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> <channel><title>Comments on: ARPU vs ARPPU</title> <atom:link href="http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/feed/" rel="self" type="application/rss+xml" /><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/</link> <description>Raph Koster&#039;s personal website: MMOs, gaming, writing, art, music, books</description> <lastBuildDate>Sun, 12 Feb 2012 06:02:55 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Game Stuff &#187; Will A Monthly Sub Make It in the Age of Free to Play?</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-211607</link> <dc:creator>Game Stuff &#187; Will A Monthly Sub Make It in the Age of Free to Play?</dc:creator> <pubDate>Wed, 14 Dec 2011 12:51:47 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-211607</guid> <description>[...] Raph Koster on ARPU vs ARRPU http://www.raphkoster.com/2009/03/16/arpu-vs-arppu [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster on ARPU vs ARRPU <a
href="http://www.raphkoster.com/2009/03/16/arpu-vs-arppu" rel="nofollow">http://www.raphkoster.com/2009/03/16/arpu-vs-arppu</a> [...]</p></div> ]]></content:encoded> </item> <item><title>By: ARPUs in social networks and social games: An acronym that needs scrutiny &#124; VERN</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-208211</link> <dc:creator>ARPUs in social networks and social games: An acronym that needs scrutiny &#124; VERN</dc:creator> <pubDate>Tue, 22 Nov 2011 13:24:42 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-208211</guid> <description>[...] Raph Koster, Metaplace, 3/16/08, http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/  Share this:TwitterFacebookLike this:LikeBe the first to like this post.   Bookmark the [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] Raph Koster, Metaplace, 3/16/08, <a
href="http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/" rel="nofollow">http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/</a> Share this:TwitterFacebookLike this:LikeBe the first to like this post.   Bookmark the [...]</p></div> ]]></content:encoded> </item> <item><title>By: Age (and ARPPU) ain’t nothing but a number: Data on how age impacts social gaming monetization &#124; Igniting Startups - nPost</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-151212</link> <dc:creator>Age (and ARPPU) ain’t nothing but a number: Data on how age impacts social gaming monetization &#124; Igniting Startups - nPost</dc:creator> <pubDate>Thu, 01 Oct 2009 20:32:55 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-151212</guid> <description>[...] developers know to segment by age groups and target towards those with the highest demonstrated ARPPUs. The even smarter developers know that age ain’t nothing but a number – a single, lonely metric [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] developers know to segment by age groups and target towards those with the highest demonstrated ARPPUs. The even smarter developers know that age ain’t nothing but a number – a single, lonely metric [...]</p></div> ]]></content:encoded> </item> <item><title>By: Age (and ARPPU) ain&#8217;t nothing but a number: Data on how age impacts social gaming monetization &#124; Andrew Chen (@andrew_chen)</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-150995</link> <dc:creator>Age (and ARPPU) ain&#8217;t nothing but a number: Data on how age impacts social gaming monetization &#124; Andrew Chen (@andrew_chen)</dc:creator> <pubDate>Fri, 25 Sep 2009 04:55:59 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-150995</guid> <description>[...] developers know to segment by age groups and target towards those with the highest demonstrated ARPPUs. The even smarter developers know that age ain&#8217;t nothing but a number &#8211; a single, [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] developers know to segment by age groups and target towards those with the highest demonstrated ARPPUs. The even smarter developers know that age ain&#8217;t nothing but a number &#8211; a single, [...]</p></div> ]]></content:encoded> </item> <item><title>By: ARPUs in social networks and social games: An acronym that needs scrutiny &#171; Live Gamer</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-146875</link> <dc:creator>ARPUs in social networks and social games: An acronym that needs scrutiny &#171; Live Gamer</dc:creator> <pubDate>Wed, 08 Apr 2009 17:20:50 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-146875</guid> <description>[...] in the numbers because of varying definitions are in the orders of magnitude. As an example, in his ARPU vs. ARPPU blog post, Raph Koster estimates monthly ARPUs in freemium successful models as $0.50-$1.50, versus $30-$35 [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] in the numbers because of varying definitions are in the orders of magnitude. As an example, in his ARPU vs. ARPPU blog post, Raph Koster estimates monthly ARPUs in freemium successful models as $0.50-$1.50, versus $30-$35 [...]</p></div> ]]></content:encoded> </item> <item><title>By: Matt</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-146433</link> <dc:creator>Matt</dc:creator> <pubDate>Fri, 20 Mar 2009 02:07:45 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-146433</guid> <description>I think the man&#039;s reason (&quot;I knew I’d better give them my money now, or I’d go home and start thinking about what he said and never sign up&quot;) was an inaccurate rationalization.
