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Facebook virtual worldsNovember 8th, 2007 |
So everyone is talking about embedding virtual worlds on Facebook. There’s an article on Virtual Worlds News, for example, listing the few that are out there. I’ve written several posts about stuff like ActiveWorlds launching a Facebook app. There’s even an f13 thread wondering about ActiveWorlds versus Metaplace.
But one thing that hasn’t been pointed out is that really, nobody is using these very much. As of today, for example:
- Activeworlds: 32 daily active users
- Scenecaster: 19
- My Virtual World:45
- Second Life Link: 110
- Virtual MTV: 7
There’s a host of plausible reasons.
- Awkward process. ActiveWorlds requires IE and an ActiveX control install, which is a huge barrier for many users. Other apps make you go to a separate page, rather than seeing the content directly on your profile.
- Asynchronicity is the basic SNS approach. Many of synchronous apps on Facebook require launching to a separate page, as mentioned. But fundamentally, most people check Facebook, you don’t live on Facebook. It’s about bursts of time. As a result, the most popular game is Scrabulous, which is turn-based.
- A lack of “stuff to do.” Some of these apps aren’t actually the virtual world — they are more like feeds about the virtual world. Some of them don’t let you do anything but chat, and “chat is never enough.” None of these are real game worlds.
- Lack of total integration into the SNS. The API gives you access to a lot of info about the profile, which can and should enable virality. But not using the info, or simply not being viral enough, will dramatically hurt adoption.
- Facebook apps aren’t instant success. It’s not really a Long Tail market at the moment, as can be seen from the O’Reilly analysis and the subsequent discussion. Winners take all, and the winning categories right now are clearly “ways to make your profile richer.”
In the end, which is the most popular “virtual world” on Facebook? It’s Social Chat, which offers about what The Palace did way back when it launched: chat in static rooms, with disembodied heads. It’s got around 15,000 daily users, and right now it has around 500 logged in.
Needless to say, there’s “something to do” there. Sort of. The room titles are things like “16-19 only!!!!”, “hot BLAK bois”, “soft net sex” (current population 13) and “~fuck me hard”, population 28. Even in the room that aren’t explicitly about sex, that’s what gets talked about. Also unsurprisingly, Social Chat is the one app out of all of these that bludgeons you over the head with inviting your friends in.
Does this mean that virtual worlds on Facebook or other SNSes doesn’t make sense? No, of course not. But it does seem like there’s a few obvious principles that ought to be followed:
- Make it trivially easy to get in.
- Have something fun to do immediately.
- Don’t demand constant attention.
- Make it easy to get your friends in too.

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