physical existence via heads-up specs and the like. Drugi je protumačiti svijet proširena stvarnost stvar, koja je ideju web povlačenjem podataka u stvarnom svijetu by overlaying na naše fizičko postojanje preko glave-up specifikacije i slično. In between is the “mirrorworld” which is a compromise, replicating the real world into virtual space and then annotating it there. U međuvremenu je "mirrorworld", koji je kompromis, Umnožava se u stvarnom svijetu u virtualnom prostoru, a zatim zapisivanje to postoji.

I have little doubt that all of these are dreams that are under development. Ja sam malo sumnje da je sve to su snovi koje su u razvoju. But they don’t all seem to me to be the same thing at all, and I think they serve different purposes because of their usage patterns. Ali oni ne sve čini da mi se ista stvar na sve, i mislim da oni služe različite svrhe zbog korištenja uzoraka. Virtual worlds are primarily, and will continue to be primarily, for leisure time activities. Virtualni svjetovi su u prvom redu, i nastavit će se u prvom redu, aktivnosti za slobodno vrijeme. Augmented reality serves a primarily practical purpose, and will continue to be best-suited for that. Proširena stvarnost jedna služi prvenstveno praktičnu svrhu, i nastavit će biti najbolje prilagođen za to. The killer apps for augmented reality lie in local economy applications: real estate, comparative shopping, navigation, interpersonal interaction annotation (heads-up tickler files over people’s heads, etc). The nadmoćni apps za prošireni stvarnosti leže u lokalne ekonomije aplikacije: nekretnine, komparativna shopping, orijentacija, međuljudske interakcije komentar (glava-up tickler datoteke preko glave ljudi, etc). The killer apps for virtual worlds have been, and will remain, chatting, hanging out with friends, and entertainment. The nadmoćni apps za virtualni svijet je, i ostat će, razgovor, objesivši se s prijateljima i zabave.

We’re seeing the first steps towards the annotated world stuff right now. Mi smo vidjeli prvi koraci prema protumačiti svijet stvari upravo sada. World Heritage sites are being d digitized , and services like Zillow are causing upheaval in their markets. Svjetske baštine se d digitalizirani i usluge kao što su Zillow su uzrok premještanje u svoja tržišta. These are all starting with mirrorworld applications, of course, but mirrorworld data will eventually migrate towards the two extremes. To su svi koji počinju s mirrorworld aplikacije, naravno, ali mirrorworld podataka će se na kraju migrirati prema dvije krajnosti. A digital Machu Picchu is much more compelling when it’s either serving as tour guide or hosting mutant dinosaurs you can kill; an inert 3d version would be one you visit once, think is cool, and then never visit again, much like most people fall in love with Google Earth (and its predecessor Keyhole) for about a week, then stop using it. Digitalni Machu Picchu je mnogo više uvjerljiv kad je bilo služeći kao vodič ili tour hosting mutant dinosaurs možete ubiti; jedan inert 3d verzija bi vam biti jedan posjet jednom, mislite da je cool, i onda nikad ne posjetite opet, mnogo kao što većina ljudi zaljubiti Google Earth (i svog prethodnika Keyhole) za otprilike tjedan dana, onda ga prestati koristiti.

This divide stuck out for me perhaps because I am reading the latest Vernor Vinge book, Rainbows End , which is set here in San Diego, and features lots of augmented reality overlays on top of a landscape I know fairly well. To divide zaglavi se za mene možda zato što sam ja čitajući najnovije Vernor Vinge knjiga, Rainbows End, koji je postavljen ovdje u San Diego, značajke i puno proširena stvarnost nadslojevi na vrhu pejzažu znam prilično dobro. Among the postulates is that kids will choose to run around in parks that are built with VR overlays for gaming — but there’s no mention of more traditional, screen-bound games. Među postulira se da djeca će izabrati koji će se prikazivati u oko parkova koji su gradili s VR nadslojevi za igre - ali nema spomenuti više od tradicionalnog, screen-svezana igre. Which brings me to my next thought… Koji donosi mi da pored moje misli…

The poorly distributed future U slabo distribuira budućnosti
One of my recurrent comments to other attendees was that many of the folks there needed to get out of Silicon Valley from time to time and go visit Cleveland, or Iowa, or rural Florida. Jedan od mojih periodičan komentare na drugim sudionicima je da mnogi ljudi postoji potrebna kako bi vam iz Silicon Valley s vremena na vrijeme i otići posjetiti Cleveland, ili Iowa, ili ruralnim Florida. You know, the real world. Znate, u stvarnom svijetu. Some of the more enthusiastic folks were proposing brainports by 2016, and I felt obliged to stand up and point out that even if a fully functional and debugged brainport were announced by a stealth startup tomorrow , it would not have made it through the FDA by 2016. Neki od ljudi su više oduševljeni predlaže brainports by 2016, i osjetio sam dužan stand up i naglasavaju da čak i ako je potpuno funkcionalne i debugged brainport su najavio je početak potajnost sutra, to ne bi napravio to kroz FDA by 2016 .

Afterwards, chatting with Esther Dyson and Ethan Zuckerman, Ethan and I compared notes on the progress towards the “artificial pancreas” for diabetes management, something for which he has literally been waiting for 21 years despite the fact that “all the pieces are there.” (Minimed has recently deployed the first pre-alpha gen of something like this, and it’sa long way from being a real solution for all diabetes sufferers). Nakon toga, razgovor s Esther Dyson i Etan Zuckermanovi, Etan i sam napomene u odnosu na napredak prema "umjetna gušterača" za dijabetes upravljanje, nešto za što ga je doslovce je čekao 21 godina, unatoč činjenici da su "svi su komadi tamo. "(Minimed je nedavno angažiran je prvi pre-alpha gen za nešto ovako, it'sa i dug put od realnog rješenja za sve bolnicima dijabetes).

There’sa “last mile” problem in a lot of technologies, and metaverses are no exception. Ima "posljednja milja" problem u puno tehnologija, i metaverses nisu iznimka. There’s this tendency to assume that just because a new technology comes into play, the old ones are replaced. Tu je ova tendencija da se pretpostaviti da upravo zbog nove tehnologije dolazi u igru, stari su zamijenjena. But they aren’t — they are still in use even in the most trendsetting of communities. Ali oni nisu - oni su još uvijek u uporabi iu većini trendsetting zajednica. At the Summit, there were a lot of folks taking notes on paper right alongside those with laptops, and I think I was the sole tablet user. Na sastanku na vrhu, bilo je puno ljudi koje bilješke uz pravo na rad s one laptop, i mislim da sam bio jedini korisnik tableta. The only person I saw putting virtual worlds to real use during the summit was Robert Scoble , who seemed unable to pry himself away from Second Life. Jedina osoba Vidio sam stavljajući virtualne svjetove na pravi koristiti tijekom summita bio je Duga gornja odjeća Scoble Pomoć, koji nisu u mogućnosti da zabadati nos činilo se daleko od Second Life. And lastly and most telling, there was an uncomfortable moment when some of the more pie-in-sky folks rhapsodized about how a virtual Darfur in Second Life could raise consciousness worldwide and Ethan slammed them for it. I na kraju, a većina priča, tamo je jedan neugodan trenutak kada je neki od više pie-in-sky porodica rhapsodized o virtualnom Darfuru u Second Life mogao podići svijest u svijetu i Etan slammed im za to. There’sa level of arrogance inherent in thinking that some geeks in Silicon Valley building a virtual Darfur can even begin to convey what actually happens in the Third World when many of those on the ground cannot grasp it. Ima razinu nadutost inherent u misle da neke geeks u Silicon Valley izgradnju virtualne Darfuru mogu čak početi prenijeti što se događa zapravo u trećem svijetu, kada mnogi od onih na terenu ne može prihvatiti.

