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By N2H
Dobrodošli na Raph Koster osobna web stranica: MMOs, igre, pisanje, umjetnost, glazba, knjiga.

A much better Harvest Festival A mnogo bolje Žetvene svečanosti

October 20th, 2008 20. listopad 2008

The drums were driving me nuts, so I axed ‘em, and resurrected the trumpets. U bubnjevi bili su vozeći mene lud, pa sam axed 'em, uskrsnuloga i trubama. I think it’s much more listenable now… Mislim da je puno više listenable sada ...

3 Comments » 3 Komentara »

Happy Birthday, MUD Sretan rođendan, blato

October 20th, 2008 20. listopad 2008

Today is the official 30th birthday of MUD . And MUDs are, for better or worse, the crucible in which today’s virtual worlds were born. Danas je službeni 30. rođendan od blata. MUDS Tako su, na bolje ili gore, to teško iskušenje u kojem danas je virtualni svjetovi su rođeni. There were people who played MUDs working on The Realm , on Meridian 59 , on Kingdom of the Winds , on Ultima Online , on EverQuest. To this day, more virtual worlds have been made, run, and played as text muds than any other sort. Tu su ljudi koji su igrali MUDS radi na Realm, Meridian na 59, Kraljevinu o vjetrovima, na Ultima Online, na EverQuest. Do danas, više virtualni svjetovi su, pokrenuti, i igrali kao tekst MUDS od bilo koje druge sortiranje .

These days, the influences have gotten a bit broader — Second Life is not the product of mudders, for example. Ovih dana, utjecajima imati stečen malo širi - Second Life nije proizvod mudders, za primjer. All these kids’ worlds are not made by mudders. Sve ove djece 'svjetovi nisu izradio mudders. And the cultural touchstone is World of Warcraft , a game which is also not made by mudders, but which has the conventions of the text games thoroughly ingrained. A kulturno touchstone je World of Warcraft, igra koja se također nije napravio mudders, ali koji ima konvencijama od teksta igre temeljito ukorijenjen.

Richard says the anniversary doesn’t matter : Richard govori godišnjice ne pitanje:

So standing back and looking at it, the answer as to why there is not a lot of fuss over this 30th anniversary is that in the great scheme of things, it isn’t actually important. Tako stoji nazad i gleda na to, kao odgovor na zašto ne postoji puno puno buke preko ove 30. godišnjice je da je u velikoj shemi stvari, nije zapravo važno. The mainstream isn’t interested because virtual worlds haven’t had much impact; developers aren’t interested because the paradigm is obvious; players aren’t interested because knowing doesn’t add anything to their play experience; academics might be interested in the historical facts, but anniversaries don’t figure in their analyses. Redovitu nije zainteresiran jer virtualni svjetovi nisu imali puno utjecaja, programeri nisu zainteresirani jer se paradigma, očito je, igrači nisu zainteresirani jer se ne znajući ništa dodati u svoje igrati iskustva; akademike bi mogli biti zainteresirani u povijesne činjenice, obljetnice, ali ne figura u njihovim analizama.

I disagree, if only because otherwise we wouldn’t get to geek out on printouts of the original source code and photos of the original maps . Ja ne slagati, ako samo zato što mi inače ne bi doći do monstrum na ispise iz izvorne izvorni kod i fotografije originalnih zemljovida.

In the end, it may be that this is only a historical curiosity. But the stories we tell about our origins make a difference to how we evolve. I think it matters desperately to the future of this medium that we know how it was born, and the spirit in which it was created: whimsical, wry, imaginative, and immersed in the hacker ethic; pushing at preconceptions and fundamentally intelligent . Na kraju krajeva, on svibanj se da je ovo samo povijesnu radoznalost. Ali priča mi reći o našem podrijetlu napraviti razliku u tome kako razviti. Mislim da očajnički pitanjima za budućnost ove medij koji znamo kako je rođena, i duh u kojem je urednik: ćudljiv, uvrnut, maštovit, i uronjena u etički haker; pritom na pretkoncepcije i temeljno pametni.

We all have our favorite stories from muds. Svi imamo naše najdraže priče iz MUDS. Today is the right day to share them. Danas je pravi dan da podijeli ga.

