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> <channel><title>Comments on: Casual Connect</title> <atom:link href="http://www.raphkoster.com/2009/07/21/casual-connect/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2009/07/21/casual-connect/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Nicholas Francis</title><link>http://www.raphkoster.com/2009/07/21/casual-connect/comment-page-1/#comment-149520</link> <dc:creator>Nicholas Francis</dc:creator> <pubDate>Mon, 27 Jul 2009 12:16:25 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3050#comment-149520</guid> <description>At Unity, we are certainly very keen on being used for MMOs - and Cartoon Networks&#039; Fusionfall also shows that Unity is certainly able to deploy MMOs. With our web deployment and 14million installed plug-ins, I think Unity makes perfect sense as a platform when making an MMO.
There are currently over 10 MMOs in development that use Unity, so we&#039;re by no means anti-MMO - (can&#039;t give you names, NDAs and all that :)
What Unity does &lt;em&gt;not&lt;/em&gt; currently have is the full MMO stack (with backend servers, billing, lobbys, etc) - instead, we&#039;ve partnered up with various companies that specialize in this. I&#039;m currently aware of integrations for Neutron SDK, SmartFox and NetDog. Quite a few of our users have asked us about providing the complete vertical stack but we feel that it is a task best left to people who are dedicated to doing that.
Hope this clears the confusion up.
Cheers,
Nicholas Francis
Unity Chief Creative &amp; Co-founder</description> <content:encoded><![CDATA[<p>At Unity, we are certainly very keen on being used for MMOs &#8211; and Cartoon Networks&#8217; Fusionfall also shows that Unity is certainly able to deploy MMOs. With our web deployment and 14million installed plug-ins, I think Unity makes perfect sense as a platform when making an MMO.</p><p>There are currently over 10 MMOs in development that use Unity, so we&#8217;re by no means anti-MMO &#8211; (can&#8217;t give you names, NDAs and all that <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p><p>What Unity does <em>not</em> currently have is the full MMO stack (with backend servers, billing, lobbys, etc) &#8211; instead, we&#8217;ve partnered up with various companies that specialize in this. I&#8217;m currently aware of integrations for Neutron SDK, SmartFox and NetDog. Quite a few of our users have asked us about providing the complete vertical stack but we feel that it is a task best left to people who are dedicated to doing that.</p><p>Hope this clears the confusion up.</p><p>Cheers,<br
/> Nicholas Francis<br
/> Unity Chief Creative &amp; Co-founder</p> ]]></content:encoded> </item> <item><title>By: Dave Nichols</title><link>http://www.raphkoster.com/2009/07/21/casual-connect/comment-page-1/#comment-149398</link> <dc:creator>Dave Nichols</dc:creator> <pubDate>Wed, 22 Jul 2009 21:58:11 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3050#comment-149398</guid> <description>Ah, ok.  A little confusion there, as your reference to mmo kit and &quot;engine&quot; left it sounding like Unity was anti-MMO in nature.  I&#039;m aware of the need for a back-end, and have looked at net dog and others.  I&#039;m happy with the functionality Unity provides to artists for MMO production -- their import pipeline includes full FBX support.  The C++ plugin functionality is also nice because it lets one avoid a low-level license fee, yet still allows low-level integration of middleware.</description> <content:encoded><![CDATA[<p>Ah, ok.  A little confusion there, as your reference to mmo kit and &#8220;engine&#8221; left it sounding like Unity was anti-MMO in nature.  I&#8217;m aware of the need for a back-end, and have looked at net dog and others.  I&#8217;m happy with the functionality Unity provides to artists for MMO production &#8212; their import pipeline includes full FBX support.  The C++ plugin functionality is also nice because it lets one avoid a low-level license fee, yet still allows low-level integration of middleware.</p> ]]></content:encoded> </item> <item><title>By: Guy Russon</title><link>http://www.raphkoster.com/2009/07/21/casual-connect/comment-page-1/#comment-149380</link> <dc:creator>Guy Russon</dc:creator> <pubDate>Wed, 22 Jul 2009 09:52:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3050#comment-149380</guid> <description>I take it this Unity 3D is nothing to do with the Game Engine (Unity 3D) for WWIIoL / Battleground Europe then?
