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> <channel><title>Comments on: Vivaty implements X3D in Flash</title> <atom:link href="http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Raph&#8217;s Website &#187; Vivaty is closing down</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-159205</link> <dc:creator>Raph&#8217;s Website &#187; Vivaty is closing down</dc:creator> <pubDate>Wed, 31 Mar 2010 22:23:46 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-159205</guid> <description>[...] Vivaty is X3D-based tech, and the folks there have a very long history with the VRML community, going back to when they were called Media Machines and had a product called the Flux Player. Most recently, they caught my eye for having done an implementation of X3d in Flash. [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Vivaty is X3D-based tech, and the folks there have a very long history with the VRML community, going back to when they were called Media Machines and had a product called the Flux Player. Most recently, they caught my eye for having done an implementation of X3d in Flash. [...]</p></div> ]]></content:encoded> </item> <item><title>By: Tony Parisi</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-150906</link> <dc:creator>Tony Parisi</dc:creator> <pubDate>Tue, 22 Sep 2009 23:46:14 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-150906</guid> <description>Yeah I know you&#039;re teasing Raph. But it&#039;s so much fun.
Larry, keep &#039;em flying. No argument here, content is once and future king.</description> <content:encoded><![CDATA[<p>Yeah I know you&#8217;re teasing Raph. But it&#8217;s so much fun.</p><p>Larry, keep &#8216;em flying. No argument here, content is once and future king.</p> ]]></content:encoded> </item> <item><title>By: cube</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-150905</link> <dc:creator>cube</dc:creator> <pubDate>Tue, 22 Sep 2009 23:05:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-150905</guid> <description>its not the tech, its always the content offered and the people viewsing it. thats why its the MEDIA not the TECHNOLOGY that makes money/vs spends it in this type of buisness market.
surprise surprise.
old lessons still unlearned.
and enough &quot;standards&quot; symantics;) feels like 1999 again.
c3</description> <content:encoded><![CDATA[<p>its not the tech, its always the content offered and the people viewsing it. thats why its the MEDIA not the TECHNOLOGY that makes money/vs spends it in this type of buisness market.</p><p>surprise surprise.</p><p>old lessons still unlearned.</p><p>and enough &#8220;standards&#8221; symantics;) feels like 1999 again.</p><p>c3</p> ]]></content:encoded> </item> <item><title>By: Tweets that mention Raph’s Website » Vivaty implements X3D in Flash -- Topsy.com</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-150901</link> <dc:creator>Tweets that mention Raph’s Website » Vivaty implements X3D in Flash -- Topsy.com</dc:creator> <pubDate>Tue, 22 Sep 2009 21:27:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-150901</guid> <description>[...] This post was mentioned on Twitter by Game Flash. Game Flash said: RT @raphkoster New blog post: Vivaty implements X3D in Flash http://bit.ly/hwdos #flash #3D #vivaty #x3d [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] This post was mentioned on Twitter by Game Flash. Game Flash said: RT @raphkoster New blog post: Vivaty implements X3D in Flash <a
href="http://bit.ly/hwdos" rel="nofollow">http://bit.ly/hwdos</a> #flash #3D #vivaty #x3d [...]</p></div> ]]></content:encoded> </item> <item><title>By: len</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-150899</link> <dc:creator>len</dc:creator> <pubDate>Tue, 22 Sep 2009 20:57:32 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-150899</guid> <description>This reads like frats that decide during rush week to pool their funds to buy more kegs of PBR to recruit more pledges in total than they can do separately.  At the other side, the Greeks outnumber the GDIs and then they can go back to geek baiting.
It&#039;s a good move.  Some content builders lose some expressive power but gain some lifecycle insurance and web 3D advances on the one platform everyone has.  That&#039;s a win win for everyone but the CAD vendors and they aren&#039;t paying attention anyway.