22 Comments » 22 Komentara »

The Sunday Song: Harvest Festival Nedjeljna Pjesma: Žetvene svečanosti

October 19th, 2008 19. listopad 2008

Sort of jazz, I suppose. Poredaj jazza, ja misliti.

No Comments » No Comments »

Your invite to Metaplace Beta Vaša pozivamo da Metaplace Beta

October 15th, 2008 15. listopad 2008

Today is an exciting day for me. Danas je uzbudljivo dan za mene.

It was in mid-2006 that I was sitting in my spare bedroom working on a prototype client for what would become Metaplace . Bilo je sredinom 2006-da li je sjedio u moje sobe rezervnih radi na prototip klijenta za što bi postati Metaplace. My wife was running the server on her desktop Mac in another room. Moja žena je pokrenut poslužitelj na njoj Desktop za Mac u drugoj sobi. We managed to get some tags hardcoded into a text mud’s room description, and pretty soon we were two blue circles running around on a field – all streamed off the Internet. Mi uspio dobiti neke oznake hardcoded u tekst blato soba opis, i uskoro smo bili dva plavi krugovi oko prikazivati na polju - sve streamed bez Interneta. And even back then, I really wanted to show it to you guys here on the blog, because even though it didn’t look like much, it was really cool . A čak i tada, stvarno sam htio pokazati da ti dečki ovdje na blogu, jer iako to nije izgledaju mnogo, to je stvarno kul.

Well, today I do get to share it with you! Pa, danas mogu učiniti da bi to podijeliti s vama! Or rather, what it became. Ili radije, što je postalo. We’re a little ways past the blue circle thing at this point. Mi smo malo načine prošlosti plavi krug stvar u ovom trenutku.

It’s an early look – we are most definitely still in testing, and closed testing at that. Bilo je rano izgledaju - mi smo još uvijek u većini definitivno ispitivanje, testiranje i zatvorena u to. But it felt like it was time to let some more folks at it. Ali osjećao kao da je vrijeme da nešto više ljudi na njemu.

If you go to http://www.metaplace.com and enter the code EARLYLOOK in the text field where it says “Redeem invite key,” you’ll be given access to the testing. Ako idite na http://www.metaplace.com i unesite kod EARLYLOOK u tekstualno polje gdje piše "Iskoristi pozvati ključ", biti će vam dati pristup na testiranje. But you better hurry, because there are only 200 key uses available . Ali bolje žurbe, jer ima samo 200 ključ koristi dostupne. If you don’t make it into the first 200, sign up for the waiting list – we’re letting in cohorts every week now. Ako ne napravite u prvoj 200, prijavite se za listu čekanja - Najam smo u cohorts sada svaki tjedan.

Once you’re in, send me a friend request, send me a message, come visit the forums, and let me know what you think! Nakon što ste u, pošalji mi zahtjev za prijateljstvo, pošaljite mi poruku, dođite posjetiti forum, i neka mi znamo što mislite!

38 Comments » 38 Komentara »

Fun in class, in sex? Zabava u klasi u spolni odnos?

October 13th, 2008 13. listopad 2008

When a game designer (or student) first starts trying to define why games are “fun” they have trouble even conceptualizing it beyond “I know it when I see it.” Then they encounter Csikszentmihalyi’s Flow and/or Koster’s Theory of Fun and have this huge epiphany: Eureka, all fun comes from learning a new skill! Kada je igra dizajner (ili učenik) prvi počinje pokušava odrediti zašto su igre "zabava" su imali problema čak i osmišljavanju ga van "ja to znam kad ga vidim." Onda susreta Csikszentmihalyi's protoka i / ili Koster's Theory zabave i ovaj ogromni Bogojavljenje: Eureka, sve zabave dolazi od učenja nove vještine! Then after awhile, they enter another stage of questioning this: wait a minute, if all fun comes from skill mastery, why aren’t students driven by the promise of fun to get straight A’s in all their classes (even the poorly taught ones), since that involves mastery of the material? A poslije neko vrijeme, oni unesite drugu fazi ispitivanja ovo: Čekaj malo, ako svi zabave dolazi iz vještina majstorstvo, zašto nisu studenti upravljan od obećanja zabave kako bi se ravno u svim svojim slojevima (čak i slabo poučeni one), budući da uključuje majstorstvo od materijala? Why is sex fun (by some standards), and yet doesn’t involve mastery (ahem, again by some standards)? Zašto je sex zabavan (po nekim standardima), a ne uključivati vještina (ahem, opet po nekim standardima)? At any rate, you could think of this as three stages of evolution of a game designer, and different designers are going to be in different stages, and when they encounter one another there will be chaos when they start discussing the nature of “fun.” U svakom slučaju, mogli biste se misli o ovome kao tri faze razvoja igre dizajner, dizajneri su i različite će biti u različitim fazama, i kad su jedni druge susresti ondje će biti kaos kad počnu opisala prirode "zabavno. "

