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Archive for April, 2009

InformationWeek TechWeb TV visits Metaplace

April 14th, 2009

Mitch Wagner of InformationWeek & TechWeb TV came by, and the result is this video showing off a few worlds and talking about Metaplace in general. It’s a decent intro for those who don’t know much about it yet (which given how much I talk about it on this blog, I can’t quite fathom, but hey, you must exist).

Especially for Len, given the current discussions in the comment threads, check out the stage shown near the end. :)

Edit: looks like there’s a bug on their site which is pointing to the wrong video.

Posted in Game talk | 2 Comments »

MP/SL event: Emerging Trends in Game Development

April 10th, 2009

I’m going to at this Idea Exchange: Emerging Trends in Game Development virtual event in about an hour.

The Basics:

When: Friday, April 10th, 12:00PM PDT
Where: http://beta.metaplace.com/Interval/ or http://slurl.com/secondlife/Idea%20City/145/129/37
Topic: Emerging trends in game development.

Format:

This event will be an informal group discussion loosely led by Raph Koster, Adri Haik, and myself. We will present some trend that was discussed at GDC, discuss our experience with the trend, how we see it playing out, how it impacts our work, etc, and we will take whatever opportunities we can to engage the audience and encourage group participation in the discussion.

Possible trends to discuss:
- Microcontent
- Social game development
- Free-to-play MMOs
- Engagement and retention

This event will be held simultaneously in Metaplace and Second Life. I will be in both virtual worlds simultaneously, but chatting (via text) through Second Life. Raph will be chatting from Metaplace. Adri will be chatting from Second Life. Attendees will participate from both virtual worlds and will include both people working within the virtual world/gaming industries and consumers interested in emerging trends in game development. You are welcome to invite anyone you like.

Posted in Game talk | 5 Comments »

New China MMO stats

April 9th, 2009
  • 63% growth in 2008
  • $2.8b in revenue
  • Six operators brought in more than $200m last year…
  • …but each of them tended to have just one title that did it for them
  • Social networking continues to grow there (55m users) and cross-pollinate with games

Top games in terms of concurrency:

  • Netease’s Fantasy Westward Journey : 1,800,000 concurrent users.
  • Giant’s Zhengtu Online : 1,500,000 (this is the one that’s controversial for its “gambling” nature)
  • Tencent’s Dungeon and Fighter: 1,200,000 (see here, sidescroller)
  • Blizzard’s World of Warcraft: 1,000,000

from China’s MMO market to hit $5.5b by 2012 // News.

Posted in Game talk | 5 Comments »

RIP Dave Arneson, D&D co-creator

April 9th, 2009

I met him once, at GDC, and was immensely flattered that he knew who I was. He struck me as a kind and friendly man.

The best obit I’ve found is this one: Between battles, the story: Dave Arneson has passed on.

Posted in Game talk | 2 Comments »

UPDATED: They killed Dollhouse

April 9th, 2009

And the last episodes will only be on DVD.

‘Dollhouse’ Cancelled and also here.

I have to admit that the show felt like a miniseries, not a long-running series. But after it got past the frist few episodes, it was a good miniseries. I’ll preorder the DVD for sure, and my kids will be greatly disappointed.

Edit: updated info from Whedonesque:

Media reporter Alan Sepinwall tries to clarify Dollhouse finale limbo. He writes “Fox network won’t decide the fate of “Dollhouse” until Upfront week, near the end of May, and the decision not to air “Epitaph One” has nothing whatsoever to do with renewal”.

Edit two, from Tim Minear:

Because we scrapped the original pilot — and in fact cannibalized some of its parts for other eps — we really ended up with 12 episodes. But the studio makes DVD and other deals based on the original 13 number. So we created a standalone kind of coda episode. Which is the mythical new episode 13. The network had already paid for 13 episodes, and this included the one they agreed to let us scrap for parts. It does not include the one we made to bring the number back up to 13 for the studio side and its obligations. We always knew it would be for the DVD for sure, but we also think Fox should air it because it’s awesome.

And more edit two, there’s plenty of reports elsewhere now saying that it isn’t cancelled.