Just as the screen-bound games are not going to go away (check out the resurgence in retro games!), Zillow isn’t going to kill off all the real estate agents either. Kao ekrana-igrica obvezuju se ne događa da odem (check out, ponovnoga izbijanja u retro igara!), Zillow se ne ide na kill off svih posrednika u prometu nekretninama bilo. There’sa large and aging population that won’t be gone by 2016 who will stick to the old methods; a large proportion of the younger folks will still prefer the handholding another person can offer; and the affluent will do the math and conclude that the cost of paying an agent may well be a better deal than the lost value of their hourly earnings if they did it themselves. Technologies accrete . Ima velikih i starenje stanovništva koje neće biti gone by 2016 koji će se držati stare metode; veliki udio mlađih ljudi će i dalje vole i handholding druge osobe mogu ponuditi; i pritoke će se math i zaključiti da trošak plaćati jedan agent svibanj dobro biti bolje posla nego izgubila vrijednost njihove zarade po satu ako oni to sami. Tehnologije accrete. Many of the loftier visions of social impact were centered around the incorrect notion that technologies replace , and that’s just not how the world works. Mnogi od loftier viđenju socijalni učinak su centered oko ispravan pojam koji zamjenjuje tehnologije, i to ne samo kako se svijet radi.

The metaverse is flat The metaverse je stan
The subtitle of the summit was “Pathways to the 3d web.” Some folks, like Daniel James, spent much time crossing out the word “3d” everywhere they saw it. The podnaslov, na vrhu je "Šetnice u 3d web." Neki ljudi, kao što su Daniel James, proveo mnogo vremena prelaz iz riječi "3d", kud god ugledaju. As Randy Farmer noted in “3d is like blue.” It’s an attribute. Kao što je navedeno u Randy Farmer "3d kao što je plava." To je jedan atribut. What’s more, it’sa fairly useless attribute in many cases. Što je više, it'sa prilično beskorisnih atribut u mnogim slučajevima.

I have become persuaded that a huge part of why Korea boasts such a burgeoning MMO player population is because they didn’t go 3d as quickly as the West did. Ja sam postao uvjeren da je veliki dio zašto Korea ima takav burgeoning MMO igrača stanovništva je jer nisu ići 3d čim je Zapad učinio. Yes, I blame EverQuest . Da, krivi EverQuest. 3d is pretty, significantly more immersive, and it’s more than twice as hard to adopt . 3d je prilično, znatno više immersive, i to je više od dva puta kao što je teško usvojiti. The average person does not know how to navigate a virtual 3d space, the control complexity is significantly higher than any 2d environment demands, and most of our applications of virtual spaces haven’t actually needed 3d interaction anyway. The idea embodied in one of the OpenCroquet demos, of playing chess in a 2d window whilst in a 3d space, just underlines how superfluous the 3d space is to that particular application. Prosječna osoba ne zna kako plovite po 3d virtualni prostor, kontrola složenost je značajno veći od bilo koje 2d okoliša zahtjeve, a najveći dio naše aplikacije virtualne prostore nisu zapravo potrebna interakcija 3d anyway. Ideja utjelovljena u jednom od OpenCroquet demo, igrati šah u 2d prozor dok u 3d prostor, upravo ističe kako je suvišno 3d prostor je da određeni zahtjev. It’s wonderful that you can collaboratively build 3d objects, but why do you want to? To je divno da mogu kolaborativno izgraditi 3d objekata, ali zašto želite?

Technology should follow needs. Tehnologija mora ispunjavati potrebe. Some of the best indicators of coming metaverses are Habbo Hotel, Cyworld, mySpace, Amazon, and eBay. Neki od najboljih pokazatelja dolaze metaverses su Habbo Hotel, Cyworld, MySpace, Amazon, eBay. That’s where the volume is. To je gdje je volumen.

Similarly, there was a curious infatuation with space, closely tied to the love of 3d. Slično tome, tu je bio znatiželjan slijepa zaljubljenost s prostora, vezani za ljubav 3d. Replicating New York down to every single apartment is neat and mostly useless. Umnožava New York sve do jednog svaki apartman je uredno i uglavnom beskorisno. Space is an obstacle separating locations of interest. Space je prepreka odvajanje lokacijama od interesa. Empty space should exist only for the sake of it being filled with things of interest, or for the purpose of keeping locations of interest from overlapping. Prazno mjesto bi trebao postojati samo zbog njega se napuni stvari od interesa, ili u svrhu održavanja lokacijama od interesa iz preklapaju.

We’ve known since the earliest virtual worlds that the topology of virtual spaces has more in common with subway maps than with Cartesian grid maps. Mi smo poznati od najranije virtualne svjetove da je topologija u virtualnim prostorima ima više zajedničkog sa podzemna željeznica maps, nego s Kartezijev grid maps. Almost every world has involved forms of teleportation, and the “lumpy” distribution of population means that the world is seen from the point of view of major stops, not as a location-equivalent grid. Gotovo svaki svijet ima koji su uključeni oblike teleportation, i "lumpy" distribucija stanovništva znači da je svijet je vidio s motrišta od glavnih prestaje, a ne kao lokaciju-equivalent grid. For me, right now in the real world, San Francisco is closer than Big Bear, because I can hop a plane there and skip the boring bits. Za mene, upravo sada u stvarnom svijetu, San Francisco je bliže od Big Bear, jer ja mogu hop jedan plane postoji i preskočiti je dosadno bita. Skipping the boring bits is one of the big advantages of virtuality. Preskakivanje je dosadno bita je jedan od velikih prednosti virtualnost.

Ah, cycles Ah, ciklusi
It seems like every ten years there’sa boomlet, and everyone who was doing virtual worlds the “old way” goes down, and a bunch of new mammal companies and organizations come up. Izgleda kao i svaka ima deset godina boomlet, i svi koji je bio događaj virtualne svjetove "stari način" odlazi dolje, i hrpa novih sisavac tvrtkama i organizacijama se. Both the design assumptions and the business models tend to change at the same time. Obje su pretpostavke dizajn i poslovni modeli imaju tendenciju da se promijeni u isto vrijeme. The last big boom was ten years ago, and marked by a serious swath of names that all started at just about the same time (though they didn’t all finish together): Posljednji veliki bum je prije deset godina, i označen je ozbiljna otkos od imena koje je započeo sve to samo o isto vrijeme (iako nisu svi završiti zajedno):

  • Lineage

  • The Realm Carstvo
  • Meridian 59 Meridian 59
  • Kingdom of the Winds Kraljevina vjetrovi
  • Ultima Online Ultima Online
  • Everquest
  • Asheron’s Call Asheron's Call
  • Dark Sun Online Dark Sun Online

What these brought to the table was a certain level of production values and a new, flat fee subscription model. Što te odvede do stola bio je neki nivo proizvodnje vrijednosti i novi, ravni naknadu za pretplatu model. They killed off a ten-year-old generation of games that had focused on time-based fees and didn’t have the same budgets. Oni su ubijeni iz deset-godina-stari generaciju igara koje su usredotočene na vrijeme-based naknade i nisu imali istu proračune. But those, in their turn, killed off an earlier generation, and so on. Ali oni, u svojim okrenuti, ubijen od starije generacije, i tako dalje.

