Oct 112012
 

Well, we basically winged it, but it was a blast. We told stories, mostly out of order; fessed up to bad code and goofy decisions and being painfully young; and lamented the loss of that sens of crazy freedom.

Luckily, Gamasutra has you covered if you weren’t in the full house.

In the alpha, the team had wolves that chased rabbits across the map as part of its emergent gameplay system.

In those early days, the rabbits would actually level up if they got into a fight with a wolf and managed to escape.

“People would wander off in the alpha and try to kill a rabbit, and pretty soon they were playing Monty Python: The MMO,” joked Koster.

The game was tweaked to disallow this, though Koster confesses that they left one monster rabbit in the world when the final game shipped.

I wore my original UO shirt… and forgot to point it out! Doh!

Basically, during the period when we were skunkworks and ignored by the company (it was mutual, we ignored them back) we did our own marketing. So that meant we made our own t-shirts with a made-up logo. And I still have that shirt, in surprisingly good shape for being from 1996. All credit to Clay Hoffman for making it, way back when…

 

 

GDCOnline: Online Game Legend

 Posted by (Visited 8302 times)  Game talk  Tagged with:
Oct 112012
 

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Last night i was given the Online Game Legend Award at the GDC Choice Online awards show. Rich Vogel gave a touching introduction. I think he was more nervous than I was!

This is a reasonable facsimile of the little acceptance speech I gave. The real thing was filmed and is up on twitch.tv or Gamespot somewhere… edit: Oh, here: http://www.twitch.tv/gamespot/b/335135808

I don’t feel like I deserve this, but i am happy to pretend that I do!

I want to thank all of those people whose credit I am taking, many of whom are here tonight. You know who you are. It’s 16 years worth of names and I can’t possibly say them all.

I do want to say some things that I have learned.

First, don’t make my mistakes. I’ve made many. You’ve played them. Make new ones.

Listen and learn, especially from your players.

Share it all back.

Don’t settle. Dare, instead.

Love what you do.

But a hard-won lesson here: Love your family more. Spend time with them too.

My mom asked me to say this: soy Latino. Most people don’t seem to know… So it can be done.

In theory I have more career years ahead of me than behind. I guess I’m going to have to come up with something new!

Thank you.

Continue reading »

Oct 102012
 

Here are the slides for the design track keynote I gave yesterday.

And here they are as a PDF. Edit: thanks to Alexandre Houdent for providing a version of the PDF that works on all OSes…

Among the topics: a recap of Theory of Fun, discussion of what I would change about it today, and all the thoughts it led me to: game grammar, games as art, games as math, the ethics of games, gamification, etc. With a dash of Classical philosophy.

I had the shakes bad before I started… but it felt like it came together in the end.

Apologies to anyone whose face I rendered unrecognizable. And the unlabelled woman is Jane McGonigal.

The press coverage so far:

A challenge for you all: can you name all these people without peeking at the slides? Continue reading »

Mailbag: I want to become a designer

 Posted by (Visited 26963 times)  Game talk, Mailbag  Tagged with:
Sep 262012
 

Dear Raph Koster,

I want to become a Game Designer.

As a child I used to judge games very harshly on things like graphics and funness. Although as I’ve grown older I’ve seen there is a lot more to games then meets the eye. I don’t want to sound all professional and stodgy, I’ve just reached the stage in my life where I need to choose my path. Whether it is the correct one will be with the help of you.

I want to be a Game Designer. There are courses at Universities specifically for Designing games or Programming for games, (programming is what I would want to start doing in the industry) although it feels like I’m just the same as everyone else who picked up a controller or keyboard and said “I can do better than this”.

Simply put I was hoping you could give me some advice on how to achieve my dream. The fun is in the learning as a well written book once taught me (wink wink), and the Gaming industry is ever growing.

Thank you for your time,

H_____ P_____.

Sure.

Continue reading »

The Gametrekking Omnibus

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Sep 252012
 

A long while ago, I pointed readers of the blog towards Freedom Bridge, a notgame about Freedom Bridge.

I also later mentioned that the creator was doing a Kickstarter to go off for a few years and live in Asia and make games like these about his experience.

I just got email from Jordan Magnuson letting me know that not only was the Kickstarter funded, but he’s done!

I just wanted to let you know that the project was successfully funded, and as of today, is officially concluded… I’ve released a downloadable collection of all my Gametrekking creations (along with a brief retrospective) at http://www.gametrekking.com/blog/the-gametrekking-omnibus-and-a-brief-retrospective

I have not been able to dive deeply into all of it yet, but what I have played can only be described as poetic.
I hesitate to say “enjoy!” — so let me rather say, go look, experience, and appreciate.

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