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	<title>Comments on: More on how the body &amp; brain react to games</title>
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	<link>http://www.raphkoster.com/2009/05/13/more-on-how-the-body-brain-react-to-games/</link>
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		<title>By: Lobosolitario</title>
		<link>http://www.raphkoster.com/2009/05/13/more-on-how-the-body-brain-react-to-games/comment-page-1/#comment-147746</link>
		<dc:creator>Lobosolitario</dc:creator>
		<pubDate>Thu, 14 May 2009 10:06:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=2790#comment-147746</guid>
		<description>I&#039;m in agreement with EastwoodDC - I would argue that in games the fight-or-flight response is something experienced prior to engagement with the object of fear. Once the object is engaged, the player then goes into one of the two states, either fighting or fleeing, which produce a very different sensation, often of euphoria, leading me to believe that the chemical mix involved must be different.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in agreement with EastwoodDC &#8211; I would argue that in games the fight-or-flight response is something experienced prior to engagement with the object of fear. Once the object is engaged, the player then goes into one of the two states, either fighting or fleeing, which produce a very different sensation, often of euphoria, leading me to believe that the chemical mix involved must be different.</p>
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		<title>By: Mike</title>
		<link>http://www.raphkoster.com/2009/05/13/more-on-how-the-body-brain-react-to-games/comment-page-1/#comment-147722</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 13 May 2009 20:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=2790#comment-147722</guid>
		<description>One of my favorite PC games is Vampire: The Masquerade - Bloodlines.  Within the game is a quest to visit an abandoned hotel, and rid it of a particularly pesky poltergeist.

The visual and audio effects in this encounter are so well done that it raises goose bumps, causes chills, increases my heart rate, and makes me want to turn on the lights throughout the house.

It&#039;s the only game I&#039;ve ever played that gave me this response, which, I think, is why I still enjoy playing it, five years after its release.  And having played through several times, I still have this reaction.</description>
		<content:encoded><![CDATA[<p>One of my favorite PC games is Vampire: The Masquerade &#8211; Bloodlines.  Within the game is a quest to visit an abandoned hotel, and rid it of a particularly pesky poltergeist.</p>
<p>The visual and audio effects in this encounter are so well done that it raises goose bumps, causes chills, increases my heart rate, and makes me want to turn on the lights throughout the house.</p>
<p>It&#8217;s the only game I&#8217;ve ever played that gave me this response, which, I think, is why I still enjoy playing it, five years after its release.  And having played through several times, I still have this reaction.</p>
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		<title>By: Bhagpuss</title>
		<link>http://www.raphkoster.com/2009/05/13/more-on-how-the-body-brain-react-to-games/comment-page-1/#comment-147719</link>
		<dc:creator>Bhagpuss</dc:creator>
		<pubDate>Wed, 13 May 2009 19:34:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=2790#comment-147719</guid>
		<description>I found out long ago that I don&#039;t enjoy simulating (or stimulating) the &quot;Fight or Flight&quot; response. I find the sensation of adrenalin being released deeply unpleasant and go out of my way to avoid it, hence no roller-coasters and no horror movies. 

MMOs, on the other hand, give me no problems at all, because they almost never generate the response in the first place. Back in the day, when EQ death meant hours, even days of achievement lost, I was often very jumpy and stressed while playing, and much adrenalin got pumped. Fortunately, as MMOs developed into a more mature, rounded form of entertainment and &quot;death penalties&quot; receded into history, it became possible to play in a relaxed state.

If something &quot;bad&quot; is going to happen in a MMO now, I just let my character die and start over. It&#039;s much less stressful and apparently it&#039;s better for my health too. Once you know that nothing of any significance is at risk, your glands stop reacting in their primordial way and gaming becomes relaxing rather than &quot;thrilling&quot;.