Only around 3-4 significant virtual world releases happen in a given year in the whole world. Right now, we’re seeing that generational shift happen, and WoW isn’t the first of the new: it’s among the last of the old. Samo oko 3-4 značajne virtualni svijet za tisak se dogoditi u određenoj godini u cijelom svijetu. Right sada, kad smo da generational pomak dogoditi, i WoW nije prvi od novih: to je među posljednja od star. The Summit asked us to forecast ten years out, and I think the safest prediction is that whatever we think is the next big thing will be dying off in ten years as a new disruptive approach is born. Samit je pitao nas da prognoza deset godina, i mislim najsigurnije predviđanje je da ono što smatramo je sljedeća velika stvar će biti umiranje off u deset godina kao novi pristup koji remeti je rođen.

That doesn’t minimize the importance of the disruptive stuff happening right now. To ne minimizirati važnost i remeti stvari događa upravo sada. The buzzwords that are making money circle the metaverse people once again: open platforms, networking multiple worlds, web integration, social networks, ancillary businesses, free play, microtransactions. The buzzwords da se zarađivanju na metaverse krug ljudi još jednom: otvoren platforme, umrežavanje više svjetove, web integracija, socijalna mreža, prateće poslove, besplatno igrati, microtransactions. A huge portion of this is going to be dotcom hype all over again. Veliki dio ovog će biti dotcom hiper sve ponovo. But some of it won’t be. Ali neke to neće biti.

Because of that, as curmudgeony as this post might have seemed, I’m still very much an optimist and idealist about all this. Zbog toga, kao curmudgeony kao ovaj post možda činilo, Im 'pa ipak vrlo velik dio optimist i idealist o svemu tome. I just think that tempering the dreams a little and focusing on the strengths of virtual worlds is what makes sense. Ja samo mislim da tempering snove malo i usredotočujući se na prednosti i virtualni svijet je, šta je.

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  1. Faith wrote on Vjera je pisao o

    [...] Comments [...] [...] Komentari [...]

  2. alecaustin: Raph Koster on Metaverses/Technology Adoption wrote on alecaustin: Raph Koster na Metaverses / Tehnologija Usvajanje pisao o

    [...] one another, and the probable future direction of metaverses and reality annotation. [...] Jedni druge, i vjerojatno budućeg smjera metaverses i stvarnosti komentara. Worth reading.(Post a new comment) Log in now.(Create account, or useOpenID) [...] Vrijedan čitanje. (Napiši komentar) Prijavite se sada. (Stvori račun, ili useOpenID) [...]

  3. Mining For Fish » Blog Archive » The Metaverse might be upon us, but do we care? wrote on Rudarstvo za ribu »Blog Zapis» Metaverse može biti na nas, ali mi stalo? Pisao o

    [...] Sounds pretty crazy doesn’t it. [...] Zvuči prilično poludim ne. Well, there are some problems. Pa, postoje neki problemi. And although there’s some really cool stuff being done right now, The Metaverse isn’t going to take over quite yet, if at all. I iako postoji neki stvarno cool stvari činimo upravo sada, Metaverse se ne događa da preuzmu još dosta, ako je to sve. For a few good write-ups about just why not, go ahead and read Raph and M3mnoch’s thoughts. Za nekoliko dobro pisati o samo-up zašto ne, ići naprijed i pročitati Raph i M3mnoch's misli. [...] [...]

  4. Clickable Culture wrote on Kliknuti Kultura pisao o

    The Metaversal Echo Chamber The Metaversal Echo komora

    A pair of conferences exploring virtual worlds have come and gone. Par konferencija istražuje virtualni svijet su došli i otišao. I was able to attend several SDForum panels in avatar form, thanks to a streaming video window made available in Second Life by The Electric Sheep Company. Sam bio u mogućnosti da prisustvuju nekoliko SDForum panela u obliku avatar, hvala za streaming video prozor stavlja na raspolaganje u Second Life by The Electric Company ovaca. But I missed out on the elite… Ali sam propustila na elitu…

  5. Slashdot | Mapping a Path For the 3D Web wrote on Slashdot | Mapiranje jedan put za 3D Web pisao o

    [...] Related Stories Offsite: Raph Koster’s Roadmap Roundup Offsite: Raph Koster’s Thoughts On The Metaverse Summit Mapping a Path For the 3D Web | Log in/Create an Account | Top | Search Discussion Display Options Threshold: -1: 0 comments 0: 0 comments 1: 0 comments 2: 0 comments 3: 0 comments 4: 0 comments 5: 0 comments Flat Nested No Comments Threaded Oldest First Newest First Highest Scores First Oldest First (Ignore Threads) Newest First (Ignore Threads) [...] [...] Related Stories Offsite: Raph Koster's Roadmap Roundup Offsite: Raph Koster, mišljenje o Metaverse Summit Mapiranje jedan put, 3D web | Log in / Create an Account | Top | Search Discussion Display Options Prag: -- 1: 0 komentara 0: 0 komentara 1: 0 komentara 2: 0 komentara 3: 0 komentara 4: 0 komentara 5: 0 komentari Stan nested No Comments narezan Oldest First Newest First Najviša Scores First Oldest First (Zanemari Teme): najnoviji prvo (Zanemari Teme) [...]

  6. 3pointD.com » Blog Archive » Webtakes on the Metaverse Roadmap wrote on 3pointD.com »Blog Zapis» Webtakes na Metaverse Roadmap pisao o

    [...] Raph Koster’s Roadmap roundup and his further thoughts, in which he highlights one of my favorite ideas when thinking about things like this: technology should follow needs. [...] Raph Koster's Roadmap roundup i njegova daljnja razmišljanja, u kojoj on ističe jedan od mojih omiljenih ideje kada razmišljam o stvarima kao što je ovaj: tehnologija trebala bi slijediti potrebe. (Which is not to say that it’s my ideas, just one I like.) [...] (Koja je da ne kažem da je moje ideje, samo jedna volim.) [...]

  7. Ambasel wrote on Ambasel pisao na

    Raph’s Website � Thoughts on the Metaverse Summit Raph's website Misao na Metaverse samit

  8. Werblog: Follow the Volume wrote on Werblog: Slijedite Volume pisao na

    [...] Raph Kostera>: “Some of the best indicators of coming metaverses are Habbo Hotel, Cyworld, mySpace, Amazon, and eBay. [...] Raph Kostera>: "Neki od najboljih pokazatelja dolaze metaverses su Habbo Hotel, Cyworld, MySpace, Amazon, eBay. That’s where the volume is.” [...] To je gdje je volume. "[...]

  9. …My heart’s in Accra » links for 2006-05-10 wrote on … Moje srce je u Accra »povezati za 2006-05-10 pisao na

    [...] Raph’s Website � Thoughts on the Metaverse Summit Raph Koster’s thoughts on the Metaverse summit… including my…ahem…explosion… (tags: immweb secondlife blogs) [...] [...] Raph's website Misao na Metaverse Summit Raph Koster, misli na summitu Metaverse… uključujući moje… ahem…… eksplozije (tags: immweb secondlife blogs) [...]

