Online Game Legend

 Posted by (Visited 10507 times)  Game talk, Misc  Tagged with: , , ,
Aug 302012
 

Today the press release went out announcing that I was selected to receive the Online Game Legend Award at the GDC Online Choice Awards. This award is voted on by fellow developers, and it’s basically a lifetime achievement award.

The Online Game Legend Award recognizes the career and achievements of one particular creator who has made an indelible impact on the craft of online game development.

This rather leaves one thinking, “Well, now what?”

(Warning: introspection ahead…)

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GDCOnline: Ultima Online postmortem

 Posted by (Visited 11350 times)  Game talk  Tagged with: , , , ,
Aug 172012
 

Game Developers Conference | Check out the origin of Ultima Online at GDC Online 2012.

This is one of three things that I’ll be doing at GDCO in Austin this October. I’ll let you know what the other two are as they get announced. 🙂 Have you registered yet? Why not?

Speaker/s: Rich Vogel (Independent)Raph Koster (Playdom, San Diego) and Starr M. Long (The Walt Disney Company)
Track / Duration / Format / Audience Level: Design , Production / 60-Minute / Lecture / All
GDC Vault Recording: TBD

Description: At first, it was mostly a team of newbies. For a while, the office space was a few rooms on a floor that was gutted for construction — you could literally walk off the 5th floor of building and plunge to your death if you weren’t careful. The artists sat in the hallway. And the team was out to change everything. Ultima Online was not only one of the first graphical MMORPGs, it also set the standard for player vs player combat and sandbox/emergent gameplay in online titles for many years to come. Three of the UO team’s chief members — Raph Koster, Rich Vogel, and Starr Long (all of whom went on to shape the online gaming landscape) — will deliver a postmortem on the landmark title, reflecting on the challenges they faced from early development to maintaining the game well after its launch. Come learn how a combination of insane ambition and idealistic cluelessness can sometimes result in creating something that changes people’s lives and the course of an industry.

Takeaway: Skunkworks development can actually work! Learn about the challenges in spinning up a service organization from scratch. And what exactly happened with that crazy dragons eating deer thing?