There have been a couple of pieces of coverage of the new edition of Theory of Fun.
The first real review of the updated edition is here, in Finnish: Katsauksessa A Theory of Fun for Game Design. (You can read a Google Translated version: page one, page two). They kindly sent me a a translation of the final paragraph:
Even though A Theory of Fun for Game Design goes deep into the underlining mechanics of the gameplay and opens up the question of what makes a great game tick, it is written in a way that makes the book comprehensible and easy to read. There’s also a great reference section for further study on the subject, but even without this added value, A Theory of Fun for Game Design is easy to recommend to anyone interested to know a bit about games or game design – or why you especially like or dislike a game.
Wired Game|Life did a preview piece on the book that was pretty widely reprinted.
Another, funnier change: In the original edition of the book, there was a throwaway line about how nobody plays farming games anymore. “That,” Koster says, has now “turned into a page-long riff about farming games and about how modern farming games teach business rather than farming.”
This piece was also picked up by BoingBoing, which noted
Hard to believe it’s been ten years since the initial release of Raph Koster’s indispensable A Theory of Fun for Game Design, a book that does for game-design what Understanding Comics did for sequential art.
There may be more reviews on the way… I should also mention that the ebook edition is in O’Reilly’s CyberMonday sale today, at 50% off (along with all their ebooks).
The print edition hits this week, and as you can see from the picture, came out very nicely… all glossy and everything.