  10. reBang weblog » Blog Archive » Metaverse Roadmap Rest Areas wrote on reBang weblog »Blog Zapis» Metaverse Roadmap počivališta pisao na

    [...] Thoughts on the Metaverse Summit - Raph Koster’s thoughts after the event. [...] Misao na Metaverse Summit - Raph Koster, misli nakon događaja. [...] [...]

  11. Werblog wrote on Werblog pisao na

    Raph Koster Raph Koster

  12. Vs. Vs. online player in chess free wrote on online igrača u šah besplatno je napisao na

    Original post:Thoughts on the Metaverse Summit by at Google Blog Search: vs. online player in chess free Original post: Misao na Metaverse Summit by at Google Blog Search: vs online igrača u šah besplatno

  13. The Daily Graze » Virtual Worlds Collide wrote on Dnevni pasti »Virtual Worlds sudariti se pisao na

    [...] There is a great discussion happening on Raph Koster’s blog about the Metaverse and Metaverse Roadmap Summit between Prokofy Neva and Raph. [...] Postoji velika rasprava događa na Raph Koster's blog o Metaverse i Metaverse Roadmap samit između Prokofy Neva i Raph. Worth checking out. Vrijednost checking out. [...] [...]

  14. The Daily Graze » The Metaverse for Change wrote on Dnevni pasti »Metaverse za Change je napisao na

    [...] As noted on Clickable Culture, the blogoshphere is buzzing about Second Life. [...] Kao primetio na kliknuti Culture, blogoshphere se Second Life buzzing o. Everyone from Robert Scobble to Adam Curry to Raph Koster is discussing Second Life and the Metaverse. Svatko od Robert Scobble da Adam Curry da Raph Koster je opisala Second Life i Metaverse. The best part about it is that serious discussion about Virtual Worlds has hit a broader discourse. Najbolji dio o tome da je ozbiljna rasprava o Virtual Worlds je hit širi diskurs. [...] [...]

  15. Prompt Criticality: Koster v. Neva wrote on Podsjeti Criticality: Koster protiv Neva je napisao na

    [...] Given how often the amateur versus expert issue raises itself in relation to Second Life — whether in terms of content creation, medical research, game creation, etc — it seems somehow appropriate to watch Raph and Perkofy slug it out over on Raph’s blog. [...] S obzirom kako često amaterska prema stručnih tema podiže sama u odnosu na Second Life - da li u pogledu sadržaja stvaranje, medicinska istraživanja, stvaranju igre, etc - čini se da nekako odgovarajuće watch Raph i Perkofy metalni grumen da se preko dana Raph's blog. In the blue corner we have Raph Koster, till recently SOE’s Chief Creative Office and Big Thinker ™ on Virtual Worlds. U plavom kutu imamo Raph Koster, do nedavno SOE je načelnik Creative Office i Big Thinker ™ na Virtual Worlds. In the red corner, Perkofy Neva, undisputed heavywieght champion of extended posts, big thoughts on Second Life, and continuous challenges to authority. U crvenom kutu, Perkofy Neva, nesporni heavywieght prvak proširene komentara, velike misli na Second Life, i kontinuirano izazovima na vlast. Go read it — it’s interesting. Idi čitati - to je zanimljivo. [...] [...]

  16. Grimwell Online :: View topic - Metaverse stuff wrote on Grimwell Online:: View topic - Metaverse stvari napisao na

    [...] There’sa terrorist on Raph’s blog commenting on Thoughts on the Metaverse Summit. [...] Ima teroristikih na Raph's blog komentirajte na Misao na Metaverse samita. He’s not really a terrorist; he’sa Second Life brand champion, but he scares me still. On nije stvarno terorističkom; he'sa Second Life brand prvak, ali je još uvijek scares me. Anyone else want to leap into the fray? Bilo tko drugi tko se želi skočiti u bučna svađa? Raph’s blog is a virtual world experiment. Raph's blog je virtualni svijet eksperiment. You can either rush to his defense, join the opposition, or post saucy remarks like me. Možete nalet na njegovu odbranu, pridruži opoziciji, ili post bezobrazan primjedbe poput mene. Sadly, there is no "phat lewt" to be gained. Nažalost, ne postoji "phat lewt" kako bi se dobio. There’s only the satisfaction of participation._________________Morgan Ramsay [...] Postoji samo zadovoljstvo participation._________________Morgan Ramsay [...]

  17. Terra Nova: Public Media, Public Diplomacy, Games, and Place wrote on Terra Nova: Javni mediji, javne diplomacije, igre, i mjesto je napisao na

    [...] I therefore assume (perhaps mistakenly) that the impetus for this post actually comes from the extended discussion with Prokofy Neva over on my blog, and most specifically the comments that you referenced in your own blog post yesterday. [...] Ja, dakle, pretpostaviti (možda pogrešno) da je poticaj za ovaj post zapravo dolazi iz proširene rasprave s Prokofy Neva više na moj blog, a većina konkretno komentare da vam upućivanje u svoj vlastiti blog post jučer. [...] [...]

  18. The Creation Engine wrote on Stvaranje radne pisao o

    Second Life Kitchen, Real Life Cooking Second Life Kuhinja, Real Life Kuhanje

    The kitchen I designed in Second Life last summer now exists in real life. U kuhinji sam osmišljen u Second Life Last Summer sada postoji u stvarnom životu. I did most of the work before I went to the Austin Game Conference, but we had to move our 500 plus CDs out of the Ja sam najveći dio posla prije nego što sam otišao u Austinu Game Conference, ali mi je da se presele naše 500 plus CD-a od

  19. Second Life Blog wrote on Second Life Blog je napisao na

    fabrication and delivery. izrada i dostava. All of the technology to do this exists in Second Life today. Sve je tehnologija za to postoji u Second Life danas. I think the project also serves as a useful concrete example which sheds some light on some of the ephemeral issues surrounding Web 3.D, the Metaverse Roadmap and Overlay Worlds versus Mirror Worlds versus virtual worlds. Mislim da je projekt također služi kao koristan primjer konkretne koji baca svjetlo na neke neke od okolnih trenutan pitanja Web 3.D, Metaverse Roadmap i prekrivanje Worlds prema Mirror Worlds prema virtualne svjetove. First, this project was fundamentally 3D. Prvo, ovaj projekt je temeljno 3D. Although virtual world veterans quite rightly point out that a lot of what we do gains nothing from 3D, there are things that people do, like designing and building kitchens, that really are 3D and would Iako je virtualni svijet prilično veterana s pravom ističu da je dosta što nam je činiti ništa ne dobiva iz 3D, tu su stvari koje ljudi učiniti, kao što su projektiranje i izgradnja kuhinje, koje su zaista 3D i bi

  20. 3pointD.com wrote on 3pointD.com pisao o

    Metaverse Grudge Match Metaverse Grudge Match

    In the wake of the Metaverse Roadmap (are you tired of hearing about this event yet?) a really interesting distributed conversation has developed that has as its main interlocutors massively multiplayer game designer Raph Koster, chief technology offic… U probuditi u Metaverse Roadmap (si umorna od rasprava o ovom događaju još?) Zaista zanimljivo distribuira razgovoru je razvio da je kao svoj glavni sagovornici masivni multiplayer igre dizajner Raph Koster, šef tehnologija offic…

  21. Friends wrote on Prijatelji pisao o

    [...] [Recent Entries][Archive][Friends][User Info] Below are 25 friends entries, after skipping 75 most recent ones:[<< Previous 25 entries -- Next 25 entries >>] May 8th, 2006 08:43 pmalecaustin[Link] Raph Koster on Metaverses/Technology AdoptionRaph Koster has an excellent post up about how technologies tend to accrete, not simply replace one another, and the probable future direction of metaverses and reality annotation. [...] [Recent Entries] [arhiv] [Friends] [User Info] Ispod su prijatelji 25 entries, nakon što je preskakanje 75 najnovijih one: [<<Previous entries 25 - 25 entries Next>>] Svibanj 8th, 2006 08:43 pmalecaustin [Link] Raph Koster na Metaverses / Tehnologija AdoptionRaph Koster ima odličan post o tome kako se tehnologija teže accrete, jednostavno ne zamijeniti jedan drugoga, i vjerojatno budućeg smjera metaverses i stvarnosti komentara. Worth reading. Vrijedan čitanje. [...] [...]

