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Game talk

A proofreading sim

February 12th, 2010

I’d like a proofreading sim, please, that all my students could play…

– Andy Havens, in this thread on Terra Nova

Proofreading sim: slurp a text file, pop words on screen scrolling by, put randomized typos in them, require the user to buzz in when the word is spelled wrong. Sounds like a game to me! Bad spellers need not apply!

When I was a practicing journeyman letterpress printer (both my wife and I did this in college) we learned the way to proofread under those “no takeback” sorts of circumstances: read each word in isolation, one at a time, in a group, with a pause between each word, sometimes spelling out the whole word as you went.

It.

Forced.

Attention, a-t-t-e-n-t-i-o-n.

On.

Each.

Word.

…which is of course a big part of the challenge of proofing text, because that’s not how we read — we read words holistically, not by piecing them together out of letters.

In any case, it would be interesting to see if making a game like this would make someone into a more accurate proofreader.

*

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