Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.
Game talk

More homeless Sims: interview with creator

June 18th, 2009

On CrunchGear, of all places.

Why is this important now? After all, MMORPGs give you real human interaction on a grand scale. Why simulate it?

While I am a huge fan of the potential of virtual worlds, I don’t think this kind of experimenting could be done in an online environment using other players. MMOs aren’t a recreation of life as The Sims is. Nobody is in danger of starvation, nobody is living a difficult life in a virtual world, and if you tried roleplaying it, you wouldn’t get genuine responses.

– Interview: Rob Burkinshaw, game designer and creator of homeless Sims.

*

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

Meta

Recent Comments

Categories

Tags

Recent Trackbacks

Archives



A Theory of Fun
for Game Design

Book cover for A Theory of Fun for Game Design, by Raph Koster

Press
Excerpts

Buy from Amazon

Twitter @raphkoster



The whole Web

Raph's Website

See popular posts »



After the Flood

After the Flood CD Cover

Available as MP3 download
$14.99


More stuff to buy

Gator and Penguin Mousepad

Gator and Penguin
Mousepad

$12.99


LegendMUD

click here to visit the Legend website

"The world the way they thought it was..."