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> <channel><title>Comments on: Flash comes to the iPhone</title> <atom:link href="http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: We Fly Spitfires</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151344</link> <dc:creator>We Fly Spitfires</dc:creator> <pubDate>Tue, 06 Oct 2009 20:35:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151344</guid> <description>I&#039;m not sure it will have that much of an impact apart from us seeing a ton of crappy Flash apps that people try to port over and make money.
The big day will come when Flash works natively in the iPhone browser. They Apple&#039;s world will crumble.. like an Apple Crumble :)</description> <content:encoded><![CDATA[<p>I&#8217;m not sure it will have that much of an impact apart from us seeing a ton of crappy Flash apps that people try to port over and make money.</p><p>The big day will come when Flash works natively in the iPhone browser. They Apple&#8217;s world will crumble.. like an Apple Crumble <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Awesome Robot</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151335</link> <dc:creator>Awesome Robot</dc:creator> <pubDate>Tue, 06 Oct 2009 15:35:38 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151335</guid> <description>Vargen, no on both points, it&#039;s not going to be running flash at all. Flash CS5 will allow developers to port their apps and games to the iPhone format. That means no virtual machine needed or supported. This isn&#039;t Flash support, it&#039;s Adobe pulling a run-around on Apple.</description> <content:encoded><![CDATA[<p>Vargen, no on both points, it&#8217;s not going to be running flash at all. Flash CS5 will allow developers to port their apps and games to the iPhone format. That means no virtual machine needed or supported. This isn&#8217;t Flash support, it&#8217;s Adobe pulling a run-around on Apple.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151334</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 06 Oct 2009 15:07:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151334</guid> <description>No, Lena, because apps still need to be approved by Apple.</description> <content:encoded><![CDATA[<p>No, Lena, because apps still need to be approved by Apple.</p> ]]></content:encoded> </item> <item><title>By: Vargen</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151331</link> <dc:creator>Vargen</dc:creator> <pubDate>Tue, 06 Oct 2009 14:18:09 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151331</guid> <description>I still see Flash speed hiccups on my quad-core Mac Pro. That doesn&#039;t exactly fill me with confidence that Adobe can make it work on the puny iPhone.
On second thought, the approach that&#039;s described here sounds like it could work better than a straight port would have. This could mean the iPhone will get much better Flash support than it would have if Apple had allowed a straight port of the OS X version...</description> <content:encoded><![CDATA[<p>I still see Flash speed hiccups on my quad-core Mac Pro. That doesn&#8217;t exactly fill me with confidence that Adobe can make it work on the puny iPhone.</p><p>On second thought, the approach that&#8217;s described here sounds like it could work better than a straight port would have. This could mean the iPhone will get much better Flash support than it would have if Apple had allowed a straight port of the OS X version&#8230;</p> ]]></content:encoded> </item> <item><title>By: Lena</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151321</link> <dc:creator>Lena</dc:creator> <pubDate>Tue, 06 Oct 2009 06:45:34 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151321</guid> <description>Oh no. Does it mean i&#039;ll get more unsolicited ads on my iphone?</description> <content:encoded><![CDATA[<p>Oh no. Does it mean i&#8217;ll get more unsolicited ads on my iphone?</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151320</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 06 Oct 2009 05:09:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151320</guid> <description>Oh, definitely, for those (many many) people who are hobbyists and only have Flash, I think so.</description> <content:encoded><![CDATA[<p>Oh, definitely, for those (many many) people who are hobbyists and only have Flash, I think so.</p> ]]></content:encoded> </item> <item><title>By: Kim Pallister</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151319</link> <dc:creator>Kim Pallister</dc:creator> <pubDate>Tue, 06 Oct 2009 04:55:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151319</guid> <description>Is it really *that* much of a savings over porting the app to unity or re-writing to the iphone SDK? I&#039;d imagine that adapting the app to the platform (UI, multi-touch, etc) is a big chunk of work, and that all but the most ambitious Flash apps are relatively easy ports from there, no?
I think Derek&#039;s right. I don&#039;t think Apple cares what your app is written in, provided the customer accesses it through the app store and it&#039;s not a path to more content (i.e. an app vs a platform)</description> <content:encoded><![CDATA[<p>Is it really *that* much of a savings over porting the app to unity or re-writing to the iphone SDK? I&#8217;d imagine that adapting the app to the platform (UI, multi-touch, etc) is a big chunk of work, and that all but the most ambitious Flash apps are relatively easy ports from there, no?</p><p>I think Derek&#8217;s right. I don&#8217;t think Apple cares what your app is written in, provided the customer accesses it through the app store and it&#8217;s not a path to more content (i.e. an app vs a platform)</p> ]]></content:encoded> </item> <item><title>By: Derek Licciardi</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151318</link> <dc:creator>Derek Licciardi</dc:creator> <pubDate>Tue, 06 Oct 2009 03:35:33 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151318</guid> <description>This isn&#039;t really any different than the Unity3D solution or the MonoDevelop solution from Novell.  The only reason they get away with it is because they compile down to a bytecode.  There is no VM at all installed on the iPhone because Apple won&#039;t have a way to deploy applications on the phone that doesn&#039;t specifically include the App Store.</description> <content:encoded><![CDATA[<p>This isn&#8217;t really any different than the Unity3D solution or the MonoDevelop solution from Novell.  The only reason they get away with it is because they compile down to a bytecode.  There is no VM at all installed on the iPhone because Apple won&#8217;t have a way to deploy applications on the phone that doesn&#8217;t specifically include the App Store.</p> ]]></content:encoded> </item> <item><title>By: cliff</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151317</link> <dc:creator>cliff</dc:creator> <pubDate>Tue, 06 Oct 2009 03:14:43 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151317</guid> <description>In other words, it won&#039;t have much of an impact on the quality of the contents of the app store as it currently stands... after all, 90% of everything is crap.</description> <content:encoded><![CDATA[<p>In other words, it won&#8217;t have much of an impact on the quality of the contents of the app store as it currently stands&#8230; after all, 90% of everything is crap.</p> ]]></content:encoded> </item> <item><title>By: Tweets that mention Raph’s Website » Flash comes to the iPhone -- Topsy.com</title><link>http://www.raphkoster.com/2009/10/05/flash-comes-to-the-iphone/comment-page-1/#comment-151316</link> <dc:creator>Tweets that mention Raph’s Website » Flash comes to the iPhone -- Topsy.com</dc:creator> <pubDate>Tue, 06 Oct 2009 01:39:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3226#comment-151316</guid> <description>[...] This post was mentioned on Twitter by Fred St-Amour. Fred St-Amour said: Interesting and promising from user PoV RT @raphkoster: New blog post: Flash comes to the iPhone http://bit.ly/1GJkA5 [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] This post was mentioned on Twitter by Fred St-Amour. Fred St-Amour said: Interesting and promising from user PoV RT @raphkoster: New blog post: Flash comes to the iPhone <a
href="http://bit.ly/1GJkA5" rel="nofollow">http://bit.ly/1GJkA5</a> [...]</p></div> ]]></content:encoded> </item> </channel> </rss>
