Playing with ‘game’

 

This talk was delivered at GDCNext in 2013. It begins with a discussion of semiotics, and from there leads into exploring the notion of “play,” specifically in two senses: freedom of interpretation and freedom of movement within a system. This then leads to a rubric for games that fall into one of four quadrants, and an examination of common techniques each quadrant uses.

Video

This video is available for free on the GDCVault.