  22. socialstudygames.com wrote on socialstudygames.com pisao na

    [...] Raph’s Website » Thoughts on the Metaverse Summit [...] [...] Raph's Website »Misao na Metaverse Summit [...]

  23. Raph’s Website » Horses and the user-governed world wrote on Raph's Website »Konji i korisnik-ravnaju svijet je pisao o

    [...] Prokofy Neva said, in the Metaverse roadmap discussion thread, What’s so tangled and complex about “who governs” (or as I put it often, “who develops?”) The game devs develop, and the game devs govern. [...] Prokofy Neva, rekao je, u Metaverse Putokaz raspravu konac, Što je tako tangled i kompleksa o "koji upravljaju" (ili kao što sam rekao, često ", koji se razvijaju?") Igra devs razviti, i igra devs upravljati. Their junior partners, in the form of mods or wizards or junior devs or whatever are merely replications. Njihov mlađi partneri, u obliku Mods ili čarobnjaci ili junior devs ili ono što su samo replications. [...] [...]

  24. planet squeak misc wrote on planet cika misc pisao na

    del.icio.us croquet bookmarks del.icio.us warning: non-utf8 string! del.icio.us kroket del.icio.us oznake upozorenja: ne-UTF8 string! (sorry) (ispričavam se)

  25. Gamasutra - Blogged Out: Snow Crash Mountain wrote on Gamasutra - blogged Out: Snow Crash Mountain pisao o

    [...] May 26, 2006Blogged Out: Snow Crash MountainWelcome to ‘Blogged Out’, the news report that looks at the world of developer blogging and the conversations being had with the community at large. [...] Svi 26, 2006Blogged Out: Snow Crash MountainWelcome 'blogged Out', vijesti izvješće da izgleda na svijetu developer blogging i konverzacija se je sa zajednicom u velikoj. This week we look at the metaverse. Ovaj tjedan smo pogled na metaverse. Clockwork Pistols At Virtual Dawn Science fiction author Neal Stephenson’s fictional concept of the ‘metaverse’ has been adopted as updated concept for the new articulations of cyberspace - for the 3D realm which encompasses everything the web is now, and where everyone could potentially be represented by their personalised avatars in a virtual information space. Paklena pištolja To Virtual Dawn Znanstvena fantastika autor Neal Stephenson's izmišljena pojam 'metaverse' je usvojen kao obnovljeno koncept za novi artikulacija kibernetski prostor - za 3D prostor koji obuhvaća sve web je sada, i gdje je svatko mogao potencijalno biti zastupa njihove personalizirani Avatari u virtualnom prostoru informacija. The Metaverse Roadmap conference was intended to take a look at what this 3D web might entail, asking questions about the relationship between game worlds, business, 3D web apps and the general flow of online information, while at the same time collecting the usual suspect of luminaries up to enable them to articulate their thoughts on what this metaverse thing might actually be. The Metaverse Roadmap konferencije bio je namijenjen za uzeti pogledati što to može značiti 3D web, moleći pitanja u vezi odnosa igra svijeta, business, 3D web apps i općenito online protok informacija, dok istovremeno prikupljanje uobičajene sumnjate u luminaries se da će im omogućiti da artikulira njihove misli o tome što je ovaj metaverse stvar može zaista biti. Stephenson’s fictional construct has been used to articulate numerous ideas about where the web is going (including an interesting question from Ed Castronova about why there isn’t an academic virtual world in which regulated, non-commercial research can be conducted), but it has also become a unique field of battle. Stephenson je izmišljena konstruirati je koristio da artikulira brojne ideje o tome gdje na web-ide (uključujući i zanimljivo pitanje iz Ed Castronova o tome zašto se nije akademski virtualni svijet u kojem se regulira, ne-komercijalni istraživanja može biti provedena), ali ona je također postala jedinstvena polju bitke. The trickiest salvos in this conflict were delivered just after the conference in the comments accompanying the Metaverse Roadmap blog thread of theoretician of fun, Raph Koster. The trickiest salvos u ovom sukobu su dostavljene samo nakon konferencije u komentare povodom Metaverse Roadmap blog nit je teoretičar zabave, Raph Koster. The leading massively multiplayer games thinker came under fire from Second Life’s most outspoken critic and advocate, Prokofy Neva, in a voluminous and hotly argued exchange that has spread across multiple threads and forums across the blogosphere. Vodeći masivni multiplayer igre thinker dođe pod vatru iz Second Life's većini iskazan kritičar i zastupnik, Prokofy Neva, u opsežan i hotly tvrdio da je razmjena proširila na više tema i foruma preko blogosphere. Prokofy attacked numerous aspects of what Koster said, but also much of what the Second Lifer perceived he stood for. Prokofy napale brojne aspekte što Koster, rekao je, ali i mnogo onoga što Drugog Lifer razumje stade. The Metaverse Roadmap came under fire for not being diverse enough, and featuring a familiar set of ‘panel-dwellers’, such as Koster: “You don’t get diversity just from ‘multiple generations of technology’ - for something as big and far-reaching and impactful as ‘the Metaverse’ it seems to me that you need to have people from all walks of life, including non-technological - not just users, but thinkers and doers from a wide variety of fields. The Metaverse Roadmap dođe pod vatru za ne bude dovoljno raznolik, i sa poznatim set 'panel-dwellers', kao što je Koster: "Ne samo iz dobiti raznolikost' više generacija tehnologija '- za nešto kao veliki i daleko - dostizanje i impactful kao 'Metaverse' Čini mi se da vam je potrebno da su ljudi iz svih šetnje života, uključujući i ne-tehnoloških - ne samo korisnike, ali i mislioci vršitelji iz različitih polja. I don’t see the different viewpoints appearing in the blogs - not yet, anyway. Ne vidim različitih stavova koji se pojavljuju u blogove - not yet, anyway. It’sa lot of enthusiastic cheerleadering. It'sa lot of oduševljen cheerleadering. The ‘non-profit’ types were like Randy Moss of American Cancer Society which is already in SL and promoting it - but not people who had never heard of SL. 