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> <channel><title>Comments on: lose/lose</title> <atom:link href="http://www.raphkoster.com/2009/09/25/loselose/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2009/09/25/loselose/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Ace Albion</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151144</link> <dc:creator>Ace Albion</dc:creator> <pubDate>Tue, 29 Sep 2009 09:01:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151144</guid> <description>“only move is to not play”
I had this realization years ago while struggling with XCom. I discovered that the alien threat vanished if I just never played the game again.</description> <content:encoded><![CDATA[<p>“only move is to not play”</p><p>I had this realization years ago while struggling with XCom. I discovered that the alien threat vanished if I just never played the game again.</p> ]]></content:encoded> </item> <item><title>By: Rohan</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151140</link> <dc:creator>Rohan</dc:creator> <pubDate>Tue, 29 Sep 2009 06:42:23 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151140</guid> <description>While the &quot;only move is to not play&quot; trappings is somewhat interesting, the idea of using a game to interact with the underlying computer system has been done before, and done better.
&lt;a href=&quot;http://www.cs.unm.edu/~dlchao/flake/doom/&quot; rel=&quot;nofollow&quot;&gt;Doom as a tool for system administration&lt;/a&gt; (1999)</description> <content:encoded><![CDATA[<p>While the &#8220;only move is to not play&#8221; trappings is somewhat interesting, the idea of using a game to interact with the underlying computer system has been done before, and done better.</p><p><a
href="http://www.cs.unm.edu/~dlchao/flake/doom/" rel="nofollow">Doom as a tool for system administration</a> (1999)</p> ]]></content:encoded> </item> <item><title>By: Michael Dickens</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151132</link> <dc:creator>Michael Dickens</dc:creator> <pubDate>Tue, 29 Sep 2009 02:52:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151132</guid> <description>This is a clever experiment. I am not going to play this, but if I were to, I would create millions of empty files and completely fill my hard drive with them.
How can this game get permission to delete files?</description> <content:encoded><![CDATA[<p>This is a clever experiment. I am not going to play this, but if I were to, I would create millions of empty files and completely fill my hard drive with them.</p><p>How can this game get permission to delete files?</p> ]]></content:encoded> </item> <item><title>By: Andy Havens</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151069</link> <dc:creator>Andy Havens</dc:creator> <pubDate>Sat, 26 Sep 2009 13:25:04 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151069</guid> <description>Reminds me of the game we invented years ago called &quot;Megaball.&quot; Two teams of at least 100 people meet at the center of a large field, surrounding a giant, inflated, leather ball 50&#039; across. They push the ball back-and-forth across the field until one team quits. First team to quit wins.
The all-time world champion Megaball team is the Brazilian &quot;Chupax,&quot; who never even actually formed a team.</description> <content:encoded><![CDATA[<p>Reminds me of the game we invented years ago called &#8220;Megaball.&#8221; Two teams of at least 100 people meet at the center of a large field, surrounding a giant, inflated, leather ball 50&#8242; across. They push the ball back-and-forth across the field until one team quits. First team to quit wins.</p><p>The all-time world champion Megaball team is the Brazilian &#8220;Chupax,&#8221; who never even actually formed a team.</p> ]]></content:encoded> </item> <item><title>By: William</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151046</link> <dc:creator>William</dc:creator> <pubDate>Fri, 25 Sep 2009 23:26:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151046</guid> <description>This is, of course, why we invented virtual machines.</description> <content:encoded><![CDATA[<p>This is, of course, why we invented virtual machines.</p> ]]></content:encoded> </item> <item><title>By: Ola Fosheim Grøstad</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151034</link> <dc:creator>Ola Fosheim Grøstad</dc:creator> <pubDate>Fri, 25 Sep 2009 21:11:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151034</guid> <description>Not all that different from those games where you get to suffer from physical pain (electro-shock) then?</description> <content:encoded><![CDATA[<p>Not all that different from those games where you get to suffer from physical pain (electro-shock) then?</p> ]]></content:encoded> </item> <item><title>By: Bryan Suchenski</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151031</link> <dc:creator>Bryan Suchenski</dc:creator> <pubDate>Fri, 25 Sep 2009 20:26:58 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151031</guid> <description>That&#039;s...wow.
The problem here is, I don&#039;t think the game actually brings up the kind of questions it thinks it does, because the only people who will actually play it are ones who for one reason or another don&#039;t mind files on their computer being destroyed. Since there are thousands of Space Invaders style games out there, it&#039;s not like it&#039;s providing a unique experience that tempts you to destroy your files, and it&#039;s not like there&#039;s some point to playing the game and not shooting at the aliens - destroying your files is entirely what the game is about.
Now, if the game were, say, an in-depth RPG where certain elements of a complex story would only be revealed if I were willing to destroy random files on my computer, then at least I would have a real choice to make.</description> <content:encoded><![CDATA[<p>That&#8217;s&#8230;wow.</p><p>The problem here is, I don&#8217;t think the game actually brings up the kind of questions it thinks it does, because the only people who will actually play it are ones who for one reason or another don&#8217;t mind files on their computer being destroyed. Since there are thousands of Space Invaders style games out there, it&#8217;s not like it&#8217;s providing a unique experience that tempts you to destroy your files, and it&#8217;s not like there&#8217;s some point to playing the game and not shooting at the aliens &#8211; destroying your files is entirely what the game is about.</p><p>Now, if the game were, say, an in-depth RPG where certain elements of a complex story would only be revealed if I were willing to destroy random files on my computer, then at least I would have a real choice to make.</p> ]]></content:encoded> </item> <item><title>By: LSK</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151027</link> <dc:creator>LSK</dc:creator> <pubDate>Fri, 25 Sep 2009 20:01:52 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151027</guid> <description>I&#039;m genuinely worried that the program could be distributed without warnings and used as malware. It&#039;s a fun concept, but a game I&#039;d never want to play.</description> <content:encoded><![CDATA[<p>I&#8217;m genuinely worried that the program could be distributed without warnings and used as malware. It&#8217;s a fun concept, but a game I&#8217;d never want to play.</p> ]]></content:encoded> </item> <item><title>By: Tweets that mention Raph’s Website » lose/lose -- Topsy.com</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151023</link> <dc:creator>Tweets that mention Raph’s Website » lose/lose -- Topsy.com</dc:creator> <pubDate>Fri, 25 Sep 2009 18:13:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151023</guid> <description>[...] This post was mentioned on Twitter by reBang™. reBang™ said: Intriguing. RT @raphkoster New blog post: lose/lose http://bit.ly/3zRYi9 [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] This post was mentioned on Twitter by reBang™. reBang™ said: Intriguing. RT @raphkoster New blog post: lose/lose <a
href="http://bit.ly/3zRYi9" rel="nofollow">http://bit.ly/3zRYi9</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: Enno</title><link>http://www.raphkoster.com/2009/09/25/loselose/comment-page-1/#comment-151021</link> <dc:creator>Enno</dc:creator> <pubDate>Fri, 25 Sep 2009 17:52:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3197#comment-151021</guid> <description>This is the last game everyone should be playing at work after getting made redundant.</description> <content:encoded><![CDATA[<p>This is the last game everyone should be playing at work after getting made redundant.</p> ]]></content:encoded> </item> </channel> </rss>
