Mar 012012
 

I seem to have neglected to mention that I am speaking at GDC next week!

I'm a GDC Speaker buttonI’ll be the last session of the Social and Online Games Summit, giving a quick half-hour session entitled “Good Design, Bad Design, Great Design” modelled after the blog post from a while back.

What makes a design good or bad? And more importantly, what makes it GREAT? And even more, does greatness even matter, when the goal is to make money? In this talk, industry veteran Raph Koster will look at an assortment of guidelines and aphorisms drawn from a variety of fields ranging from marketing to art theory, and see how they hold up. Raph will pay special attention to what they mean for the brave new world of social gaming. Hopefully you’ll leave inspired.

Takeaway: Learn why it makes sound financial sense to reach for greatness in your work, and discover some of the science behind classic design principles from other fields.

If you’re coming, see you Tuesday 5:05- 5:30 in Room 135, North Hall.

Edit: slides are posted here.

  2 Responses to “GDC 2012: Good bad great design talk”

  1. GDC is on my bucket list. Then again, so is designing a game.

  2. Great “simple” talk. As always enjoyed it! Thanks

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