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A Theory of Fun is now an eBookNovember 30th, 2010 |
It’s been a while since I had big news to post about the book! But here it is: A Theory of Fun is on Kindle finally. I am told that it took a while to do the Kindle conversion because of all of the images. It is also available in a variety of other formats at the O’Reilly online store.
I have seen a few odd glitches here and there in the Kindle version, things like the press quotes and reviews, but the book seems to have come through nicely, albeit with a few less penguins (the chapter header ones are gone). The cartoons are more like small illustrations inset into the text.
Amazon has it on sale for $9.99, so it’s definitely the cheapest way to get the book. Plus, you can send Kindle books as gifts now (nudge nudge). I probably earn more money if you get it from O’Reilly though.
Posted in Game talk, Writing | 2 Comments »










The intent of this talk was to do a “powers of ten” sort of look at multiplayer mechanics… not really to describe anything new, but instead to try to take the whole big spectrum of what we think of as multiplayer game design, and do a cross-disciplinary look at it. I covered a bit of game theory, a bit of psychology, a bit of evolutionary biology, a touch of history, a heavy dose of sociology, a dash of social networking theory, and of course, game design stuff.