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> <channel><title>Comments on: A Model of Play</title> <atom:link href="http://www.raphkoster.com/2009/04/21/a-model-of-play/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2009/04/21/a-model-of-play/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2009/04/21/a-model-of-play/comment-page-1/#comment-147165</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Wed, 22 Apr 2009 07:43:19 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2729#comment-147165</guid> <description>By the way, if you want to read an interesting take on games, read &lt;a href=&quot;http://cultofjim.com/scripture/understanding_media/&quot; rel=&quot;nofollow&quot;&gt;Understanding Media: The Extensions of Man&lt;/a&gt; by Marshall McLuhan (1964). Click the link and search for the phrase &quot;games are popular art&quot;. Start reading from that point onward.</description> <content:encoded><![CDATA[<p>By the way, if you want to read an interesting take on games, read <a
href="http://cultofjim.com/scripture/understanding_media/" rel="nofollow">Understanding Media: The Extensions of Man</a> by Marshall McLuhan (1964). Click the link and search for the phrase &#8220;games are popular art&#8221;. Start reading from that point onward.</p> ]]></content:encoded> </item> <item><title>By: Morgan Ramsay</title><link>http://www.raphkoster.com/2009/04/21/a-model-of-play/comment-page-1/#comment-147164</link> <dc:creator>Morgan Ramsay</dc:creator> <pubDate>Wed, 22 Apr 2009 07:31:22 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2729#comment-147164</guid> <description>&lt;blockquote&gt;The notion that interactivity is inherently a conversation can be traced back to at least Chris Crawford, of course.&lt;/blockquote&gt;
&lt;a href=&quot;http://en.wikipedia.org/wiki/Wilbur_Schramm&quot; rel=&quot;nofollow&quot;&gt;Wilbur Schramm&lt;/a&gt; was talking about communication as interaction in 1954. &lt;a href=&quot;http://en.wikipedia.org/wiki/Paul_Watzlawick&quot; rel=&quot;nofollow&quot;&gt;Paul Watzlawick&lt;/a&gt; based his work in 1967 partly on that idea, too. In 1990, &lt;a href=&quot;http://communication.ucdavis.edu/People/fzmotley&quot; rel=&quot;nofollow&quot;&gt;Michael Motley&lt;/a&gt; referenced communication as interaction as well.
Scientists treat communication as transactional nowadays, as opposed to interactional or linear. &lt;a href=&quot;http://pirate.shu.edu/~yatesdan/model.html&quot; rel=&quot;nofollow&quot;&gt;This website&lt;/a&gt; has diagrams for all three models.</description> <content:encoded><![CDATA[<blockquote><p>The notion that interactivity is inherently a conversation can be traced back to at least Chris Crawford, of course.</p></blockquote><p><a
href="http://en.wikipedia.org/wiki/Wilbur_Schramm" rel="nofollow">Wilbur Schramm</a> was talking about communication as interaction in 1954. <a
href="http://en.wikipedia.org/wiki/Paul_Watzlawick" rel="nofollow">Paul Watzlawick</a> based his work in 1967 partly on that idea, too. In 1990, <a
href="http://communication.ucdavis.edu/People/fzmotley" rel="nofollow">Michael Motley</a> referenced communication as interaction as well.</p><p>Scientists treat communication as transactional nowadays, as opposed to interactional or linear. <a
href="http://pirate.shu.edu/~yatesdan/model.html" rel="nofollow">This website</a> has diagrams for all three models.</p> ]]></content:encoded> </item> <item><title>By: Richard Bartle</title><link>http://www.raphkoster.com/2009/04/21/a-model-of-play/comment-page-1/#comment-147157</link> <dc:creator>Richard Bartle</dc:creator> <pubDate>Tue, 21 Apr 2009 21:55:29 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2729#comment-147157</guid> <description>Hmm, it doesn&#039;t seem to have any way to plan how you&#039;re going to plan something, the reason being that planning and acting are considered to be separate (whereas planning is actually just like acting, but on a plan).
Of course, given that planning about planning was the subject of my PhD, I would say that...
Richard</description> <content:encoded><![CDATA[<p>Hmm, it doesn&#8217;t seem to have any way to plan how you&#8217;re going to plan something, the reason being that planning and acting are considered to be separate (whereas planning is actually just like acting, but on a plan).</p><p>Of course, given that planning about planning was the subject of my PhD, I would say that&#8230;</p><p>Richard</p> ]]></content:encoded> </item> <item><title>By: Michael Chui</title><link>http://www.raphkoster.com/2009/04/21/a-model-of-play/comment-page-1/#comment-147155</link> <dc:creator>Michael Chui</dc:creator> <pubDate>Tue, 21 Apr 2009 21:46:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2729#comment-147155</guid> <description>For something more concrete, they have this:
http://www.dubberly.com/concept-maps/how-to-play-baseball-project.html
And I&#039;m sitting here thinking, &quot;Look! Look! Skill chains!&quot;</description> <content:encoded><![CDATA[<p>For something more concrete, they have this:</p><p><a
href="http://www.dubberly.com/concept-maps/how-to-play-baseball-project.html" rel="nofollow">http://www.dubberly.com/concept-maps/how-to-play-baseball-project.html</a></p><p>And I&#8217;m sitting here thinking, &#8220;Look! Look! Skill chains!&#8221;</p> ]]></content:encoded> </item> </channel> </rss>
