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Web 2.0 Expo: Immersive DesignApril 18th, 2007 |
I did a quickie PDF of my slides from today and tossed them up here. (2.6MB PDF). It does lose a lot without the verbal commentary, but I was approached about posting the audio of the talk by someone, so that should show up in the next day or so.
The panel also went well. Some amazing stats from Gaia Online — I’m about to go see those guys for dinner, so maybe I will wheedle their slides from them.

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[...] Web 2.0 Expo: Immersive Design [...]
[...] audio recording of his talk that you can find here and the slides can be found on Raph's site here. His laptop locked up during his talk so there's a brief interlude where he talks about one of [...]
Raph Koster
[...] an audio recording of his talk that you can find here and the slides can be found on Raph’s site here. His laptop locked up during his talk so there’s a brief interlude where he talks about one of the [...]
in a non-game app) and the need to push as much information as possible into the world (or workspace) itself were useful to someone. (Next time I end up at something like this, I’ll have to remember to assemble my thoughts beforehand — or just crib Raph Koster’s.) It was heartening, though, to see that people are receptive to the idea of cross-fertilization of ideas and techniques between games and the Web. (NB: Oftentimes, when I tell people that I’m a game designer, I get a blank look and a question
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