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CAN MMOs be sandboxes?March 7th, 2006 |
M3mnoch offers the provocative statement that “you can’t really do a sandbox game with an mmo” because of the impact to other players.
This is provocative, because I think the commonest alignment is exactly the opposite; multiple people present usually make it harder to stick to a narrative. In fact, a phrase commonly heard is that games such as Grand Theft Auto and Morrowind are like “single-player MMOs” precisely because of that sense of freedom and lack of narrative.
What’s interesting about this is that it suggests a commonality that has nothing to do with the presence of other players, and everything to do with the space within which the games are set: how linear or expansive it is, how much the space itself is a game or not.
It can probably be taken as a given that the presence of other players will be disruptive one way or the other. At that point, the question is, which broad framework is better able to minimize disruption via whatever means come to hand (absorption, prevention, adaptation, etc)?

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[...] raph koster made a comment on my post yesterday pondering the viability of an mmo sandbox. i’m not really so sure it could work on a large scale. technically possible, yes. (really, what isn’t these days?) profitable? that’s more of a question as to niche mmo’s are financially feasible. [...]
[...] http://www.raphkoster.com/2006/03/07/can-mmos-be-sandboxes/#comment-3830 (Leave a comment) [...]
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[...] his points, not mine. 1. Ryzoms a Sandbox-Kind-of-Game. Accurate - it is a sandbox as opposed to narrative type of game. Unique? Certainly not. EVE Online is a sandbox. Second Life is the ultimate sandbox. [...]