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By N2H
Velkommen til Raph Koster's personlige hjemmeside: MMOs, spil, skrivning, kunst, musik, bøger.

ATOF in Game Informer’s top ten game books ATOF i Game informant's top ti spil bøger

May 21st, 2008 21 mai 2008

I got an email about this recently, but haven’t seen it myself. Jeg fik en mail om dette for nylig, men har ikke set det selv. Apparently Game Informer picked the top ten books on gaming, and A Theory of Fun is on the list at #9. Tilsyneladende Game informant plukket toppen ti bøger på spil, og A Theory of Fun er på listen på # 9. Perfect timing of course, given that it’s out of print and I get three inquiries a week on how to get ahold of a copy. Perfekt timing naturligvis, da det er ude af tryk, og jeg får tre henvendelser om ugen om, hvordan du får Ahold af en kopi. Working on it… Arbejder på det ...

David Kushner, author of the excellent Masters of Doom (which I have the galleys of somewhere around here, and which came in at #1) managed to type in the full list . David Kushner, forfatter til den fremragende Masters of Doom (som jeg har den kabysser af sted her i nærheden, og som kom ind på # 1) formået at skrive den fulde liste. I’ll have to see if I can find a copy of the article. Jeg får at se, om jeg kan finde en kopi af artiklen.

Edit: here’s the article. Edit: Her er den artikel. A Theory of Fun for Game Design by Raph Koster. In this book, Koster aims a bit higher than the normal historical analysis of the game industry. Instead, the former chief executive officer of Sony Online Entertainment aims to define just what terms like “game” and “fun” actually mean. His answers are fascinating and a must-read for anyone concerned with the art of video games, but what’s more impressive is that Koster – an eccentric and highly skilled writer – actually manages to make this high-brow discussion accessible and, yes, even fun to read. Through an often hilarious mix of academic discussion, first-person anecdotes, and hand-drawn cartoons, Koster brings the reader closer to understanding what role games of all sorts play in human life and what we mean when we say something is “fun.” All in all, it’s a fascinating and unique book that should be required reading at the world’s many video game college programs.

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5 Responses to “ATOF in Game Informer’s top ten game books” 5 Svar på "ATOF i Game informant's top ti spil bøger"

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  1. To 10 Videogame Book List « Gamer Brasilis wrote on Til 10 videospil Bogliste "Gamer Brasilis skrev den

    [...] Posted by Alvaro Cavalcanti under Game Development, books, game design   I read it on Raph Koester’s site, that led me to David Kushner’s site from which I took the list below. [...] Skrevet af Alvaro Cavalcanti under Game Development, bøger, spil, design jeg læste det på RAPH Koester's websted, der førte mig til David Kushner's websted, hvorfra jeg fandt listen nedenfor. I guess everyone [...] Jeg tror alle [...]

Reader Comments Reader Comments
  1. Eolirin said on Eolirin sagde den

    Err, I’m mildly confused by the inclusion of Snow Crash on what seems to predominately be a list of non-fiction books about video gaming. Err, jeg er mildt forvirret ved optagelse af Snow Crash om, hvad der forekommer overvejende være en liste over ikke-fiktion bøger om video spil. Snow Crash’s ties to video gaming are minor at best. Snow Crash's bånd til video spil er mindre i bedste. Lucky Wander Boy seems to be the only other fictional book, but at least that’s got more to do with gaming. Lucky vandre Boy synes at være den eneste anden fiktive bog, men i det mindste, der fik mere at gøre med spil. Snow Crash has it’s metaverse, but it’s not really game centric in the slightest. Snow Crash har det metaverse, men det er ikke rigtig spillet centreret i det mindste. It’s like calling a book about the history of web development a book about video gaming… Gaming can take place on the web sure, but it’s hardly central or even a big part of it. Det er ligesom at kalde en bog om historien bag web-udvikling en bog om video spil ... Gaming kan finde sted på internettet sikker på, men det er næppe central eller endog en stor del af det.

    Tad William’s Otherland series or even Piers Anthony’s Kilobyte would’ve at least been appropriate if they wanted to include more fiction on that list. Tad William's Otherland serien eller endda Piers Anthony's Kilobyte vil har mindst været hensigtsmæssigt, hvis de ønskede at tilføje mere fiktion på denne liste.

  2. Morgan Ramsay said on Morgan Ramsay sagde den

    Yeah, that list is pretty bad, but the list is written for their specific readership. Ja, denne liste er temmelig dårligt, men listen er skrevet til deres specifikke målgruppe. Neither Smartbomb nor Violent Video Game Effects on Children and Adolescents are included. Hverken Smartbomb eller voldelige Video Game Virkninger på børn og unge er inkluderet. There are several more books on games and learning, including the recently published Computer Games and Team and Individual Learning . Der er flere bøger om spil og læring, herunder den nyligt offentliggjorte Computerspil og teamet og individuel læring.

  3. Gene Endrody said on Gen Endrody sagde den

    I enjoyed “Dungeons and Dreamers” < website for the book > It’sa biography of Richard Garriott but also covers some of the same ground as Masters of Doom - really does a great job of taking you back to the early days of RPGs and MMOs before the big teams. Jeg nød "Dungeons og drømmere" <hjemmeside for bogen> Det er en biografi af Richard Garriott men dækker også nogle af de samme områder som Masters of Doom - virkelig en stor opgave tager dig tilbage til de tidlige dage af RPG og MMOs før de store hold.

  4. Eolirin said on Eolirin sagde den

    Actually, I think the absence of The Fat Man’s book is the most damning. Faktisk mener jeg, at fraværet af den Fat Man's bog er den mest belastende. I very much regret not buying the copy of that that I was paging through years ago, can’t find it anywhere now. Jeg er meget ked af ikke at købe en kopi af, at jeg var personsøgning via år siden, kan ikke finde den nogen steder nu. Depsite being about game audio, which is something I’m not talented at and would never want to really go into too deeply, it was… a thing of beauty. Depsite er omkring spillets lyd, som er noget, jeg ikke er dygtige på og ville aldrig vil virkelig gå i alt for dybt, det var ... en ting af skønhed. The man can tell stories . Manden kan fortælle historier.

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