•If your game is zero-sum skill based, that will cap audience size right there. Skill based games on the Internet will never be huge, even with leagues.
•
•You must find some way to overturn the rich get richer scenario in all games with some form of accumulation. There must be not just drains, but occasional catastrophic behaviors that topple the 20% at the top of Pareto’s curve, so that others get a chance.