Very, very great improvement in my book.</description>
		<content:encoded><![CDATA[<p>I found out long ago that I don&#8217;t enjoy simulating (or stimulating) the &#8220;Fight or Flight&#8221; response. I find the sensation of adrenalin being released deeply unpleasant and go out of my way to avoid it, hence no roller-coasters and no horror movies. </p>
<p>MMOs, on the other hand, give me no problems at all, because they almost never generate the response in the first place. Back in the day, when EQ death meant hours, even days of achievement lost, I was often very jumpy and stressed while playing, and much adrenalin got pumped. Fortunately, as MMOs developed into a more mature, rounded form of entertainment and &#8220;death penalties&#8221; receded into history, it became possible to play in a relaxed state.</p>
<p>If something &#8220;bad&#8221; is going to happen in a MMO now, I just let my character die and start over. It&#8217;s much less stressful and apparently it&#8217;s better for my health too. Once you know that nothing of any significance is at risk, your glands stop reacting in their primordial way and gaming becomes relaxing rather than &#8220;thrilling&#8221;.</p>
<p>Very, very great improvement in my book.</p>
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		<title>By: Yukon Sam</title>
		<link>http://www.raphkoster.com/2009/05/13/more-on-how-the-body-brain-react-to-games/comment-page-1/#comment-147718</link>
		<dc:creator>Yukon Sam</dc:creator>
		<pubDate>Wed, 13 May 2009 19:26:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=2790#comment-147718</guid>
		<description>Even for experienced gamers, any virtual environment that demands constant vigilance on pain of death is going to keep that physiological &quot;fight or flight&quot; response on tap, with long-term consequences. Whether the initial adrenelin rush produces anxiety or exhileration is largely immaterial.

It&#039;s important to have a rhythm to the action that allows players to catch their breath, and to give them a refuge where they can talk, flirt, brag, make friends or fall in love in comfort and security (producing those anti-stress hormones that counter cortisol damage).

Shooters are all about &quot;fight or flight&quot;, but even they stage the action in rounds and have a chat room or lounge to hang out in between matches. Consider that before designing the Dungeon o&#039; Death to offer non-stop action for hours on end.</description>
		<content:encoded><![CDATA[<p>Even for experienced gamers, any virtual environment that demands constant vigilance on pain of death is going to keep that physiological &#8220;fight or flight&#8221; response on tap, with long-term consequences. Whether the initial adrenelin rush produces anxiety or exhileration is largely immaterial.</p>
<p>It&#8217;s important to have a rhythm to the action that allows players to catch their breath, and to give them a refuge where they can talk, flirt, brag, make friends or fall in love in comfort and security (producing those anti-stress hormones that counter cortisol damage).</p>
<p>Shooters are all about &#8220;fight or flight&#8221;, but even they stage the action in rounds and have a chat room or lounge to hang out in between matches. Consider that before designing the Dungeon o&#8217; Death to offer non-stop action for hours on end.</p>
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		<title>By: Scott</title>
		<link>http://www.raphkoster.com/2009/05/13/more-on-how-the-body-brain-react-to-games/comment-page-1/#comment-147717</link>
		<dc:creator>Scott</dc:creator>
		<pubDate>Wed, 13 May 2009 19:18:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=2790#comment-147717</guid>
		<description>This is common across all entertainment - just consider the poor sports fan whose team loses. 

Professional sports, books, movies, video games... all of these media are entertaining precisely because they&#039;re immersive, and they&#039;re immersive because they invoke real physical reactions and real emotion.

Otherwise, they&#039;re not engaging, and they&#039;re not fun.

I never play video games to relax anymore, because I find they tire me out, more than anything. All that emotion comes at a price.