'Non-profit' vrste kao što su Randy Moss, American Cancer Society koja je već u SL i promovira ga - ali ne i ljudi koji nikada nisu čuli za SL. That would be the real test - take people who are smart and involved and doing great things but never heard of any of this and see - does it work for them?” Prokofy was making some valid points amid the contention, arguing that the real innovators on this new frontier might not the developers and gamers, but the people who were using the likes of Second Life for business or education: “I find there’sa horrible, horrible, hangover from this MMORPG culture you’ve all imbined for decades that is hugely destructive and is near to strangling the infant of the Metaverse in its cradle. To će biti pravi test - uzeti ljudi koji su pametni i koji su uključeni i rade velike stvari, ali nikada nije čuo za bilo koju od ove i vidjeti - to rade za njih? "Prokofy je stvaranje neke valjane bodova u sred rasprava, tvrdeći da pravi inovatora na ovom novom granica možda ne razvijen od strane i gamere, ali ljudi koji su pomoću voli, Second Life za poslovno obrazovanje ili: "da nađem ima strašno, strašno, hangover ovog MMORPG kultura ste sve imbined za desetljeća koja hugely je destruktivan i da je blizu, djetetom strangling od Metaverse u svojoj kolijevka. You conceive of worlds as if they all involve skilling, leveling up, killing orcs, and getting advice from NPS and Wizards. Vi zatrudnjeti od svijeta kao da su sve uključivati skilling, leveling up, ubistvo, orcs, i uzimajući savjete iz NPS i Wizards. YOUR goal is to be the ultimate Wizard (like a resident becoming a Linden). Vaš cilj je da se krajnji Wizard (kao stanovnik postaje Lipa). But there’s no objective need to force these memes and cultural institutions of MMORPGs, with their rigid, stratified, tekkie-serving forms of governance on virtual worlds just because they’re virtual, and you can fly in them. Ali nema objektivne potrebe za snagu ove memi i kulturne institucije MMORPGs, sa svojim krutih, stratificirani, tekkie-posluživanje oblici upravljanja na virtualni svjetovi, jer oni su samo virtualna, a možete letjeti u njima. None whatsoever. Ništa što. Indeed, to the extent that we can shatter this horrid MMORPG culture with its fanboyz and resmods and alt-outings and rare-hoarding, we’re be that much farther ahead.” Blogger Mark Wallace sums this idea up rather differently on 3pointD: “The fact is, gameworlds have already done their part for the metaverse. Doista, u mjeri da bismo mogli uzdrmati ovaj grozan MMORPG kulture sa svojim fanboyz i resmods i alt-izleti i rijetke-privremena ograda, da smo se mnogo dalje naprijed. "Blogger Mark Wallace sume ove ideje se prilično različito na 3pointD:" Činjenica je, gameworlds ste već obavili svoje strane za metaverse. Second Life would probably not exist were it not for its predecessors in text and graphical virtual worlds. Second Life vjerojatno ne bi bilo da ne postoji za predaka u tekst i grafički virtualne svjetove. But what SL is trying to do (albeit somewhat clumsily) is create a kind of grand mashup between a social world and a technology platform like the Web. Ali što SL je težak za napraviti (iako pomalo clumsily) je stvoriti svojevrsno velika Mashup između društveni svijet i tehnologije platforme kao što su web. In fact, it’s explicitly mashing a 3D space into the Web with the coming integration of Web services into SL. U stvari, to je izričito mashing 3D prostor na web-u narednom integraciju Web usluge u SL. Combine this with graphics capabilities, the Western world’s Web-connectedness and a younger generation that’s primed to use 3D online spaces, and you get something fundamentally different from a place like LambdaMOO, which Raph calls ‘EXACTLY LIKE SECOND LIFE’ (his caps).” What it all comes down to, of course, is whether people actually want to do all of this in 3D, or whether, as Randy Farmer points out, “3-D isn’t an inherently better representation for every purpose. Kombinirajte ovo sa grafikom mogućnosti, zapadnoga svijeta Web-connectedness i mlađe generacije koji je primed koristiti 3D online prostora, i vi dobili nešto fundamentalno različita od mjesta kao što su LambdaMOO, koji Raph poziva 'različitih LIKE DRUGI ŽIVOT' ( njegove kape). "Što je sve silazi da, naravno, je li ljudi zaista želite učiniti sve to u 3D, ili da li, kao Randy Farmer points out," 3-D nije inherently bolje reprezentacije za svaki svrha. 3-D is an attribute, like the color blue.” Are any of the things that Second Life claims to want to do actually better done in 3D? 3-D je jedan atribut, kao što su plave boje. "Su bilo koje od stvari koje Second Life tvrdi da želite raditi bolje zapravo radi u 3D? Or is what is really better done in 3D simply the act of play? Ili je ono što je stvarno bolje radi u 3D jednostavno čin igrati? Sure, some people are making a buck now, and creating some interesting tools… but do the 60,000 people in Second Life make as much of a difference to the world as the millions logging on with the sole intention of playing games and having fun? Svakako, neki ljudi čine jedan mužjak sada, i stvaranje nekoliko zanimljivih alata… ali napraviti je 60000 ljudi u Second Life make koliko je razlika u svijetu kao i na milione prijavom s jedinom namjerom igranja igrica i zabavu? [Jim Rossignol is a freelance journalist based in the UK – his game journalism has appeared in PC Gamer UK, Edge and The London Times.]POSTED: 10.39am PST, 05/26/06 - Jim Rossignol - LINK[05.25.06]  [Next Column]  [View All...]  [View Other Blogged Out Columns] [...] [Jim Rossignol je slobodni novinar sa sjedištem u Velikoj Britaniji - njegova igra novinarstvo je ukazao na PC Gamer UK, The Edge i London Times.] Posted: 10:39 PST, 05/26/06 - Jim Rossignol - link [05.25.06] [Next Stup] [View All ...] [View Other blogged Out Kolumne] [...]

  26. Emergic: Rajesh Jain's Weblog on Emerging Technologies, Enterprises and Markets wrote on Emergic: Rajesh Jain's Weblog na Emerging Technologies, Poduzeća i Tržišta pisao o

    [via Kevin Werbach]Raph Koster writes: There was a definite tug of war between two competing versions of what the metaverse means. [via Kevin Werbach] Raph Koster piše: Došlo je definitivno tegljača rata između dvije konkurentske verzije što znači metaverse. One of them is the virtual world thing that most readers of this blog will be familiar with. Jedan od njih je virtualni svijet stvar da je većina čitatelja ovog bloga će biti upoznati s. The other is the annotated world augmented reality Drugi je protumačiti svijet proširena stvarnost

  27. Timbre of Tempests wrote on Boju Tempests pisao o

    is/are wrong, and less frequently, that their opinion is right. je / su u krivu, često i manje, da se njihovo mišljenje je pravo. This was the exchange (about a week or two old, now):Me: Granted, it must be nice to know who you’re speaking to and why they’re wrong from the outset. To je bio razmjena (oko tjedan ili dva stara, sada): Me: Granted, ona mora biti lijepo je znati koji si govorio da se i zašto oni su krivo od početka. I’ve always envied that. Sam da uvijek zavidjeli. Prokofy Prokofy

  28. Raph’s Website » Monthly Report, May-June 2006 wrote on Raph's Website »Mjesečno izvješće Agencije, svibanj-lipanj 2006 napisao o

    [...] Thoughts on the Metaverse Summit — see, more Prokofy means more readers! [...] Misao na Metaverse Summit - vidjeti, više Prokofy znači više čitateljima! [...] [...]

