Welcome to Raph Koster's personal website: MMOs, gaming, writing, art, music, books.

Google’s O3D and VW’s

June 1st, 2009

GigaOM has an article titled Will O3D Get Google Back Into Virtual Worlds?. Apparently, at the MetaverseU conference (which I usually attend but couldn’t this time), the tech lead for O3D said that his team’s next goal is to fully integrate it into Chrome. By the end of the year.

After his presentation, a group of developers surrounded Kokkevis, peppering him with tech-heavy questions. He told me there weren’t any companies creating MMOs in O3D yet, but he raised the possibility that Google might port Sketchup and Google Earth into O3D, “once we become part of the browser.” (Both have been implemented for MMO-related projects.)

I wrote about O3D back in April; its integration into Chrome is certainly interesting, but Chrome itself has quite a lot of adoption barriers yet. But it’s still highly intriguing tech to keep an eye on. If Sketchup and Google Earth migrate to it, that’s a pair of apps to drive adoption, for sure.

Meanwhile, the same article says Unity has reached 10m installs…

*

You can follow any responses to this entry through the RSS 2.0 feed. Responses are currently closed, but you can trackback from your own site.

2 Responses to “Google’s O3D and VW’s”

Jump to reader comments » | Leave a reply »

Trackbacks & Pingbacks
    Reader Comments
    1. Chris Lewis said on

      Yeah, I was at MetaverseU, and the Chrome integration issue seemed to rise because people there were big fans of Chrome, and were trying to ascertain the pay-off versus a plugin, like Unity.

      It seems more like a play from Google to have a stronger voice in the formulation of HTML 5 and the Canvas tag than tying people to Chrome. The stated aim is not just to integrate with the Chrome browser, but with every browser, which requires a standardization.

      I would be surprised if we see anything significant based in O3D before HTML 5 gets widely adopted.

    2. Chris Lewis said on

      Yeah, I was at MetaverseU, and the Chrome integration issue seemed to rise because people there were big fans of Chrome, and were trying to ascertain the pay-off versus a plugin, like Unity.

      It seems more like a play from Google to have a stronger voice in the formulation of HTML 5 and the Canvas tag than tying people to Chrome. The stated aim is not just to integrate with the Chrome browser, but with every browser, which requires a standardization.

      I would be surprised if we see anything significant based in O3D before HTML 5 gets widely adopted.
      BTW I love your blog!

    Page optimized by WP Minify WordPress Plugin

    Meta

    Recent Comments

    Categories

    Tags

    Recent Trackbacks

    Archives



    A Theory of Fun
    for Game Design

    Book cover for A Theory of Fun for Game Design, by Raph Koster

    Press
    Excerpts

    Buy from Amazon

    Twitter @raphkoster



    The whole Web

    Raph's Website

    See popular posts »



    After the Flood

    After the Flood CD Cover

    Available as MP3 download
    $14.99


    More stuff to buy

    Online RPG Rorschach Test Mousepad

    ORPG Rorschach Test
    Mousepad

    $12.99


    LegendMUD

    click here to visit the Legend website

    "The world the way they thought it was..."