Sep 182009
 

Gamasutra – News – GDC Austin: Raph Koster’s Deceptively Simple Coin Toss. It’s got a couple of images. 🙂

He offered several examples of complex games broken down into abstract graphs. For instance, he took the strategy board game Blokus, in which four players use tiles of various shapes to try to block other players’ ability to place a piece. Only corner-to-corner contact is allowed between pieces of the same color. No edges can touch, and the object is to use as many of your allotted tiles as possible.

  One Response to “GDCA: Gamasutra’s write up of Games Are Math”

  1. […] Koster points out several times (1 2 3) a game is basically an interface to solve an inner math problem.  The underlying mechanic is a […]

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