Anyway, I hope KingsIsle gets a mention.  Quiet achiever there.</description> <content:encoded><![CDATA[<p>I take it this Unity 3D is nothing to do with the Game Engine (Unity 3D) for WWIIoL / Battleground Europe then?</p><p>Anyway, I hope KingsIsle gets a mention.  Quiet achiever there.</p> ]]></content:encoded> </item> <item><title>By: Derek Licciardi</title><link>http://www.raphkoster.com/2009/07/21/casual-connect/comment-page-1/#comment-149368</link> <dc:creator>Derek Licciardi</dc:creator> <pubDate>Tue, 21 Jul 2009 21:02:49 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3050#comment-149368</guid> <description>The first is in their support of a headless server on Windows. It&#039;s specifically not meant to be a MMO backend.
http://feedback.unity3d.com/pages/15792-unity/suggestions/164004-networking-headless-server-support
Then this post talks about how Unity + a back end can do it.
http://forum.unity3d.com/viewtopic.php?t=27942&amp;highlight=mmo
Here&#039;s a thread I took part in.
http://forum.unity3d.com/viewtopic.php?t=21929&amp;highlight=mmo
Now this might change with the release of 2.6 but using Unity for an MMO is the same as using Gamebryo or Torque.  All three are just the client front end, one of the many headends connecting to a server that is custom built.  It would be just as odd to see John Carmack sitting on the panel.  His company makes 3D engines and doesn&#039;t have expertise in virtual worlds.  They can speak about casual games but Unity doesn&#039;t come from a position of expertise on virtual worlds.
Now, if Unity is announcing things by being on this panel then great.  I actually think it could become a good platform for MMOs.   The engine seems well constructed and the tools are there for lots of things I&#039;d like to see in a MMO.(Web based streaming of assets and such)  Right now server side, there&#039;s next to nothing and the engine&#039;s just the tip of the iceberg for a MMO implementation.</description> <content:encoded><![CDATA[<p>The first is in their support of a headless server on Windows. It&#8217;s specifically not meant to be a MMO backend.<br
/> <a
href="http://feedback.unity3d.com/pages/15792-unity/suggestions/164004-networking-headless-server-support" rel="nofollow">http://feedback.unity3d.com/pages/15792-unity/suggestions/164004-networking-headless-server-support</a></p><p>Then this post talks about how Unity + a back end can do it.<br
/> <a
href="http://forum.unity3d.com/viewtopic.php?t=27942&#038;highlight=mmo" rel="nofollow">http://forum.unity3d.com/viewtopic.php?t=27942&#038;highlight=mmo</a></p><p>Here&#8217;s a thread I took part in.<br
/> <a
href="http://forum.unity3d.com/viewtopic.php?t=21929&#038;highlight=mmo" rel="nofollow">http://forum.unity3d.com/viewtopic.php?t=21929&#038;highlight=mmo</a></p><p>Now this might change with the release of 2.6 but using Unity for an MMO is the same as using Gamebryo or Torque.  All three are just the client front end, one of the many headends connecting to a server that is custom built.  It would be just as odd to see John Carmack sitting on the panel.  His company makes 3D engines and doesn&#8217;t have expertise in virtual worlds.  They can speak about casual games but Unity doesn&#8217;t come from a position of expertise on virtual worlds.</p><p>Now, if Unity is announcing things by being on this panel then great.  I actually think it could become a good platform for MMOs.   The engine seems well constructed and the tools are there for lots of things I&#8217;d like to see in a MMO.(Web based streaming of assets and such)  Right now server side, there&#8217;s next to nothing and the engine&#8217;s just the tip of the iceberg for a MMO implementation.</p> ]]></content:encoded> </item> <item><title>By: Dave Nichols</title><link>http://www.raphkoster.com/2009/07/21/casual-connect/comment-page-1/#comment-149361</link> <dc:creator>Dave Nichols</dc:creator> <pubDate>Tue, 21 Jul 2009 17:52:00 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3050#comment-149361</guid> <description>I&#039;m curious, where can i find Unity&#039;s posts about this?  I&#039;m surprised to hear this, and am concerned as a Unity Pro licensee.</description> <content:encoded><![CDATA[<p>I&#8217;m curious, where can i find Unity&#8217;s posts about this?  I&#8217;m surprised to hear this, and am concerned as a Unity Pro licensee.</p> ]]></content:encoded> </item> <item><title>By: Derek Licciardi</title><link>http://www.raphkoster.com/2009/07/21/casual-connect/comment-page-1/#comment-149358</link> <dc:creator>Derek Licciardi</dc:creator> <pubDate>Tue, 21 Jul 2009 17:17:20 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=3050#comment-149358</guid> <description>I find the inclusion of Unity3D on that list interesting.  They&#039;ve adamantly stated that they were opposed to helping Unity3D become a MMO kit even though there&#039;s a long line of forum posts on their website asking for just this.  Recently, they announce that off in the future, a server version of their engine would be available but they specifically stated that it is not meant to be a MMO engine at all.  So their inclusion in this panel is to say the least interesting.  I&#039;m looking forward to the notes from this session.</description> <content:encoded><![CDATA[<p>I find the inclusion of Unity3D on that list interesting.  They&#8217;ve adamantly stated that they were opposed to helping Unity3D become a MMO kit even though there&#8217;s a long line of forum posts on their website asking for just this.  Recently, they announce that off in the future, a server version of their engine would be available but they specifically stated that it is not meant to be a MMO engine at all.  So their inclusion in this panel is to say the least interesting.  I&#8217;m looking forward to the notes from this session.</p> ]]></content:encoded> </item> </channel> </rss>