There have been multiple studies showing that people are more likely to believe an argument after they&#039;ve heard a counterargument.  I initially read a study about this based on political viewpoints, but all I&#039;m googling up now is something about toothbrushing.  Still holds, though, even when it&#039;s about flossing. :P</description> <content:encoded><![CDATA[<p>I think the man&#8217;s reason (&#8220;I knew I’d better give them my money now, or I’d go home and start thinking about what he said and never sign up&#8221;) was an inaccurate rationalization.</p><p>There have been multiple studies showing that people are more likely to believe an argument after they&#8217;ve heard a counterargument.  I initially read a study about this based on political viewpoints, but all I&#8217;m googling up now is something about toothbrushing.  Still holds, though, even when it&#8217;s about flossing. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: Michael Hartman</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-146415</link> <dc:creator>Michael Hartman</dc:creator> <pubDate>Thu, 19 Mar 2009 05:18:26 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-146415</guid> <description>I can attest to this same phenomenon in our company. We have used this &quot;fremium&quot; model (that&#039;s a great term) for 13 years to great success.
The top 10-20% contribute an overwhelming amount of the total revenue. I think they also get a lot more fun out of the game, but who can say for sure. The ones who pay less really do owe that top 10-20% a debt of gratitude. :)</description> <content:encoded><![CDATA[<p>I can attest to this same phenomenon in our company. We have used this &#8220;fremium&#8221; model (that&#8217;s a great term) for 13 years to great success.</p><p>The top 10-20% contribute an overwhelming amount of the total revenue. I think they also get a lot more fun out of the game, but who can say for sure. The ones who pay less really do owe that top 10-20% a debt of gratitude. <img
src='http://www.raphkoster.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p> ]]></content:encoded> </item> <item><title>By: The psychology of microtransactions&#160;&#124;&#160;FlashMMORPG.com</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-146393</link> <dc:creator>The psychology of microtransactions&#160;&#124;&#160;FlashMMORPG.com</dc:creator> <pubDate>Wed, 18 Mar 2009 11:37:15 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-146393</guid> <description>[...] micro&#173;&#173;t&#173;ra&#173;nsa&#173;ct&#173;io&#173;&#173;n g&#173;a&#173;me&#173;s fo&#173;llo&#173;w a p&#173;o&#173;wer law. Th&#173;at is&#173; th&#173;e&#173;r&#173;e&#173; is&#173; a lar&#173;ge&#173; [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] micro&#173;&#173;t&#173;ra&#173;nsa&#173;ct&#173;io&#173;&#173;n g&#173;a&#173;me&#173;s fo&#173;llo&#173;w a p&#173;o&#173;wer law. Th&#173;at is&#173; th&#173;e&#173;r&#173;e&#173; is&#173; a lar&#173;ge&#173; [...]</p></div> ]]></content:encoded> </item> <item><title>By: Is This Thing On? : Selling Virtual Goods: Get Your ARPU In Gear!</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-146386</link> <dc:creator>Is This Thing On? : Selling Virtual Goods: Get Your ARPU In Gear!</dc:creator> <pubDate>Tue, 17 Mar 2009 21:55:03 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-146386</guid> <description>[...] http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/  Published Tuesday, March 17, 2009 4:54 PM by zainnab [...]</description> <content:encoded><![CDATA[<div
style="padding:15px; border-left:1px solid #dedede; border-bottom:3px solid #CCEBF7; background-color:#fcfeff"><p>[...] <a
href="http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/" rel="nofollow">http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/</a> Published Tuesday, March 17, 2009 4:54 PM by zainnab [...]</p></div> ]]></content:encoded> </item> <item><title>By: Eolirin</title><link>http://www.raphkoster.com/2009/03/16/arpu-vs-arppu/comment-page-1/#comment-146366</link> <dc:creator>Eolirin</dc:creator> <pubDate>Tue, 17 Mar 2009 06:01:51 +0000</pubDate> <guid
isPermaLink="false">http://www.raphkoster.com/?p=2634#comment-146366</guid> <description>Patrick, a possible issue could be running afoul of anti-gambling laws. It may not be so easy for western products to actually allow for payoffs like that. IANAL of course, but it strikes me as something that could crop up as an issue, didn&#039;t SL have to shut down casinos in game for that reason? Maybe I&#039;m remembering that incorrectly.</description> <content:encoded><![CDATA[<p>Patrick, a possible issue could be running afoul of anti-gambling laws. It may not be so easy for western products to actually allow for payoffs like that. IANAL of course, but it strikes me as something that could crop up as an issue, didn&#8217;t SL have to shut down casinos in game for that reason? Maybe I&#8217;m remembering that incorrectly.</p> ]]></content:encoded> </item> </channel> </rss>