  29. BIZertainment wrote on BIZertainment pisao o

    Raph Koster has a very interesting discussion going on about online worlds and the march toward a Metaverse. Raph Koster ima vrlo zanimljivih rasprava ide na oko online svjetovi i ožujak prema Metaverse. There is also a related discussion about “exceptionalism” in regards to the Metaverse discussion. Tu je i srodne raspravu o "exceptionalism" u pogledu na Metaverse raspravu. I really don’t want to say much about it here, other than to point you to the discussion. Ja stvarno ne želim reći mnogo o tome ovdje, osim u trenutku vam na raspravu. This is for a couple of reasons: To je za nekoliko razloga:

  30. bizertainment wrote on bizertainment pisao o

    Raph Koster has a very interesting discussion going on about online worlds and the march toward aMetaverse. Raph Koster ima vrlo zanimljivih rasprava ide na oko online svjetovi i ožujak prema aMetaverse. There is also a related discussion about “exceptionalism” in regards to the Metaverse discussion. Tu je i srodne raspravu o "exceptionalism" u pogledu na Metaverse raspravu. I really don’t want to say much about it here, other than to point you to the discussion. Ja stvarno ne želim reći mnogo o tome ovdje, osim u trenutku vam na raspravu. This is for a couple of reasons: To je za nekoliko razloga:

  31. Whistle Through Your Comb wrote on Zviždati kroz Vašu češljati pisao o

    this film is extraordinary, not just for it’s use of technology but for it’s fantastic perception looking forward.” Here is the 2014 version. ovaj film je izvanrednim, a ne samo za to je korištenje tehnologije, ali za to je fantastičan percepcija veseli. "Ovdje je verzija 2014. Here is the 2015 version. Ovo je verzija 2015. I can’t decide if this is cool or creepy. Ne mogu se odlučiti, ako je to cool ili creepy. To Listen to Session interviews: To Hear Raph Koster’s take on the two competing views of the Metaverse A great CNET article on the summit Keynote Speech from Mike Liebhold (it’s the second to last link) All are definitely worth a look. Da biste poslušali Session intervjua: čuti Raph Koster, uzmi na dvije konkurentske pregleda od Metaverse A veliki CNET rad na summitu Keynote Speech od Mike Liebhold (to je drugi na zadnji link) Svi su svakako vrijedi pogledati. For those of you who are fascinated by human interactions, technology Za one od vas koji su fasciniran ljudskih interakcija, tehnologija

  32. Noticias en jynus.com wrote on Primjećujući en jynus.com pisao o

    [IMG web] (Noticia no disponible en castellano) It seems Slashdot is getting a new design. [IMG web] (Noticia no disponible en Castellano) Čini Udarac je uzimajući novi dizajn. As we could be no less, Jynus.com is currently doing the same. Kao što smo mogli biti ni manje, Jynus.com trenutno radi na istom. Hope you like the new style! Nadam se vam se sviđa novi stil! Problems, suggestions and comments about the new style, here. Probleme, prijedloge i komentare o novim stilom, ovdje.

  33. The Metaverse Summit - Virtual Underworld wrote on The Metaverse Summit - Virtual Underworld pisao o

    [...] Someone held a summit on the Metaverse and didn’t invite me Oh well, but at least there are plenty of thoughts around from blogs of the attendees.Lets start by pointing out the website of the organizers of the conference:http://www.metaverseroadmap.org/ Basically, the point of the conference was to layout a possible roadmap that will get us to a "Metaverse" by 2016. [...] Netko je održao sastanak na vrhu na Metaverse i ne pozvati me Oh dobro, ali barem ima puno razmišljanja oko od blogs na attendees.Lets start by Ukazujuchi na website od organizatorica konferencije: http://www.metaverseroadmap.org/ Uglavnom, pokažite na konferenciji je za raspored moguće Putokaz da će nas dobiti na "Metaverse" 2016. On the roadmap overview page, they list imminent technological and societal changes to get us there. Na Putokaz pregled stranica, popis predstojeći tehnološke i drustvene promjene kako bi nam se. In the true spirit of the internet, information about the goings on at the summit can be found in podcasts and blogs and some scattered media outlets. U pravi duh na internetu, informacije o navika na vrhu koji se mogu naći u podcasts i blogove i neke se raspršili medija. The latter reporting that the conference was not without controversy:The trickiest salvos in this conflict were delivered just after the conference in the comments accompanying the Metaverse Roadmap blog thread of theoretician of fun, Raph Koster. U potonjem izvješćivanje da je konferencija bila je ne bez polemika: trickiest salvos u ovom sukobu su dostavljene samo nakon konferencije u komentare povodom Metaverse Roadmap blog nit je teoretičar zabave, Raph Koster. The leading massively multiplayer games thinker came under fire from Second Life’s most outspoken critic and advocate, Prokofy Neva, in a voluminous and hotly argued exchange that has spread across multiple threads and forums across the blogosphere.Prokofy attacked numerous aspects of what Koster said, but also much of what the Second Lifer perceived he stood for. Vodeći masivni multiplayer igre thinker dođe pod vatru iz Second Life's većini iskazan kritičar i zastupnik, Prokofy Neva, u opsežan i hotly tvrdio da je razmjena proširila na više tema i foruma preko blogosphere.Prokofy napale brojne aspekte što Koster, rekao je , Ali i mnogo onoga što Drugog Lifer razumje stade. The Metaverse Roadmap came under fire for not being diverse enough, and featuring a familiar set of ‘panel-dwellers’, such as Koster:"You don’t get diversity just from ‘multiple generations of technology’ - for something as big and far-reaching and impactful as ‘the Metaverse’ it seems to me that you need to have people from all walks of life, including non-technological - not just users, but thinkers and doers from a wide variety of fields. I don’t see the different viewpoints appearing in the blogs - not yet, anyway. It’sa lot of enthusiastic cheerleadering. The ‘non-profit’ types were like Randy Moss of American Cancer Society which is already in SL and promoting it - but not people who had never heard of SL. That would be the real test - take people who are smart and involved and doing great things but never heard of any of this and see - does it work for them?"Prokofy was making some valid points amid the contention, arguing that the real innovators on this new frontier might not the developers and gamers, but the people who were using the likes of Second Life for business or education:"I find there’sa horrible, horrible, hangover from this MMORPG culture you’ve all imbined for decades that is hugely destructive and is near to strangling the infant of the Metaverse in its cradle. You conceive of worlds as if they all involve skilling, leveling up, killing orcs, and getting advice from NPS and Wizards. YOUR goal is to be the ultimate Wizard (like a resident becoming a Linden). But there’s no objective need to force these memes and cultural institutions of MMORPGs, with their rigid, stratified, tekkie-serving forms of governance on virtual worlds just because they’re virtual, and you can fly in them. None whatsoever. Indeed, to the extent that we can shatter this horrid MMORPG culture with its fanboyz and resmods and alt-outings and rare-hoarding, we’re be that much farther ahead."More info on the exchange can be found here http://www.3pointd.com/20060516/metaverse-grudge-match/I ‘m still reading all this info, so I may come up with some thoughts about it all soon. The Metaverse Roadmap dođe pod vatru za ne bude dovoljno raznolik, i sa poznatim set 'panel-dwellers', kao što je Koster: "Ne samo iz dobiti raznolikost' više generacija tehnologija '- za nešto kao veliki i daleko - dostizanje i impactful kao 'Metaverse' Čini mi se da vam je potrebno da su ljudi iz svih šetnje života, uključujući i ne-tehnoloških - ne samo korisnike, ali i mislioci vršitelji iz različitih polja. Ne vidim različitih stavova koji se pojavljuju u blogove - not yet, anyway. It'sa puno oduševljen cheerleadering. 'non-profit' vrste kao što su Randy Moss, American Cancer Society koja je već u SL i promovira ga - ali ne i ljudi koji su nikad čuo za SL. To će biti pravi test - uzeti ljudi koji su pametni i koji su uključeni i rade velike stvari, ali nikada nije čuo za bilo koju od ove i vidjeti - to rade za njih? "Prokofy je stvaranje neke valjane bodova u sred rasprava, tvrdeći da pravi inovatora na ovom novom granica možda ne razvijen od strane i gamere, ali ljudi koji su pomoću voli, Second Life za poslovno obrazovanje ili: "da nađem ima strašno, strašno, hangover ovog MMORPG kultura ste sve imbined za desetljeća koja je hugely destruktivne i da je blizu, djetetom strangling od Metaverse u svojoj kolijevka. zatrudnjeti od svijeta kao da su sve uključivati skilling, leveling up, ubistvo, orcs, i uzimajući savjete iz NPS i Wizards. Vaš cilj je da se krajnji Wizard (kao stanovnik postaje Lipa). Ali nema objektivne potrebe za snagu ove memi i kulturne institucije MMORPGs, sa svojim krutih, stratificirani, tekkie-posluživanje oblici upravljanja na virtualni svijet samo zato što su ' re virtualni, a možete letjeti u njima. None god. Štoviše, u mjeri da bismo mogli uzdrmati ovaj grozan MMORPG kulture sa svojim fanboyz i resmods i alt-izleti i rijetke-privremena ograda, da smo se mnogo dalje naprijed. " Više informacija o razmjeni možete naći ovdje http://www.3pointd.com/20060516/metaverse-grudge-match/I mene još uvijek čitate sve ove informacije, tako da sam svibanj dolazi do neke misli o tome svemu uskoro. Posted by Ariane Barnes at 08:26 | Comments (0) | Trackbacks (0) Trackbacks Trackback specific URI for this entry No Trackbacks Comments Display comments as (Linear | Threaded) No comments Add Comment [...] Posted by Ariane Barnes u 08:26 | Komentari (0) | Trackbackovi (0) Trackbackovi Trackback URI specifične za ovaj unos Trackbackovi Komentari Display Nema komentara kao (Linear | navojem) Nema komentara Dodaj komentar [...]