Teaching Game Design: Lessons learned from SIEGE . Nastava Game Design: Naučeno iz opsade.

Some interesting questions there. Neki zanimljivih pitanja postoji.

  • “if all fun comes from skill mastery, why aren’t students driven by the promise of fun to get straight A’s in all their classes (even the poorly taught ones), since that involves mastery of the material?” "Ako sve zabave dolazi iz vještina majstorstvo, zašto nisu studenti upravljan od obećanja zabave kako bi se ravno u svim svojim slojevima (čak i one loše podučavani), budući da uključuje majstorstvo u materijal?"

Read the rest of this entry » Pročitajte ostatak ovog unosa »

35 Comments » 35 Komentara »

A pic from London A slika iz Londona

October 12th, 2008 12. listopad 2008
London by night, from the London Bridge

London by night, from the London Bridge (click for larger image) London noću, od London Bridge (klikni za veću sliku)

1 Comment » 1 Komentar »

How much I walked in London Koliko sam hodio u Londonu

October 11th, 2008 11. listopad 2008

I walked around a lot. Šetao sam oko puno. All over Clerkenwell (where my hotel was), doing a bit of a tour of locations from Oliver Twist . Sva preko Clerkenwell (gdje je moj hotelski), rade malo u obilazak lokacija iz Oliver Twist. Over to Covent Garden the day of the unconference. Preko do Covent Garden dana od unconference. Past the Barbican on the day of the SXSW party. Prošle je Barbican na dan na SXSW stranke. And from Tower Hill to the South Bank and all the way across to Westminster Abbey, on the last day. A od Tower Hill u South Bank i sve na putu do Primosten preko opatije, na posljednji dan. Along the way I stopped in at The Tower of London, Southwark Cathedral, The Globe, and lots of other interesting locations. Uz put sam prestao na kula u Londonu, Southwark Katedrala, svijeta, i mnogo drugih zanimljivih mjesta. I have a kajillion photos, of course, but in the meantime, here’sa quick map of where I walked. Imam kajillion fotografija, naravno, ali u međuvremenu, here'sa brzo karti gdje sam hodio.
Read the rest of this entry » Pročitajte ostatak ovog unosa »

6 Comments » 6 Comments »

New Daedalus project! Daedalus Novi projekt!

October 10th, 2008 10. listopad 2008

The Daedalus Project . U Daedalus projekta.

Lots of stuff to dig into, but here’s some highlights: Mnogo stvari se ukopati, ali evo nekih ističe:

  • 23% of users create their own guild 23% korisnika izraditi vlastite ceh
  • 20% join because a real life friend invited them 20% pridružiti jer pravi život prijatelj pozvao ih
  • Only 4% come via random invite Samo 4% doći putem slučajnih pozvati
  • 26% have been in guilds for longer than 2 years 26% su u cehovi za više od 2 godine
  • 59% join guilds where they know someone in RL 59% pridružiti obrtništva gdje znaju nekoga u RL
  • Women were twice as likely to be in guilds with romantic partners Žene su dva puta vjerojatnije da će biti u cehovi sa romantičnih partnera
  • 20% of people pick a class and always go for it in game after game 20% ljudi odabrati klase i uvijek ići za njega u igru nakon igre
  • 17% go for class abilities instead (hardest, crowd control, overpowered, etc) 17% ići na klasu sposobnosti, umjesto (najteže, gužve kontrolu, overpowered, itd.)
  • 11% go for the aesthetic of a player race 11% ide za estetsku i igrač utrka
  • 67% have a preferred class type. 67% imaju željene klase tipa.
  • On average players have 8.7 characters on their account, but most everyone can identify a “main” U prosjeku imaju 8,7 igrača znakova na njihov račun, ali najviše svatko može prepoznati kao "glavni"
  • Genre: Both genders like fantasy best, but men also like futuristic spaceships a lot. Žanr: Oba spola kao najbolji fantastični, ali muškarci također kao futuristički spaceships puno.
  • More people like being a vampire than a vampire hunter, but women are more into being a vampire than men are. Više ljudi kao da je vampir od vampir lovac, ali žene su u više biti vampir od ljudi.
  • 80% of people would rather be in the least popular faction. 80% ljudi će radije biti u najmanje popularna frakcija.
9 Comments » 9 Komentara »