Posted in Watching | 16 Comments »

Chat between Metaplace and Second Life

April 9th, 2009

As the news has hit a few blogs in the last couple of days (New World Notes & DIP’s Dispatches from the Information Age), I thought I might as well elaborate a bit on something cool that has been going on in Metaplace lately. We’ve had a fair amount of Second Life users coming in lately, and one of the things that is much on their minds is interoperability.

In short, we have had not one but two users make real-time bridges to SL chat lately. The first was by KStarfire, who used Metaplace’s ability to act as a web server to create a simple object-based chat bridge. I asked him a few questions about it:

Read the rest of this entry »

Posted in Game talk | 8 Comments »

Bits for free, bits for sale

April 7th, 2009

Boy, am I neglecting blogging lately. Even my Twitter has gone mostly silent.

There have been several stories that caught my eye. For example, this one about musicians making decent gig money in Second Life was interesting, in part because some of what a virtual environment provides is an easier way to do marketing. As I have said before, I think the future of a lot of the arts is around personal relationships with their fans because of the way the landscape is shifting around information and money, and there’s something about virtual worlds that helps build fandoms.

Speaking of personal relationships, while at the IGF and GDC awards, I was struck by the clear signs of “celebrity” that some of the event had. Some of this was due, no doubt, to the fact that Tim Schafer’s performance as emcee was funnier and more entertaining than that of the emcees for any televised awards show. Some of it, though, was the evident fact that the creators of indie games are getting known as names, in large part because they produce quirky and individualistic games at a rapid rate. Which brings me to mention The Croopier, just because it’s a neat project.

Which reminds me that there’s a new documentary premiering on journalism in virtual worlds — talk about a profession that is in upheaval thanks to changes in business models and the value of information! I’m halfway through a galley copy of Cory Doctorow’s upcoming novel, in which a journalist figures pretty prominently… and struck by how prescient Bruce Sterling was when he said “information wants to be worthless.”

Which leads me to idly speculate… if anything that can be digitized will be, and anything that is digitized becomes worthless, then what will eventually remain both undigitizable and therefore monetizable?

Posted in Game talk, Misc, Music, Watching | 36 Comments »

Nintendo claims customers dislike used items

April 1st, 2009

This is severe disconnection from reality. The used game market is certainly an issue for the games industry’s business model, but claiming, as Reggie fils-Aime does here, that consumers simply don’t like used items, and that used items do poorly in other media is just… nuts. Did he really never browse a used record store while in college?

“We have products that consumers want to hold onto. They want to play all of the levels of a Zelda game and unlock all of the levels. A game like Personal Trainer Cooking has a long life.”

He continued: “Describe another form of entertainment that has a vibrant used goods market. Used books have never taken off. You don’t see businesses selling used music CDs or used DVDs. Why? The consumer likes having a brand-new experience and reliving it over and over again. If you create the right type of experience, that also happens in videogames.”

via Nintendo: Used games aren’t in the consumers best interests // News.

Of course, even for games, the proof is in the pudding; it wouldn’t be such an issue for the industry if buyers didn’t like to spend the money there. Not to mention that most games these days are not designed for replayability…

Edit: OK, first I thought it was real, then I thought it was an April Fool’s joke, then… I thought it was real.

Posted in Game talk | 15 Comments »

YoVille almost at 8m?

April 1st, 2009

Virtual Worlds News tallies the latest YoVille numbers and arrives at 7.8 million monthly uniques. This is by summing the MySpace and Facebook usage reported by GigaOM, which likely means that there’s overlap in users. But still — impressive monthly growth given that it was less than a month ago that I wondered if YoVille was bigger than WoW in North America.

While at GDC, I talked with a lot of folks about YoVille, and generally the comment was “but it’s just nto very good!” Unlike WoW’s dominance in the AAA MMORPG space, I do think that YoVille is vulnerable to competitors; the audience has been only lightly exposed to the variety and possibility that exists in VWs, so there’s a lot of potential for other experiences to come in and grab lots of users.

Posted in Game talk | 8 Comments »

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