  34. Talent imitates, genius steals: Interlife wrote on Talent imitira, genija Steals: Interlife pisao na

    [...] You should also check out conversation about the 3D web at Metaverse (http://www.metaverseroadmap.org/index.html) and then read this:http://www.raphkoster.com/2006/05/08/thoughts-on-the-metaverse-summit/ it’s fascinating to read how people are thinking about blurring the Web and real life. [...]

  35. 3D vs. 2D - SL Creativity wrote on

    [...] I realize that I have sung the praises of adding that extra dimension over the past pages. I do not want to convey the message that 3D is some magic pixie dust. I think that Raph Koster nails the tradeoff well: “3d is pretty, significantly more immersive, and it’s more than twice as hard to adopt. “ (http://www.raphkoster.com/2006/05/08/thoughts-on-the-metaverse-summit/) I would agree that navigating in 2D on a 2D screen is currently easier. Both SL and many MMORPGs are well known for having UIs with hard learning curve. Maybe the attention arrow will swing back towards hardware interfaces at some point. Mouse and keyboard does not feel like an optimal way to navigate 3D space. I do agree with Beth Noveck that “information objects convey meaning on many levels and with more layers of complexity than text.” (A Democracy of Groups http://www.firstmonday.org/issues/issue10_11/noveck/ ) With a more inclusive concept of literacy we will be able to communication with greater bandwidth. I think the work at the Space Flight Museum more than hints at a possible evolution towards more social, interactive and visual communication. I think that this will be very beneficial towards making sense of abstract information and letting us tackle larger problems together. It is important to bear in mind that the SL ecosystem is very much 2D and 3D. The 3D environment might be at the heart of it, but nearly every resident I talked to visited websites as a part of their SL experience. In Play Between Worlds TL Taylor comments on how it hard to imagine a game like EQ without the web resources. (Play Between worlds, M. Jakobsson in Chapter 3, p. 84) I feel the same way about SL. Resident creativity has spilled onto the 2D web in a big way. There are many examples and I’ll list but a few here: Think of how the Space Flight augmented their collaborative building with a wiki. SL Boutique (http://www.slboutique.com/) that recently surpasses 100000 listed items (http://www.3pointd.com/20060803/100000-items-listed-on-slboutique/) offers shopping via a 2D web interface. Payments are integrated with SL accounts. Using the SL history wiki the residents collaboratively write their own history (http://history.secondserver.net) Snapzilla has become the Flickr of SL (http://www.sluniverse.com/pics/) The New World Notes blog is many residents’ primary source of SL news (http://nwn.blogs.com/) [...]

  36. Second Life Herald: More Worlds! wrote on

    [...] Suddenly, all that time Raph has been labouring talking to gamers and Infamous Antagonists on his blog seems to make sense — if a new and different thing and better thing will come out of it. An interesting discussion on whether games or worlds are better is going on here. [...]

  37. Rock, Paper, Shotgun - the PC gaming site wrote on

    [...] of a 3D-web or ‘metaverse’? (I’m thinking about Prokofy Neva’s comments in this comments thread): HJ: I have long felt that the term, game, is both enabling and crippling. We have a tendency [...]

Reader Comments
  1. pantomimeHorse said on

    Yeah, GoogleMaps has that new toy quality, but it seems to be progressing into something honestly useful. Just give Google a bit more time to bring it up to par with mapquest for getting directions. I’ve noticed improvement since the launch. Having an overhead image overlayed with your map is actually helpful when navigating, though it does require some good spatial reasoning skills.

  2. Scott Moore said on

    Raph, thanks for the summary. As someone who saw a lot of the metaverse (3D) technology hype 10 years ago first hand, hearing about a Metaverse Roadmap gave me more than a little pause. Are people working on the next steps forward aware of the pervious generation’s successes and (more importantly) mistakes? I’m glad the organizers were willing to bring together a diverse and vocal group.

    I’m disheartened just a little that when these types of discussions crop up, there tends to be a lot of talk about the technology, but not about people. Regardless if it’sa virtual world or an annotated overlay, the purpose is to provide a shared context in which people can interact. This is why I agree with you that MySpace, eBay, Cyworld and such represent steps toward large metaverses - the technology they employ is intended to further a particular set of human interactions. I hope that in addition to the virtual Darfur example, people were being considered during these discussions.

  3. Psychochild said on

    I think you’ve mostly hit the nail on the head here, Raph.

    The only thing I’d have a slight quibble with is the fact that things will always get disrupted. One of the things were facing this time around is that we have some huge players with a lot of money invested in the old way. Something disruptive might come along, but if all the big players like SOE, NCSoft, et al. decide that “things shall not change!” then change will come much slower. Sure, as you point out each previous disruption pretty much made the old systems go away. But, in each case the newcomers were so much bigger and more dominant, or external conditions changed. M59 was the stepping stone to the current era of gaming, but UO and EQ simply had so many more players than the games on the old online systems that they made the previous games seem irrelevant. It also didn’t help that the flat-rate pricing model came along to AOL and disrupted how the old games made money, either.

    All that said, I think it is very likely that we will see a major upheaval soon. The disruption in business model is coming. The big question for me is: Will somet