Play driving games to reduce car insurance? Igraj igrice za smanjenje vožnje auto osiguranje?

October 10th, 2008 10. listopad 2008

Could playing computer games enhance mental agility enough to turn people over 50 into better drivers? Možete igrati računalne igre unaprijediti mentalni agilnost dovoljno da se ljudima iznad 50 godina u bolji vozači? Allstate Corp. wants to find out, and if the answer is yes, it might offer insurance discounts to people who play the games. Allstate Corp želi saznati, a ako je odgovor da, to može ponuditi osiguranje popusti za ljude koji igraju igre.

Alas,I am not old enough to qualify. Jao, ja nisam dovoljno stara da bi ostvario. But it sure seems like a classic application of my theory of fun. Ali to svakako izgleda kao klasičan program za moje teorije i zabavna. :)

PsycPORT.com | Testing whether computer games can improve driving . PsycPORT.com | Ispitni li računalo igre mogu poboljšati vožnju.

(Via Morgan ). (Via Morgan).

6 Comments » 6 Comments »

F13 interview F13 intervju

October 10th, 2008 10. listopad 2008

While I was in London, an interview with F13.net came out. We also did a small key giveaway for entry into the Metaplace testing, but those are all gone. Dok sam bio u Londonu, intervju s F13.net iziđe. Također nije dano malo ključ za ulazak u Metaplace testiranje, ali one su sve nestalo. Don’t worry, there will be more. Ne brinite, bit će više. :)

We covered stuff ranging from Metaplace to academia and game studies, to the AAA MMO market. Mi pokrivene stvari u rasponu od Metaplace za akademski i igre studija, na AAA MMO tržište.

F13: What do you make of Blow’s assertion that “modern game design is actually unethical”? F13: Što vam se čini od Blow-a tvrdnja da su "moderan dizajn igra je zapravo neetički"?

Raph: Jon’s take on the underlying mechanics of fun, from a chemical point of view, isn’t very different from mine. Raph: Jon je potrebno na podlozi mehanika zabave, s kemijske točke gledišta, nije jako različito od moga. I think that Dan Cook probably said it most succinctly, that “game designers are hijacking the learning systems of the brain.” But perhaps we might tweak that to “the REWARD systems” of the brain. Mislim da je "Dan", rekao je Cook vjerojatno većina succinctly, da se "igra dizajneri su otmice na sustave za učenje u mozgu." No, možda bismo mogli štipanje da je "plaća sustavi" u mozgu.

Lots of other things accomplish this, sometimes for good and sometimes for evil. Puno drugih stvari to, ponekad na dobro, a ponekad i za zlo. A lot of work goes into devices and designs built to encourage gambling, for example, and if you read up on the subject, you quickly find that there’s something deeply manipulative about it. A puno rada ide u uređaje i dizala se izgradile da bi se poticati kockanje, na primjer, i ako ste pročitali gore na temu, brzo ustanovite da li postoji nešto dublje manipulativni o tome.

On the other hand, we are also tapping into that when we give someone a gold star for doing well in grade school, and this is usually used for a positive purpose. S druge strane, također smo kuckanje u da kada mi netko dati zlatnu zvjezdicu za čineći dobro u razredu škole, a to je obično koristi za pozitivne svrhe.

8 Comments » 8 Comments »

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