It&#039;s quite intuitive to think that an experienced gamer will become calloused and desensitized to certain things (&quot;Oh boy. Another goomba, I&#039;m terrified&quot;), without ever suppressing the subconscious reactions. They may be hard to scare, but once you scare them, they still become genuinely afraid.</description>
		<content:encoded><![CDATA[<p>This is common across all entertainment &#8211; just consider the poor sports fan whose team loses. </p>
<p>Professional sports, books, movies, video games&#8230; all of these media are entertaining precisely because they&#8217;re immersive, and they&#8217;re immersive because they invoke real physical reactions and real emotion.</p>
<p>Otherwise, they&#8217;re not engaging, and they&#8217;re not fun.</p>
<p>I never play video games to relax anymore, because I find they tire me out, more than anything. All that emotion comes at a price.</p>
<p>It&#8217;s quite intuitive to think that an experienced gamer will become calloused and desensitized to certain things (&#8220;Oh boy. Another goomba, I&#8217;m terrified&#8221;), without ever suppressing the subconscious reactions. They may be hard to scare, but once you scare them, they still become genuinely afraid.</p>
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		<title>By: Eolirin</title>
		<link>http://www.raphkoster.com/2009/05/13/more-on-how-the-body-brain-react-to-games/comment-page-1/#comment-147715</link>
		<dc:creator>Eolirin</dc:creator>
		<pubDate>Wed, 13 May 2009 18:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=2790#comment-147715</guid>
		<description>Even if you don&#039;t remove the subconscious reactions, that doesn&#039;t mean you can&#039;t notice them and then correct the conscious reaction so that it&#039;s less of an issue. So yeah, there&#039;s a bias, but we do have the ability to respond to it if we stop and think before acting. 

Course, just because players are capable of thinking through those ingrained responses doesn&#039;t remove the responsibility of developers to be conscious of what they&#039;re doing. Blizzard&#039;s actions were rather negligent here. Especially since a consent popup would&#039;ve avoided the entire problem.</description>
		<content:encoded><![CDATA[<p>Even if you don&#8217;t remove the subconscious reactions, that doesn&#8217;t mean you can&#8217;t notice them and then correct the conscious reaction so that it&#8217;s less of an issue. So yeah, there&#8217;s a bias, but we do have the ability to respond to it if we stop and think before acting. </p>
<p>Course, just because players are capable of thinking through those ingrained responses doesn&#8217;t remove the responsibility of developers to be conscious of what they&#8217;re doing. Blizzard&#8217;s actions were rather negligent here. Especially since a consent popup would&#8217;ve avoided the entire problem.</p>
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		<title>By: EastwoodDC</title>
		<link>http://www.raphkoster.com/2009/05/13/more-on-how-the-body-brain-react-to-games/comment-page-1/#comment-147710</link>
		<dc:creator>EastwoodDC</dc:creator>
		<pubDate>Wed, 13 May 2009 17:03:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=2790#comment-147710</guid>
		<description>If the fight-or-flight response were a constant, this would indeed be bad, but I don;t think that is how it works. I recall my first encounter with DOOM left my heart pounding and palms sweating, but with repeated play the threat response turned to a thrill response - more of a roller-coaster effect rather than a chased-by-Freddy-Krueger effect.</description>
		<content:encoded><![CDATA[<p>If the fight-or-flight response were a constant, this would indeed be bad, but I don;t think that is how it works. I recall my first encounter with DOOM left my heart pounding and palms sweating, but with repeated play the threat response turned to a thrill response &#8211; more of a roller-coaster effect rather than a chased-by-Freddy-Krueger effect.</p>
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		<title>By: Thunderheart</title>
		<link>http://www.raphkoster.com/2009/05/13/more-on-how-the-body-brain-react-to-games/comment-page-1/#comment-147709</link>
		<dc:creator>Thunderheart</dc:creator>
		<pubDate>Wed, 13 May 2009 16:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.raphkoster.com/?p=2790#comment-147709</guid>
		<description>I agree with your point focus, &quot;Unfortunately, I don’t think that is true&quot; because it is correct.  As our culture has fragmented from Villages &gt; Extended Families &gt; Nuclear Families &gt; Pieces and Parts, people don&#039;t have enough elders in their life to remind them of the ultimate good advise here, &quot;In all things: moderation.&quot;</description>
		<content:encoded><![CDATA[<p>I agree with your point focus, &#8220;Unfortunately, I don’t think that is true&#8221; because it is correct.  As our culture has fragmented from Villages &gt; Extended Families &gt; Nuclear Families &gt; Pieces and Parts, people don&#8217;t have enough elders in their life to remind them of the ultimate good advise here, &#8220;In all things: moderation.&#8221;</p>
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