The challenge in the social network space is to overcome the fact that it tends toward serial monologues and party invites, not virtual spatio-temporal located chats.  OTOH, that seems to be a challenge of creating compelling events as Raph does well.</description> <content:encoded><![CDATA[<p>This reads like frats that decide during rush week to pool their funds to buy more kegs of PBR to recruit more pledges in total than they can do separately.  At the other side, the Greeks outnumber the GDIs and then they can go back to geek baiting.</p><p>It&#8217;s a good move.  Some content builders lose some expressive power but gain some lifecycle insurance and web 3D advances on the one platform everyone has.  That&#8217;s a win win for everyone but the CAD vendors and they aren&#8217;t paying attention anyway.</p><p>The challenge in the social network space is to overcome the fact that it tends toward serial monologues and party invites, not virtual spatio-temporal located chats.  OTOH, that seems to be a challenge of creating compelling events as Raph does well.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-150897</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 22 Sep 2009 20:31:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-150897</guid> <description>Matt: several folks have done it. MTV did it with their Luguna Beach world and a partnership with Gaia, for example.
Tony,
Or raise your usability. ;)
Just teasing, you know. :)</description> <content:encoded><![CDATA[<p>Matt: several folks have done it. MTV did it with their Luguna Beach world and a partnership with Gaia, for example.</p><p>Tony,</p><p>Or raise your usability. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p><p>Just teasing, you know. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Tony Parisi</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-150896</link> <dc:creator>Tony Parisi</dc:creator> <pubDate>Tue, 22 Sep 2009 20:26:27 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-150896</guid> <description>Dude you&#039;re killing me :-o
There&#039;s really no need to persuade me on the value of 2.5D. I said we wanted to do something *different*; that&#039;s not a value judgment.
And there is no reason, by the way, that we can&#039;t also build a 2.5D client with what we have developed here. The 3D canvas that we render into is just one of many client-side components we built to make this work. That could be swapped out if, say, we decided to lower our production value... ;-)</description> <content:encoded><![CDATA[<p>Dude you&#8217;re killing me <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_surprised.gif' alt=':-o' class='wp-smiley' /></p><p>There&#8217;s really no need to persuade me on the value of 2.5D. I said we wanted to do something *different*; that&#8217;s not a value judgment.</p><p>And there is no reason, by the way, that we can&#8217;t also build a 2.5D client with what we have developed here. The 3D canvas that we render into is just one of many client-side components we built to make this work. That could be swapped out if, say, we decided to lower our production value&#8230; <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Matt Mihaly</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-150895</link> <dc:creator>Matt Mihaly</dc:creator> <pubDate>Tue, 22 Sep 2009 20:25:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-150895</guid> <description>Hello Kitty Online does something like this too, with a limited Flash version of their download game available to play during the multi-hour download.</description> <content:encoded><![CDATA[<p>Hello Kitty Online does something like this too, with a limited Flash version of their download game available to play during the multi-hour download.</p> ]]></content:encoded> </item> <item><title>By: Raph</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-150894</link> <dc:creator>Raph</dc:creator> <pubDate>Tue, 22 Sep 2009 20:20:13 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-150894</guid> <description>It really does look like a great technical step, Tony, congrats!
I did see I still need to persuade you on the value of the 2.5d spaces in today&#039;s market, though. ;)</description> <content:encoded><![CDATA[<p>It really does look like a great technical step, Tony, congrats!</p><p>I did see I still need to persuade you on the value of the 2.5d spaces in today&#8217;s market, though. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Tony Parisi</title><link>http://www.raphkoster.com/2009/09/22/vivaty-implements-x3d-in-flash/comment-page-1/#comment-150893</link> <dc:creator>Tony Parisi</dc:creator> <pubDate>Tue, 22 Sep 2009 20:14:37 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3188#comment-150893</guid> <description>Raph
Thanks for the shoutout. We&#039;re doing our best here. :-)
As a recovering standards addict, I have to agree with your assessment on that score.
One day at a time...
Tony</description> <content:encoded><![CDATA[<p>Raph</p><p>Thanks for the shoutout. We&#8217;re doing our best here. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /></p><p>As a recovering standards addict, I have to agree with your assessment on that score.</p><p>One day at a time&#8230;</p><p>Tony</p> ]]></content:encoded> </item> </channel> </rss>
